
Every game has at least one mod that will push their fans to the brink of uninstallling and having a shower. This is Skyrim’s, I fear. We should have known it was out there, we should have protected ourselves. But it’s too late. I’m sorry.
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Posts Tagged ‘Skyrim’
Unlock Your Inner Brony In Skyrim
By Craig Pearson on January 19th, 2012.
Hooray! A Skyrim UI Mod: SkyUI
By John Walker on December 21st, 2011.

Oh thank flipping goodness, Skyrim inventory mods are appearing. Big thanks to Rick Lane who let us know about SkyUI, which does wonders for the ridiculous inventory system with which Bethesda saddled the game. It’s not perfect, mostly because a giant great image of the item still dominates the screen, but it’s a darned site better than it was before. For instance, you can see everything on the screen without having to scroll until your fingers fall off.
Sneaky Skyrim 1.3.1 Patch Supports 4GB RAM
By John Walker on December 20th, 2011.

Well goodness crikey, Skyrim seems to have snuck out a micro-patch. Running the game tonight an odd thing was happening – important texts from bodies were automagically opening when I looted, rather than waiting for me to pick them up and dig them out of the inventory. A change! I cried at the screen, and checked the version number. It’s now 1.3.10.0, and it seems there’s a bigger reason for the update: the game now supports 4GB of RAM.
Skyrim’s Greatest Mystery Explored
By John Walker on December 10th, 2011.

What exactly is going on behind our backs in the lands of Skyrim? Eh? EH? The answer is below.
But leave the horses walking up 90 degree angles
Hey Bethesda, Could You Fix Skyrim?
By John Walker on December 8th, 2011.

We’re loving Skyrim. Nary a spare second of our spare time isn’t spent hacking and exploding our way through it. But we’d really like it if it worked properly. Bethesda’s patches have so far been peculiar in the extreme, seemingly making the game more broken, or just fixing the last patch. With new additions breaking mods, and introducing backward flying dragons, I’d like to suggest that future patches maybe strike a bold new direction and bring in some improvements. But what improvements? Below is a selection of what we think Bethesda needs to do to make Skyrim be the game it deserves to be.
Patch Perk: Skyrim Levels Up To 1.3
By John Walker on December 7th, 2011.

Skyrim has received a rather hurried patch 1.3. How do I know this? Because my game of Skyrim just crashed to desktop for no given reason, and on trying to restart it, Steam’s patcher kicked in. Maybe it will fix random crashes to desktop?! It does offer “General stability improvements”, who coincidentally was a man I served under in the army in the 1940s. So have they addressed any of the litany of issues on everyone’s lists? Well, if the books not sitting correctly on the bookshelves was one of yours, then you’re a winner! If not, well, then maybe not so much.
FUS! RO! PATCH! Skyrim Updates To 1.2
By John Walker on November 30th, 2011.

Skyrim has now patched on PC, after the 360 and PS3 saw their version of 1.2 appear earlier in the week. But is it good news? 1.1 managed to break lots of the patches modders had created to fix so many of the tiresome issues Bethesda had left in the epic game, which didn’t win favour. And then today the news broke that the console patch had had some rather unfortunate side effects. Like all defensive buffs no longer working, and the dragons flying backward. No, really. So below you can see what’s meant to be in 1.2 – including a fix for that daft audio crash, mouse improvements, and at flipping last Esc backs out of menus – and then you can let us know if you’ve seen anything strange since the update.
Oh, and dead bodies will no longer show up to your wedding.
Mods And Ends: Skyrim
By Adam Smith on November 25th, 2011.

I’m not a wizened grumblepuss who only enjoys the oldest of RPGs, honest I’m not! I’ve even finally managed to play some Skyrim this week and that’s probably the newest RPG in the world. Unlike most people, I haven’t actually done very much yet; instead I’ve been tinkering around to see how far I can push it before my computer starts weeping tears of molten graphics card. Mostly visual tweaks but there’s some lovely stuff here. To round things off, my favourite new Mount and Blade mod, which I mentioned before its release and now urge you all to download. Urge, you hear?
The Life And Death Of Skyrim’s Lydia
By John Walker on November 21st, 2011.

Let me begin by saying this is not a spoiler. This is a random sandbox event caused entirely by something I did, and is in no way scripted into the game. Your Lydia could live forever. So…
There are few NPCs in games that have inspired me to write a song. Well, there’s one. And her name is Lydia. This is the story of her death.
A New Skyrim Trailer To Pass The Time
By John Walker on November 8th, 2011.

Skyrim is out in three days! Three! Not three years, but days. One of us is playing it right now, but it’s not me. But Friday’s my day off, so while you’re all at work, I’ll be able to sit watching it download on Steam all day. Take THAT, suckers. But in the meantime, for all of us who cannot play it before it comes out, there’s at least a new trailer to pass the time.
Behind Behind The Scenes Of Skyrim
By John Walker on November 1st, 2011.

“All of the little things are what we obsess over,” says a Bethesda developer in the new “behind-the-scenes” video. “Is that so?” I muse, wondering if that includes conversations this time out. Or menus. But take a look at some Bethsoft peeps chatting about why they’re just so gosh-darned excited about Skyrim, which unbelievably is out in only ten days.
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