Posts Tagged ‘Sinister Design’

Thoughtful Updates: Telepath Tactics

By Adam Smith on February 6th, 2014.

It’s time for our annual visit to the land of Telepath Tactics. No doubt we’ll be dropping in on a more regular basis now that the tactical RPG is nearing completion. Kickstarter funds have kept development on an even keel and while they’re running low, “they’ll be sufficient to [reach] the end of development”. Jolly good news. Developer and good egg Craig Stern has been honing his development and design skills for years now, and TT could be the culmination of his impressive work. The game isn’t due until (approximately) Autumn but recent developer updates show plenty of progress and we’re hoping to go hands-on with an early build in a couple of months. Videos below.

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Telepath Tactics Has A New Demo In Mind

By Jim Rossignol on January 24th, 2013.


It’s been a long time since we turned the flame-lidded Eye Of Shotgun towards Telepath Tactics, but the advent of a fresh alpha demo seems like a good time to do that (thanks Blue!) “TT”, as we call it in our games journo dialect, is a sort of Fire Emblem type turn-based tactics thing, and although development seemed slow last year, it’s coming along a treat. You could perhaps take a look. You know, if you’re not too busy.

Developer update video can be found below, if you’d like to see what changes have been made.
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Thinking Through It: Telepath Tactics

By Adam Smith on April 17th, 2012.

No mouse support. You have to move them with your mind.

Sinister Design’s latest Telepath RPG had enjoyable turn-based combat but at the beginning of the game, the player’s party are so underpowered that their options are few. Stab, shoot, move. It doesn’t lead to the richest of tactical experiences and even though the discovery of more abilities opened the game up later on, the intricacy of the combat didn’t shine through ’til later. Enter Telepath Tactics, which drops the story, keeps the Middle Eastern steampunk setting and concentrates on combat and combat alone. Mainly multiplayer but with AI to fight against should you wish (I wish). Hopefully it will be ready later this year and there’s a very early video below.

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We Should Have Seen This Coming: Telepath Released

By Craig Pearson on February 20th, 2012.

We're through the scriving glass here, people
Is it a coincidence that turn-based RPG Telepath RPG: Servants of God was released on Feb 14th, 2012? 20 divided by 12 is 1.666666666666667. Basically 1.6. What’s the multiplication symbol? An ‘x’. How else is ‘x’ used? When we say things like ‘an x number of boats’. So if we were to say an ‘x number of 16 (derived by multiplying 1.6 by ten) we get ‘a 20 of 16′. If you remove the ‘a’ and ‘of’, you get 2016. Ghostbuster’s II predicted that the world would end on Valentine’s day, 2016. What could this mean? It means the Middle-Eastern flavoured tactical treat Telepath is out now, obviously.

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Farward Thinking: Telepath RPG

By Adam Smith on November 7th, 2011.

Sage advice, as administered by my PE teacher prior to a particularly brutal game of rugger-ball

In a prior age, a game called Telepath Psy Arena 2 was released and generations before that, when mixtape didn’t mean Spotify playlist perhaps, there was a game simply called Telepath Psy Arena. Soon, there shall be Telepath RPG: Servants of God, or Brain-Bending Bishops as I’m calling it. Turn-based strategic combat is the order of the day, like that found in The Battle for Wesnoth. With this being an RPG though, as it says in the title, there’s lots of talking and wandering as well. I should be loving this and the sizable demo is eventually entertaining, but it does take a while to get going.

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Me, Myself And Psy: Telepath Psy Arena 2

By The Monster That Killed Kieron on October 4th, 2009.


Hullo. Feeling a little gassy today, which is no fun whatsoever. But I suppose I did eat Kieron in such a horrific rush. I’ve only myself to blame, as my dear departed mother would say. Well, myself and the deal she made with dark powers to warp my form. Still, I did eat her first. Anyway! I’ve decided to blog this turn-based strategy game (See – The Ye Olde Games Journalist book gives me all the lingo), not because of any merits, but because I found the e-mail its creator Craig Stern of Sinister Designs sent along with it. You can get the demo or buy the full version from here and see the letter (plus footage) below.
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