Posts Tagged ‘Sins of a Solar Empire: Rebellion’

Rebellion Suing Stardock Over The Word ‘Rebellion’

By Craig Pearson on August 17th, 2012.

Do not construe the raised fist as solidarity. It's part of the logo!
Rebellion are suing Stardock and Ironclad Games over the use of the term “Rebellion”. Ironclad’s standalone expansion pack for their strategy series was called Sins of a Solar Empire: Rebellion, and the trademark suit claims that the use of the word has “deprived [Rebellion] of substantial sales of its products”. Blimey.

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Wot I Think: Sins of a Solar Empire: Rebellion

By Brendan Caldwell on July 9th, 2012.

sssssssspppppppppaaaaaaaAAAAAAAAAAAACCCCCCCCEEE
The boys at RPS needed somebody who knew about rebellions for this review, so they called me in because I am Northern Irish and I once shot a gun. I thought, “This will be easy because it is a game about rebellion. There is even ‘rebellion’ in the title.” And then I discovered it was a game about SPACE rebellion, which is completely outside of my knowledge because I have not been into space even once. I thought, “I am in trouble now because I am not good at being in space.” I am currently playing a pen and paper role-playing campaign set in space. The character I rolled is so traumatised by life in space that every time there is a “stressful situation” he has to roll to see how he reacts. If I roll a one, I have to go through a psychotic breakdown.

I am not good at being in space. And here’s wot i think of Sins of a Solar Empire: Rebellion.
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Spacebiff! Sins Of A Solar Empire: Rebellion Launches

By Jim Rossignol on June 13th, 2012.

Pewzap!
And it launches a volley of nuclear laser bombs, if the trailer below is anything to go by. I haven’t had time to get my hands on Rebellion yet, but I certainly have the intention to play it right up. I was one of the many who chewed through hours of Sins of a Solar Empire, and this expandalone has just about enough gravity to bring me back into orbit around its real-time space-conflict happenings. Anyone else on course for a rendezvous with this one?

Fancy lookin’ launch trailer below.
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Sins Of A Solar Empire: Rebellion Hits Final Beta Phase

By Jim Rossignol on May 16th, 2012.


Stardock and Ironclad Games send word that the final phase of their Sins Of A Solar Empire: Rebellion beta is now underway, and have immortalised that event with a YouTube’d trailer, which you can see below, along with the main trailer. The pre-orders for the new version of the game get you access to the beta, of course, and you get $10 off if you own the original game. I have to say I am quite excited about Rebellion, which arrives June 12th, because even though it is essentially a standalone expansion, it’s as close as we’re going to get to a sequel to the original RTS, which consumed a huge chunk of my time when it hit four years ago. Rebellion, with a huge suite of options derived from the previous mini-expansions, and new visuals, is certainly going to get my attention.
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Sins of a Solar Empire: Rebellion Is Shinier

By Jim Rossignol on December 1st, 2011.

Even the logo is shiny!
We’ve not heard much about the Sins of a Solar Empire expandalone/quasi sequel Rebellion since it appeared on the radar back in March. Today though Stardock sent over a couple of images (below) showing how the graphical overhaul will shiny-up the ships from the original game to give the new game a good dose of polish. And they are at least 25% shinier, according to my Pixelshaderised shinometer. Of course Sins of a Solar Empire has been expanding and overhauling aplenty (and with stuff that matters to the game) since the 2007 release, and became far more interesting to play after the Diplomacy pack. Rebellion gets to build on this with new factions, new ships, and of course the whole rebellion theme – factions will be splinter off the main factions to create “rebel” and “loyalist” sub-factions, which in turn makes the conflict all the more hectic. With that and some AI improvements, well, we’ll be looking forward to it. Still no release date for Rebellion, but apparently it will be digital download only. Convenient for some, as Sins is now on Steam.
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Repentance: Sins of a Solar Empire Returns

By Alec Meer on March 1st, 2011.

This isn't a Rebellion screenshot. But let's all pretend it is, so I don't look so bad

Stardock might have broken a few hearts with the whole Elemental launch fiasco (for which they recently offered a remarkably earnest mea culpa), but it’s clear they’re still well aware what’s important. Specifically, an epic comeback for Sins of a Solar Empire, the space strategy game that got RPS’s hive-heart all a-flutter back in 2007. It is to return, in the form of standalone expansion pack Rebellion. Immediately standing out in the list of planned features is “New Titan-class ships: Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.”

Massive. Dwarf. Deadly. Monsters. Single-handedly. These are all mighty promising words. These, truly, are words of space war.
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