Posts Tagged ‘Skullgirls’

Impressions: Skullgirls

By Ben Barrett on August 27th, 2013.

Energetically crowd-funded 2D fighting game Skullgirls absolutely exudes style. From the off there’s a classy jazz beat lain down to play out over the dark menu, entries listed in a unique typeface. Thought and time has obviously been put into the way options are enlarged, the selection cursor, the smoothness of transition from item to item. It’s polished to a tee, every surface smooth and shining its message to the world: I’m classy, I’m friendly and I’m intricately, lovingly designed. But can it carry this throughout? Does the biff and kick charm us with its clarity and cool? Read the rest of this entry »

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Skullgirls PC Somehow Actually Happening

By Ben Barrett on August 3rd, 2013.

The first time we spoke about Skullgirls PC was now well over a year ago. Which is odd, given the ladies-only tag-team fighter wasn’t meant to be getting much more than a port. Then an update in February brought news that it was still happening, but had changed developer and had a new spec to add more features. Since then, the source of that post has been removed for unknown reasons. But here we are: Skullgirls is now available to pre-order on Steam, which gives access to the closed beta, before release on August 22nd.

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And Yes: Skullgirls Coming To PC, Finally, Eventually

By Jim Rossignol on February 1st, 2013.


It’s been a long, long time since we mentioned that handsome scrolling biff ‘em up Skullgirls was coming to PC. The reason seems to be trouble at the development studio, and indeed it won’t even be brought to us by Reverge Labs, by a new studio Lab Zero. Publishers Autumn and Marvelous AQL are backing the project, so it will now be down to the former Skullgirls team to bring the game to PC. They’ve recently updated to explain what they’re up to, explaining: “We presented Marvelous with two options: a relatively quick port that would mirror the feature set of the console releases, and a slower port with expanded multiplayer functionality such as lobbies. Marvelous AQL has graciously opted for the second option.”

Trailer below, of course. Why wouldn’t there be?
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Skullgirls Says Yes To Cross-Platform, No To GFWL

By Nathan Grayson on May 5th, 2012.

Crouching tiger, hidden... well, not a lot of things.

Like John, I can’t claim to be the world’s foremost expert on Skullgirls, as I’ve yet to do that whole thing with the controllers and flashing images on a screen. So yeah, I’m probably closer to third or fourth. And yet, desert dry as my knowledge reservoirs may be, it’s growing into quite the sizable blip on my radar. Granted, while gorgeously animated 2D feats of incredible brutality are an appealing prospect, I’m even more taken with Reverge’s dedication to making us PC folks feel like the unique and intimidatingly attractive people that we are.

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Finish Her: Skullgirls Coming To PC

By John Walker on May 2nd, 2012.

GIRLBIFF!

Are you staring through the window at the kids outside, watching them all having fun playing Konami’s Skullgirls while you’re grounded? Well, fear no more! The fighty-fighty game is coming to PC later this year, following its release on PSN today. Your mum won’t be able to stop you.

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