Posts Tagged ‘Size Five Games’

Size Five Games Talk Gun Monkeys, The Swindle, Kittens

Gun Monkeys is a surprise new multiplayer 2D shooter from Size Five Games, creator of Time Gentlemen, Please, Privates and the upcoming The Swindle. It has monkeys in it. Is has guns in it. It has Gun Monkeys in it. It’s out this Summer, before The Swindle, which will be out when it’s ready. It stars monkeys with guns, sent to the future to swipe energy for corrupt power companies, and fighting each other in procedurally-generated levels. I spoke to Size Five’s Dan Marshall to find out more, what other animals he could use, why he took a break from The Swindle and something something Timesplitters. In case you’re allergic to reading, the game’s first trailer is also below.
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Size Five On Stealth, Story & Swearing In The Swindle

A few days back, Time Gentlemen, Please and Privates dev, Dan Marshall of Size Five Games, revealed just why his ‘xciting upcoming cyberpunk crime caper The Swindle had gone eerily quiet for a few months. Fearful that the XNA language he’d been working with might not be supported by Windows 8, he started from scratch in Unity. In this second half of our chat, we cover the game itself – how important stealth and gags are to it, its ‘retrospective’ approach to storytelling and why it’s more Grim Fandango than Day of the Tentacle. Also Dishonored, because Dishonored. Also Hitler, because Hitler.
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Whatever Happened To The Swindle?

The Swindle was the much-anticipated next game from Time Gentlemen, Please and Privates dev Size Five Games. Then things went quiet. Very, very quiet. But why? Wha’happened? Will we ever get to play this cyberpunk crime caper? Here, Size Five’s Dan Marshall reveals for the first time why the game went dark – a sad tale of Windows 8-based potential doom, leading to a Summer of fear and the difficult decision to start the game over from scratch. But, thank heavens, it’s a sad tale with a happy ending. Also, you can get your first glimpse at the game’s totes snazzy new look in its brand new engine in the top three (pre-alpha) screenshots in this post.
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BAFTA Publicly Praises Size Five’s Privates

"Thank you for honouring my game about diseased genitals"

If your only exposure to Size Five’s size five Privates is through this esteemed periodical, you may believe that it is little more more than a flimsy excuse for us to make jokes about willies. Not true. Last night, at the British Academy Children’s Awards, Privates won in the ‘Learning – Secondary’ category. This involved beating off competition from the likes of erstwhile Naked Chef and Turkey Twizzler basher Jamie Oliver. You can see footage of Dan Marshall’s acceptance speech and a brief interview by selecting the category on the right here.

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Size 5 “Probably” Making New Ben & Dan

But the Mexican will never have his revenge

Despite cancelling third Ben and Dan game Revenge of the Balloon-Headed Mexican, Size Five Games (formerly Zombie Cow) have begun design-drafting a new adventure starring their foul-minded/mouthed point’n’click avatars. Or, at least, they’ve gone down the pub and brainstormed and even made a bunch of ideas and puzzles, ending up with something which might just turn into a full game. The Swindle remains project no.1, but happily we might be in for more crudified Lucasartsesque merriment too. It even has a codename: SOBAD.
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Ben There, Dan That Gets More “Special”

Hi fidelity.

Size “Zombie Cow” Five Games have (oh, come on, we all know it’s just Dan Marshall)… has just announced that he’s made a special edition of the game that first brought him to fame, Ben There, Dan That (exclamation mark). Explaining it as “George Lucased”, the new version addresses his anally retentive need to go back and fix the past. I may be reading between the lines of his announcement here. But the good news is the new, tidied version, along with the 16-page making of e-booklet, Lowering The Tone, and a new storybook explaining some back history of the characters (they had back history?), is available on a pay-what-you-want basis.

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Inside The Tech Inside: The Swindle

Achieved With The GiANT Engine
You may remember we exclusively revealed Size Five Games’ The Swindle all the way back in July. Details have been scarce on it ever since, but I managed to sneak into the Size Five blog, where I found Dan sharing fresh news of the engine that The Swindle will be running on. Here he is, in his own highly quotable words: Read the rest of this entry »

Before Time: Size Five’s Gibbage Goes Free

Is that Den and Ban?

Attention, fans of games made by a studio that used to be called Zombie Cow but is now called Size Five Games. The makers of Ben There, Dan That and Time Gentlemen, Please have released their first ever game Gibbage, a shooty platformer with a particularly neat two player mode, for free. But only for the duration of this weekend. What that means is that you should go here, now. No, not later. Now. Time’s a-wasting. The extra words below will still be here when you get back, don’t you worry.
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Exclusive! Size Five’s New Game: The Swindle

This is a game's name in a picture on a website.

RPS is very pleased to be the first place to announce the name and details of Size Five‘s (formerly Zombie Cow) new game. It is called The Swindle, and creator Dan Marshall describes it as a steampunk cybercrime caper.

Following on from RPS favourites Ben There, Dan That! and Time Gentlemen, Please!, as well as Channel 4’s willy-based Privates, The Swindle is the first game to be announced since the studio changed its name. And what exactly is a steampunk cybercrime caper. Size Five explain that to us, below, along with the first ever screenshots.

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Zombie Cow Is Dead: It’s Size Five Games

Much more mature.

In a rather peculiar move, Zombie Cow – the indie developers behind the brilliant Ben There, Dan That, and Time Gentlemen, Please – have changed their name. No longer are they post-bovine, and have now become Size Five Games. Why? I’m not sure even they know why. Something about “Zombie Cow” being embarrassing to say in business situations. Well, I recommend trying to be “Rock, Paper, Shotgun” in a meeting with accountants. But Dan Marshall, the main man behind the name, has always hated it. And now he has the far more official sounding title, would everyone mind awfully rewriting their memories such that it was always the case? I think he’d prefer that. It also seems they’re quite close to announcing a new game, which is rather spiffy news.