
I’m mesmerised by this hefty chunk of Peter Jackson-esque machinima, using Skyrim and some mods. There’s thankfully no story: just a set up of 500 Draugr, 200 skeletons, 500 Dwarven Warriors, and a dragon all lined up to beat the undead hell out of each other, for a movie that’ll go down in history as The Great Battle of Skyrim. It’s well-shot, nicely edited, and has lots and lots of kapwow. Video herein.
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Posts Tagged ‘Skyrim’
Skeletonnes: The Great Battle Of Skyrim
By Craig Pearson on February 9th, 2012.
Valve’s Skyrim Mod: Finding Spaaaaaaaace Man
By Craig Pearson on February 8th, 2012.

Alongside the Skyrim Creation Kit and the HD Texture Pack that was officially released last night, Valve added their own little addition to Skyrim: Fall of The Space Corp, Vol. 1 adds Portal 2′s jittery little Space Core to the Nord world, voiced by the man that holds the patent on all gaming voiceovers, Nolan North. It’s both proof that clicking things in Skyrim’s Steam Workshop works just like they said it would, and that Valve’s punmasters are missed a trick by not calling him Nolan Nord. When you add the mod to the game, you need to find him. Here’s a video I made that shows you how.
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Skyrim Creation Kit Out, With High Res Textures Pack
By John Walker on February 7th, 2012.

The long-awaited Skyrim Creation Kit is out, and it’s come with the rumoured High-Resolution Texture Pack all the kids wanted! The game’s also 33% off on Steam in the US and UK at the moment, if this is what you were waiting for.
Get modding!
Fus Ro Mod! Skyrim’s Creation Kit In Action
By John Walker on February 1st, 2012.

Bethesda is soon to release the Creation Kit for Skyrim, that’ll allow official modding to begin, along with some really powerful-looking tools. It will also plug directly into the Steam Workshop, which will make adding user-created mods to your game over 39024% easier. You can see a video giving an overview of those features below.
Unlock Your Inner Brony In Skyrim
By Craig Pearson on January 19th, 2012.

Every game has at least one mod that will push their fans to the brink of uninstallling and having a shower. This is Skyrim’s, I fear. We should have known it was out there, we should have protected ourselves. But it’s too late. I’m sorry.
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Hooray! A Skyrim UI Mod: SkyUI
By John Walker on December 21st, 2011.

Oh thank flipping goodness, Skyrim inventory mods are appearing. Big thanks to Rick Lane who let us know about SkyUI, which does wonders for the ridiculous inventory system with which Bethesda saddled the game. It’s not perfect, mostly because a giant great image of the item still dominates the screen, but it’s a darned site better than it was before. For instance, you can see everything on the screen without having to scroll until your fingers fall off.
Sneaky Skyrim 1.3.1 Patch Supports 4GB RAM
By John Walker on December 20th, 2011.

Well goodness crikey, Skyrim seems to have snuck out a micro-patch. Running the game tonight an odd thing was happening – important texts from bodies were automagically opening when I looted, rather than waiting for me to pick them up and dig them out of the inventory. A change! I cried at the screen, and checked the version number. It’s now 1.3.10.0, and it seems there’s a bigger reason for the update: the game now supports 4GB of RAM.
Skyrim’s Greatest Mystery Explored
By John Walker on December 10th, 2011.

What exactly is going on behind our backs in the lands of Skyrim? Eh? EH? The answer is below.
But leave the horses walking up 90 degree angles
Hey Bethesda, Could You Fix Skyrim?
By John Walker on December 8th, 2011.

We’re loving Skyrim. Nary a spare second of our spare time isn’t spent hacking and exploding our way through it. But we’d really like it if it worked properly. Bethesda’s patches have so far been peculiar in the extreme, seemingly making the game more broken, or just fixing the last patch. With new additions breaking mods, and introducing backward flying dragons, I’d like to suggest that future patches maybe strike a bold new direction and bring in some improvements. But what improvements? Below is a selection of what we think Bethesda needs to do to make Skyrim be the game it deserves to be.
Patch Perk: Skyrim Levels Up To 1.3
By John Walker on December 7th, 2011.

Skyrim has received a rather hurried patch 1.3. How do I know this? Because my game of Skyrim just crashed to desktop for no given reason, and on trying to restart it, Steam’s patcher kicked in. Maybe it will fix random crashes to desktop?! It does offer “General stability improvements”, who coincidentally was a man I served under in the army in the 1940s. So have they addressed any of the litany of issues on everyone’s lists? Well, if the books not sitting correctly on the bookshelves was one of yours, then you’re a winner! If not, well, then maybe not so much.
FUS! RO! PATCH! Skyrim Updates To 1.2
By John Walker on November 30th, 2011.

Skyrim has now patched on PC, after the 360 and PS3 saw their version of 1.2 appear earlier in the week. But is it good news? 1.1 managed to break lots of the patches modders had created to fix so many of the tiresome issues Bethesda had left in the epic game, which didn’t win favour. And then today the news broke that the console patch had had some rather unfortunate side effects. Like all defensive buffs no longer working, and the dragons flying backward. No, really. So below you can see what’s meant to be in 1.2 – including a fix for that daft audio crash, mouse improvements, and at flipping last Esc backs out of menus – and then you can let us know if you’ve seen anything strange since the update.
Oh, and dead bodies will no longer show up to your wedding.
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