Posts Tagged ‘Skyrim’
By Richard Cobbett on February 13th, 2012.

Yes, yes, Oblivion has long stepped aside and given Skyrim the spotlight, and Prequel – also known as Making A Cat Cry: The Adventure – has been around for a while. It’s been brought to my attention that not everyone knows about it though, so here’s why you should check it out.
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bethesda, Kazerad is a very hard name to spell, Oblivion, prequel, Skyrim.
By Richard Cobbett on February 10th, 2012.

You may not know Adam Adamowicz’s name, but if you’ve played either Fallout 3 or Skyrim, you’ll have seen masses of his work. His job was to produce the vast and imaginative collections of concept art that made their worlds so exciting to explore, from characters to weapons, to the jaunty hats your hero could opt to wear while slaughtering deathclaws and daedra alike. Very sadly, Adam passed away on February 8.
Find out exactly what he contributed to your adventures with this fantastic eulogy and collection of his works from a fellow concept artist over at Awesome Robo.
bethesda, Fallout 3, Skyrim.
By Craig Pearson on February 9th, 2012.

I’m mesmerised by this hefty chunk of Peter Jackson-esque machinima, using Skyrim and some mods. There’s thankfully no story: just a set up of 500 Draugr, 200 skeletons, 500 Dwarven Warriors, and a dragon all lined up to beat the undead hell out of each other, for a movie that’ll go down in history as The Great Battle of Skyrim. It’s well-shot, nicely edited, and has lots and lots of kapwow. Video herein.
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Machinima, mod news, Skyrim, The Battle Of Skyrim.
By Craig Pearson on February 8th, 2012.

Alongside the Skyrim Creation Kit and the HD Texture Pack that was officially released last night, Valve added their own little addition to Skyrim: Fall of The Space Corp, Vol. 1 adds Portal 2′s jittery little Space Core to the Nord world, voiced by the man that holds the patent on all gaming voiceovers, Nolan North. It’s both proof that clicking things in Skyrim’s Steam Workshop works just like they said it would, and that Valve’s punmasters are missed a trick by not calling him Nolan Nord. When you add the mod to the game, you need to find him. Here’s a video I made that shows you how.
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bethesda, mod news, Nolan North, Portal 2, Skyrim, The Elder Scrolls V: Skyrim, Valve.
By John Walker on February 7th, 2012.

The long-awaited Skyrim Creation Kit is out, and it’s come with the rumoured High-Resolution Texture Pack all the kids wanted! The game’s also 33% off on Steam in the US and UK at the moment, if this is what you were waiting for.
Get modding!
bethesda, Skyrim, Skyrim Creation Kit, Steam, The Elder Scrolls V: Skyrim.
By John Walker on February 1st, 2012.

Bethesda is soon to release the Creation Kit for Skyrim, that’ll allow official modding to begin, along with some really powerful-looking tools. It will also plug directly into the Steam Workshop, which will make adding user-created mods to your game over 39024% easier. You can see a video giving an overview of those features below.
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bethesda, Skyrim, Skyrim Creation Kit, The Elder Scrolls V: Skyrim.
By Craig Pearson on January 19th, 2012.

Every game has at least one mod that will push their fans to the brink of uninstallling and having a shower. This is Skyrim’s, I fear. We should have known it was out there, we should have protected ourselves. But it’s too late. I’m sorry.
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mod news, Skyrim, The Elder Scrolls V: Skyrim.
By John Walker on December 21st, 2011.

Oh thank flipping goodness, Skyrim inventory mods are appearing. Big thanks to Rick Lane who let us know about SkyUI, which does wonders for the ridiculous inventory system with which Bethesda saddled the game. It’s not perfect, mostly because a giant great image of the item still dominates the screen, but it’s a darned site better than it was before. For instance, you can see everything on the screen without having to scroll until your fingers fall off.
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bethesda, mod news, Skyrim, SkyUI, The Elder Scrolls V: Skyrim.
By John Walker on December 20th, 2011.

Well goodness crikey, Skyrim seems to have snuck out a micro-patch. Running the game tonight an odd thing was happening – important texts from bodies were automagically opening when I looted, rather than waiting for me to pick them up and dig them out of the inventory. A change! I cried at the screen, and checked the version number. It’s now 1.3.10.0, and it seems there’s a bigger reason for the update: the game now supports 4GB of RAM.
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bethesda, patch, Skyrim, The Elder Scrolls V: Skyrim.
By John Walker on December 10th, 2011.

What exactly is going on behind our backs in the lands of Skyrim? Eh? EH? The answer is below.
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bethesda, cartoon, Skyrim, The Elder Scrolls V: Skyrim.
But leave the horses walking up 90 degree angles
By John Walker on December 8th, 2011.

We’re loving Skyrim. Nary a spare second of our spare time isn’t spent hacking and exploding our way through it. But we’d really like it if it worked properly. Bethesda’s patches have so far been peculiar in the extreme, seemingly making the game more broken, or just fixing the last patch. With new additions breaking mods, and introducing backward flying dragons, I’d like to suggest that future patches maybe strike a bold new direction and bring in some improvements. But what improvements? Below is a selection of what we think Bethesda needs to do to make Skyrim be the game it deserves to be.
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bethesda, feature, Skyrim, The Elder Scrolls V: Skyrim.