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Posts Tagged ‘Sir You Are Being Hunted’

Sir, You Are Being Revealed In A New Video Series

By Jim Rossignol on April 19th, 2013.


IMPORTANT DISCLAIMER THING: As well as working on RPS, I run a three-man game-dev outfit called Big Robot. Our current project is Sir, You Are Being Hunted, which did fairly well on the Kickstarters. Rather than pretend RPS can be objective about this I am making a policy of declaring this interest and letting you decide for yourselves.

Without further ado, I’ve posted the latest videos below, so you can take a look. Love you!
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An Essay About Sir, You Are Being Hunted, Kickstarter

By Jim Rossignol on November 25th, 2012.


WARNING: Blatant self-promotional post ahead. Love you!

As many of you will doubtless be aware, I’ve spent the last couple of years dual-classing as journalist and game developer. I’ve worked with two friends – Tom Betts and James Carey – to create the indie studio, Big Robot. We are currently Kickstarting our third game, Sir, You Are Being Hunted. With just a week to go, I wanted to talk plainly about why we’re making it, what the game is, and what it means to us. Specifically, what it means to me. Because this whole gaming-making business is a complicated, tricky thing, and worth talking about in some detail.

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Sir, You Have Reached Your Kickstarter Goal

By John Walker on November 7th, 2012.

It’s rather of note that Sir, You Are Being Hunted is being developed by Big Robot, a team led by one Jim Rossignol. Who happens to be an owner and editor of Rock, Paper, Shotgun. BIAS.

And so it is that Big Robot are rolling around in Queen-faced money. Bar sociopathic lunatics withdrawing pledges, Sir, You Are Being Hunted will be receiving the £40,000 they so politely asked for, and therefore should have the funds to complete the game. So long as Jim doesn’t bet it all on a horse or something. And quite significantly, there’s still 25 days to go. They’ve also updated with some new footage, which you can see below.

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Sir, You Are Being Kickstarted

By Jim Rossignol on November 2nd, 2012.


WARNING: Entirely self-promotional announcement ahead. (Love you!)
Over the past couple of years I haven’t just been blogging, I’ve also been making games. I’ve been making those games with two friends, Tom Betts and James Carey, with help from a bunch of other splendid people: artists, programmers, actors, musicians, and designers, all of whom I’ve been lucky to know. It’s been a strange experience, but it has also been with a very specific goal in mind: to make the kind of games that I want to play. The culmination of our efforts in this regard currently reside in Sir, You Are Being Hunted, a procedurally-generated first-person stealth, combat, and survival game which we’ve been making for most of 2012. It’s been going brilliantly, and despite all the complexities of making such a game, we have a working prototype. Now though, I need your help. With the launch of Kickstarter in the UK, we’ve pitched the game for funding. I will be profoundly, personally grateful if you would back it.

You can watch our pitch video – which includes loads of footage from the in-development build of the game – below.
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The Robotic Arms: Sir, You Are Being Hunted’s Teaser

By Jim Rossignol on August 7th, 2012.


WARNING: A shameless self-promotional post lies ahead!

With months of Sir, You Are Being Hunted development behind my Big Robot team, and many months more ahead, we’re beginning to get ready to show you it in action. The first glimpse of that is below, in a trailer made up of footage from the alpha build. Sir is a procedurally-generated, first-person action game made in Unity by a team of four. It’s about being hunted across bleak islands by automatons and robo-hounds. It’s about sci-fi weirdness, tea, murder, and some raised eyebrows. We’re now aiming for its appearance in 2013. Please do take a look.
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Robot News Regarding: Sir, You Are Being Hunted

By Jim Rossignol on June 29th, 2012.


WARNING: SHAMELESS SELF-PROMOTION POST AHEAD. LOVE YOU GUYS!

So for the past two years I’ve been multi-classing with game dev studio Big Robot, and we’ve been doing some stuff, which we’ve talked about before on RPS. The thing we’re most excited about, though, is what we’re working on right now, which is called Sir, You Are Being Hunted. It is a procedurally-generated first-person, open world game, with some sneaking, some shooting, some tweedpunk adversaries, and plenty of fleeing in terror. We’re now making excellent progress towards something playable, and have a few images to show for it.

More on this below.

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Interview: Jim Rossignol On Sir, You Are Being Hunted

By John Walker on March 30th, 2012.

Hot drinks!
Once in a while in this job, you get to speak to a hero. A developer whose work you’ve always more than admired – perhaps even had your life changed by. But today I spoke to Jim Rossignol about his new game, Sir, You Are Being Hunted.

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Rossigames Revealed: Sir, You Are Being Hunted

By Alec Meer on March 12th, 2012.

Hunted: The Robot's Forearm

Big Robot, the indie developer headed up by one Jim Rossignol of this here website, has just taken the lid off its fourth project. Fourth! How did that happen so quickly? You’ve already played Avseq, you’ll get to play Channel 4-funded education game Fallen City soon and you may have seen a few screenshots and test videos for the open-world game codenamed Project Lodestone. And now, there is Sir, You Are Being Hunted. It’s an open-world survival game starring gentrified English robots who hunt humans for sport, and was referred to on BR’s drawing board as ‘a British indie STALKER.’ We’re promised “robots that ape tea-drinking, poachers that lurk in reed-beds, and red-eyed hounds that patrol the moor”.

I would say that Sir, You Are Being Hunted looks absolutely lovely and has a fantastic concept, but if I did you’d have no idea whether I’m being objective or not.
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