Posts Tagged ‘Size Five Games’

Been There, Doing That Again: Size Five Unkill The Swindle

By Alec Meer on October 30th, 2014.

The Swindle is dead, long live The Swindle. This Steampunk heist game was what Size Five Games planned on doing in lieu of another Ben & Dan / Time Gentlemen, Please point and click adventure, but lead dev Dan Marshall wound up quasi-cancelling it when he couldn’t find the fun, to borrow a line from Blizzard. Given that he’d also axed third Ben & Dan game Revenge of the Balloon-headed Mexican, he was in danger of developing A Reputation.

Instead, perhaps his reputation will be as the Uncanceller, for The Swindle is resurrected and rebooted as a quicker, simpler, gadgety action-stealth game, with its new form borrowing a few pages out of Spelunky’s high-speed procedural generation book.
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Down The Tube: A Developer’s Guide To Television

By RPS on April 1st, 2014.

You may have heard about last weekend’s extraordinarily disastrous attempt to film and broadcast a Pepsi-sponsored game jam, called GAME_JAM. At enormous expense (rumours fly of around $400,000), a group of in-indies – the likes of Zoe Quinn, Davey Wreden, and Robin Arnott – and YouTubers were supposed to be taking part in a reality-show-cum-game-jam for four days, to be professionally filmed, edited and broadcast on YouTube. The event didn’t make it through the first day before a number of the developers walked off set and refused to return, and everyone involved was upset and pissed off. It didn’t make it to day two. For a comprehensive account of what happened, you ought to read Jared Rosen’s article on Indie Statik, but the short version is: one of the people in charge was a sexist arsehole, the sponsorship was so ludicrous they weren’t allowed to drink anything other than Mountain Dew (not even water), and the atmosphere was miserable beyond anything conducive to making games. It was a massive, hugely expensive, disaster.

In response, we and asked Size Five GamesDan Marshall to use his experience working in television production to write a guide for developers when it comes to TV. What to look out for, the tricks of the trade, and why it’s probably best avoided altogether. We should stress, this is a general guide, and not directly related to those peculiar events in LA.

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The Sim(ian)s, Free: Gun Monkeys Free Weekend

By Adam Smith on September 28th, 2013.

It’s no Monkey Tennis but Size Five’s Gun Monkeys has found its fans. It’s a procedurally generated, physics-based 1 vs 1 deathmatch game and, being a multiplayer sort of thing, it is hungry for new players. To entice fresh monkey-handlers, Size Five are allowing people to play for free this weekend, on Steam, and reducing the price of the game by 50% during that time. That makes the price £1.99 and that’s for two copies of the game so you can pass one along to a friend. And then kill their monkeys. I haven’t played it yet but I may jump in this weekend. Video below.

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Dwindling: Size Five Put The Swindle On Hold

By Adam Smith on September 9th, 2013.

We’ve written so much about The Swindle that sometimes I forget that it’s not out yet and that I still somehow know very little about it. Stealth, cyberpunk, crime, infiltration. Good things. It’s in the same mould as Gunpoint and perhaps distantly related to Subversion. News from Size Five suggests that there may be a deeper connection to Introversion’s ill-fated infiltrator. Development is proving problematic, although not necessarily for the same reasons:

It’s a great game, but it’s a fucking complicated beast, and I’m simply not sure I can afford to make it the game it deserves to be right now…Nope, after a lot of metaphorical wrestling, it simply can’t be the game I’m going to make next.

Boo.

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The Big Gamble: Gun Monkeys Distributes Keys

By Ben Barrett on August 28th, 2013.

What a strange time for game selling we live in. Not ten years ago the idea of doing basically anything other than heading down to your local Woolworths and picking up an honest-to-goodness box was madness. Now, not only would there have to be a special case for a game to come in any sort of packaging but you can do anything from pay for a game before it’s made to never pay for it at all. And here’s yet another method: distributing copies of multiplayer indie platformer blast-em-up Gun Monkeys to those who spend a long time waiting to find a game. In a blog post yesterday, Size Five Games man Dan Marshall outlined the plan as a way to drum up interest in the game and ensure current players get the experience they paid for. Full statement below.

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Meet The Actor: Gun Monkeys Gets Kevin

By Alec Meer on July 4th, 2013.

Are you Slightly Old? And British? And of broadly good humour? Then you will doubtless be at least passingly familiar with the work of The Actor Kevin Eldon, quiet mainstay of some of this nation’s greatest televisual comedy. As well as Brass Eye, Alan Partridge, Nighty Night, The IT Crowd and more, he can now add Size Five Games’ Gun Monkeys to his CV. Witness a sad lack of weak lemon drink references, but a positive bounty of warm, chummy tones, below.
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Monkey See, Monkey Post: Gun Monkeys Out Now

By Alec Meer on June 28th, 2013.

Oh, he just had to release this just as the RPS Hivemind was about to slump into its weekend-long coma, didn’t he? The punishment for that is a shorter post free from our usual witticisms. Actually, no, I’m going to twist the knife and say ‘bum monkeys more like’.

I don’t know if Gun Monkeys is fun or bum in fact, as I haven’t yet had the opportunity to play it – it was at Rezzed, but I was dashing about like a monkey with its bum on fire so I didn’t get the chance. The people who did seemed to be having a good time however, but maybe that’s just because they enjoying harming monkeys. Anyway, this “procedurally–Generated, physics-based, online deathmatch platform game”, starring murderous simians and the voice of the actor Kevin Eldon, comes from the studio behind Time Gentlemen, Please, Privates and the upcoming The Swindle, so it bears investigation, I’d say.
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Steamy Simians: Gun Monkeys Steam-Bound

By Adam Smith on June 18th, 2013.

As Alec discovered during a conversation with Size Five’s Dan Marshall, Gun Monkeys is a smaller project, punctuating the long development process required for The Swindle. It’s also a simian-stuffed iteration of Gibbage and, in Dan Marshall’s own words, “a game about wall-jumping and double-jumping, scuttling around the arena shooting each other”. If that sounds like the sort of thing you’d enjoy, you may be pleased to hear that the game is coming to Steam, with a provisional release date of June 28th. There is a trailer below for those who wish to spend their morning watching monkey killing one another.

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Size Five Games Talk Gun Monkeys, The Swindle, Kittens

By Alec Meer on May 7th, 2013.

Gun Monkeys is a surprise new multiplayer 2D shooter from Size Five Games, creator of Time Gentlemen, Please, Privates and the upcoming The Swindle. It has monkeys in it. Is has guns in it. It has Gun Monkeys in it. It’s out this Summer, before The Swindle, which will be out when it’s ready. It stars monkeys with guns, sent to the future to swipe energy for corrupt power companies, and fighting each other in procedurally-generated levels. I spoke to Size Five’s Dan Marshall to find out more, what other animals he could use, why he took a break from The Swindle and something something Timesplitters. In case you’re allergic to reading, the game’s first trailer is also below.
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Size Five On Stealth, Story & Swearing In The Swindle

By Alec Meer on October 2nd, 2012.

A few days back, Time Gentlemen, Please and Privates dev, Dan Marshall of Size Five Games, revealed just why his ‘xciting upcoming cyberpunk crime caper The Swindle had gone eerily quiet for a few months. Fearful that the XNA language he’d been working with might not be supported by Windows 8, he started from scratch in Unity. In this second half of our chat, we cover the game itself – how important stealth and gags are to it, its ‘retrospective’ approach to storytelling and why it’s more Grim Fandango than Day of the Tentacle. Also Dishonored, because Dishonored. Also Hitler, because Hitler.
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Whatever Happened To The Swindle?

By Alec Meer on September 28th, 2012.

The Swindle was the much-anticipated next game from Time Gentlemen, Please and Privates dev Size Five Games. Then things went quiet. Very, very quiet. But why? Wha’happened? Will we ever get to play this cyberpunk crime caper? Here, Size Five’s Dan Marshall reveals for the first time why the game went dark – a sad tale of Windows 8-based potential doom, leading to a Summer of fear and the difficult decision to start the game over from scratch. But, thank heavens, it’s a sad tale with a happy ending. Also, you can get your first glimpse at the game’s totes snazzy new look in its brand new engine in the top three (pre-alpha) screenshots in this post.
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BAFTA Publicly Praises Size Five’s Privates

By Adam Smith on November 28th, 2011.

"Thank you for honouring my game about diseased genitals"

If your only exposure to Size Five’s size five Privates is through this esteemed periodical, you may believe that it is little more more than a flimsy excuse for us to make jokes about willies. Not true. Last night, at the British Academy Children’s Awards, Privates won in the ‘Learning – Secondary’ category. This involved beating off competition from the likes of erstwhile Naked Chef and Turkey Twizzler basher Jamie Oliver. You can see footage of Dan Marshall’s acceptance speech and a brief interview by selecting the category on the right here.

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Size 5 “Probably” Making New Ben & Dan

By Alec Meer on October 9th, 2011.

But the Mexican will never have his revenge

Despite cancelling third Ben and Dan game Revenge of the Balloon-Headed Mexican, Size Five Games (formerly Zombie Cow) have begun design-drafting a new adventure starring their foul-minded/mouthed point’n’click avatars. Or, at least, they’ve gone down the pub and brainstormed and even made a bunch of ideas and puzzles, ending up with something which might just turn into a full game. The Swindle remains project no.1, but happily we might be in for more crudified Lucasartsesque merriment too. It even has a codename: SOBAD.
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