Posts Tagged ‘Sins-of-a-Solar-Empire’

Ironclad On Why RTS Is Dying, MOBA Needs To Evolve

By Nathan Grayson on February 1st, 2013.

In the grand scheme of MOBAs, Ironclad’s Sins of a Dark Age is quite the bold thing. AI directors, random rule-rewriting quests, and other RPG-influenced, flow-shattering shenanigans? This certainly isn’t DOTA 2.5 or Assortment of Apologues, and it’s not trying to be. But at one point, it was doing its damndest to be so much more. Unfortunately, the RTS-style base-building and commanding didn’t pan out, and Ironclad scratched them almost entirely. But according to studio director and co-owner Blair Fraser, his MOBA’s retching rejection of all things RTS is indicative of much larger problems for both genres. One, he argues, is on its death bed, and the other could be following suit if it doesn’t start blazing new trails.

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Shepherds of A Solar Empire

By Alec Meer on October 10th, 2012.

I tend to lose my sense of connection to science fictional narratives once they get into the realm of prophecies and pseudo-deities, so the idea of a return to the Mass Effect universe that’s only about the neat spaceshippy stuff and none of the Circle Of Destiny soapboxing appeals enormously. Frinstance, this unofficial mod for the TIGHT space strategy game Sins of a Solar Empire which plans to recreate the Normandy and its multi-species chums’ war against the Geth, Collectors and Reapers.
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Sins Of A Solar Empire: Rebellion Hits Final Beta Phase

By Jim Rossignol on May 16th, 2012.


Stardock and Ironclad Games send word that the final phase of their Sins Of A Solar Empire: Rebellion beta is now underway, and have immortalised that event with a YouTube’d trailer, which you can see below, along with the main trailer. The pre-orders for the new version of the game get you access to the beta, of course, and you get $10 off if you own the original game. I have to say I am quite excited about Rebellion, which arrives June 12th, because even though it is essentially a standalone expansion, it’s as close as we’re going to get to a sequel to the original RTS, which consumed a huge chunk of my time when it hit four years ago. Rebellion, with a huge suite of options derived from the previous mini-expansions, and new visuals, is certainly going to get my attention.
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First Look: Sins Of A Dark Age

By John Walker on March 14th, 2012.

Wait, this isn't shopping in space!

It was with profuse apologies that I entered the demo room for Sins Of A Dark Age. “No, I haven’t, I’m sorry,” I said meekly when asked if I’ve played Sins Of A Solar Empire. Am I familiar with RTS games then? “Er, sorry, no,” with more looking at my shoes. DOTA? “Barely… Look, I’m the wrong person for this, okay. But see: I’m good at taking information and writing it in an entertaining fashion.” But here’s the thing – by the end of my time watching the game being played, I rather wanted a go.

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After Impulse Sale, Stardock Come To Steam

By Adam Smith on November 17th, 2011.

blah blah blah metaphor for commercialism and conflict blah blah blah hahaha clever analogy, Adam!

Nothing kickstarts a grim Northern day quite like a bit of digital retail news. It’s the stuff that really gets my blood pumping and makes me realise how much I love this land called Interactive Entertaindom. You may remember that Impulse, the download service previously operated by Stardock, was purchased by Gamestop earlier this year. This led to some gnashing of teeth but the ski slopes of Hell remained out of commission.

Now, Sins of a Solar Empire has appeared on Steam, leading me to visibly flinch this morning as if reality had fallen out of joint. It hadn’t. Explanations below.

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Repentance: Sins of a Solar Empire Returns

By Alec Meer on March 1st, 2011.

This isn't a Rebellion screenshot. But let's all pretend it is, so I don't look so bad

Stardock might have broken a few hearts with the whole Elemental launch fiasco (for which they recently offered a remarkably earnest mea culpa), but it’s clear they’re still well aware what’s important. Specifically, an epic comeback for Sins of a Solar Empire, the space strategy game that got RPS’s hive-heart all a-flutter back in 2007. It is to return, in the form of standalone expansion pack Rebellion. Immediately standing out in the list of planned features is “New Titan-class ships: Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.”

Massive. Dwarf. Deadly. Monsters. Single-handedly. These are all mighty promising words. These, truly, are words of space war.
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The 12 Games Of Christmas: Sins of a Solar Empire

By RPS on December 11th, 2008.


For the fourth game of Christmas my true blog gave to me…
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WIN: Sins Of A Solar Empire

By Jim Rossignol on June 11th, 2008.


We know how much you love to conquer the universe. So with that in mind we’re delighted to be able to give away five copies of the excellent real-time interstellar space war strategy, Sins Of A Solar Empire. As you’ll recall from our previous discussions, this is a game that we’d definitely recommend people buying, so we’d triply recommend entering a competition to win a copy. Honestly, you might as well click through to the details.
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Sins of a Solar European Release Schedule

By Kieron Gillen on April 21st, 2008.

I think the subject line is funny. I don't know why
Good news for Europeans who are a bit wary around Digital Downloads – Stardock have announced that they’ve found someone with the good sense to bring Sins of a Solar Empire to retail in Europe, the Middle and Far East. Kudos to Kalypso Media for doing the decent thing and taking our money. The press release says that it’ll be for £29.99 (Or 39.99 Euro-poundies) and “will contain an additional bonus of six exclusive maps, a techtree poster and a comprehensive manual”. Late May/Early June is promised, though there’s no set date yet set. Until then, probably a good time to re-read our RPS Sins of a Solar Empire verdict. Yes.

[Thanks to Joachim for the heads up]

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Verdict: Sins Of A Solar Empire

By Jim Rossignol on April 4th, 2008.


Kieron: Ready?
Jim: Ready.
Kieron: Okay. I stick on Mogwai Fears Satan, as it’s the most piece of SPACE WAR music I have to hand. And let’s consider Sins Of A Solar Empire, the game people are literally calling “Sins Of A Solar Empire”. It’s a Space-based RTS from some guys who we mainly know for Homeworld Cataclysm, published by the guys who made Gal Civ 2. As the lineage may suggest, it’s an enormous Space War game which mashes a load of Gal-Civ-esque elements into a more traditional RTS. I’ve played it since the Beta. What about you, Jim?
Jim: Hmm, well I tend to go for more Lustmord when in spacewar. I like that alien-thunder in the depths of space vibe, plus I’m secretly a goth from Manchester. Anyway, I’ve been playing the game since it arrived on my desk a few weeks ago.
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Sins Expansion Confirmed

By Jim Rossignol on April 3rd, 2008.


Excuse me if I whoop and perhaps punch the air, but I am uncharacteristically over-excited by the announcement that RPS’ favourite space RTS of the moment, the gigantic and enthralling Sins Of A Solar Empire, is going to get an expansion pack. Wired are the couriers of this splendid news:

While he couldn’t nail down a date for the expansion pack’s release, Mr. Wardell did mention that the expansion would include some much-requested features including a “full on campaign” mode as well as new playable factions.

We’ll be talking more about Sins this week, probably.

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