Rock, Paper, Shotgun

Posts Tagged ‘Slay’

Retro: Slay

By Alec Meer on April 20th, 2010.

Monday, train, Oxford. Tuesday, train, Waterloo. Wednesday, train, Brighton. Thursday? I don’t remember Thursday. Friday, train, Paris. Saturday, train, London. Sunday, train, Brighton. Repeat/mix/repeat/train train train. Small orange tickets everywhere. Map print-outs to places I’ve never been before, will never go to again. Long-distance job, long-distance relationship too, home is only the place where my bed happens to be. Glamorous? No, exhausting, hollowing. Yellow light on grey skin, slumped in a frayed, greasy fabric seat. No, I don’t want drinks or snacks. Yes, here is my ticket, the one I’ve showed you and your machines time and again, again, again. Bored/tired/bored. Too many papers, too many books, too many MP3s. Games. I need games. Games that use my mind, that focus, sharpen and obsess it.

Slay. Slay is perfect. I shall attempt to gather up the pieces of my travel-maddened brain and tell you about it.
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Knights Of The Hexagonal Table

By Tim Stone on May 17th, 2009.

The hardest part of my new role as president of the International Hexagonal Society? Trying to persuade the motor industry to adopt six-sided wheels. The easiest part? Disseminating news of new hex strategy like Conquest! Medieval Realms. A swift tappity-tap on the old word-piano and suddenly every RPS reader knows that two-man UK outfit Illustrious Software have recently finished a friendly Hundred Years War game that hides chess-like depth behind unassuming Noggin The Nog visuals. A bit more tappity-tap and you’re aware the lazy varlets haven’t released a demo yet. Read the rest of this entry »

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