Posts Tagged ‘slender’

SOMA’s Grip On BioShock Comparisons, Indie Influences

By Nathan Grayson on April 10th, 2014.

SOMA didn’t scare the scuba suit off me, but I did find a creeping sort of potential in its soaked-to-the-bone corridors. Amnesia: The Dark Descent 2 this ain’t. Or at least, it’s not aiming to be. Currently, it still feels a lot like a slower-paced, less-monster-packed Amnesia in a different (though still very traditionally survival-horror-y) setting, but Frictional creative director Thomas Grip has big plans. I spoke with him about how he hopes to evolve the game, inevitable comparisons to the Big Daddy of gaming’s small undersea pond, BioShock, why simple monster AI is better than more sophisticated options, the mundanity of death, and how SOMA’s been pretty profoundly influenced by indie mega-hits like Dear Esther and Gone Home.

Read the rest of this entry »

, , , , , , , , .

50 Comments »

Why Horror’s Future Is Bright (Or It’s Totally Doomed)

By Nathan Grayson on November 2nd, 2013.

It was not so long ago that our own Adam “Murder Maestro” Smith lamented the lack of imagination in horror stories. Implausibly trap-laden asylums, spoooooky forests, and hastily cobbled-together castles dominate, while more interesting locales and subject matters are few and far-between. While I wouldn’t go so far as to say that horror’s stuck in a full-blown rut, it could certainly end up there if it keeps wandering down the same predictable trail. I’ve been thinking about it, though (largely while replaying Amnesia: The Dark Descent as Halloween nightmare fuel), and I’ve come to realize that there are some amazing avenues ahead for stomach-lurching scares in gaming. Problem is, there are a few major, perhaps even primeval forces that could slip a dangling noose around possibility’s all-too-exposed neck.

Read the rest of this entry »

, , , , , , .

71 Comments »

Render Woman: Dream of the Blood Moon

By Alec Meer on January 21st, 2013.

It's in the trees! It's coming!

Horror has a new name, and it is Slender Man. That’s quite an old name now, really, but tell that to three hundred thousand different Slender games on the App Store, across Moddb and whatever scripts are inevitably being optioned in Hollywoodland. Free Unreal-based horror game Dream of the Blood Moon, at least, adds a little more game to the OH GOD THERE’S SOMETHING IN THE TREES concept, while adding in enough strange noises and unearthly lighting to achieve to whole aaargh I don’t wanna die thing too.
Read the rest of this entry »

, , .

33 Comments »

Return To Slender: Sanatorium

By Nathan Grayson on August 21st, 2012.

Not pictured: a place you would ever go under any circumstance for any sensible reason. Ever.

Remember Slender? You know, that thing you probably played in broad daylight, but it still made your skin prickle as though being assailed by the spindly legs of a thousand shaggy spiders? Of course you do. It only came out last month, silly. Also, if you’re anything like me, you probably won’t forget it until you draw your last breath, because oh god please just leave me alone, how do you keep appearing in the corner of my eye, couldn’t you be something friendlier like an army of one thousand arm-obsessed spiders? So now along comes Sanatorium, the first in a series that describes itself as “not intended to be a copy – simply a way for people who loved Slender to be able to face their fear on a different map with the same awesome gameplay. There are some differences which will make playing a somewhat unique experience – different AI, new sounds, and a different environment.” It’s also free, but – in spite of that non-existent price tag – I’m not entirely sold on this one.

Read the rest of this entry »

, , , , , .

30 Comments »

Slender Delivers Scares From Internet’s Darkest Depths

By Nathan Grayson on July 4th, 2012.

Just don't look behind you. Or to the sides. Or anywhere, really.

When going about my day-to-day business, I like to maintain a healthy level of heart-rate-skyrocketing paranoia. So naturally, I find myself glancing over my shoulder a fair bit when I’m out and about, and it’s quiet - too quiet. Slender, I think, is a pretty good validation of all my greatest fears. It’s based on Something Awful’s Slender Man myth (which I confess to having known nothing about until now), but ends up feeling a bit like Amnesia – dread-inducing use of complete darkness and all – but in an open forest with one hyper-spooky thing constantly Right Behind You.

Read the rest of this entry »

, , .

50 Comments »