
Indie development studio Cryptic Comet are, in some ways, the apple of RPS’s eye. Seeking a return to the good old days of PC turn-based strategy, they created both Armageddon Empires and Solium Infernum, two of the best indie games of the last few years, and our write-up of a single Solium Infernum game is my favourite feature RPS has ever published.
Imagine my thrill, then, at hearing a few weeks ago that they’d made a beta version of their next game- a shorter, cheaper, dedicated single player project by the name of Six Gun Saga- available to all pre-order customers. I’ve personally overseen the deaths of some fifty cowpokes and greenhorns in this game of tough cowboys and tougher decisions, and have assembled some impressions after the jump.
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