Posts Tagged ‘Slitherine’

Board ‘Em Up: Legions Of Steel Goes From Tabletop To PC

By Emily Gera on July 26th, 2015.

Often when I’m in a pub I’ll regail strangers with great tales of how I’ll one day make my millions by pitching game developers great ideas I’ve stolen from board games I once played in a recroom during the ’90s. It’s a great tragedy that Studio Nyx got there ahead of me with Legions of Steel [official site], which if you’re old enough you might recognise as an old tactical board game about saving humanity from mechanical jerks.

The original rule-set has been recreated for its PC release by the French studio – The game’s out now and you can watch in action below:

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Have You Played… Warhammer 40,000: Armageddon?

By Alec Meer on July 17th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I put off playing Slitherine’s hexual take on Games Workshop’s reliably ridiculous sci-fi tabletop game for the longest time. On paper, Warhammer 40,000: Armageddon [official site] sounded like exactly the Epic-scale adaptation I’ve long wanted from an Only War simulator, but I feared that it couldn’t possibly live up to it in practice.

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Realms Of Possibility: Sovereignty – Crown Of Kings

By Adam Smith on April 14th, 2015.

I’d be the King Bee in a spelling tournament, even if RPS’ own word management systems do insist on drawing squiggly red lines under my British “favours” and “honours”. It’s imported from the colonies, you see, the RPS machinery. It drinks coffee, we take tea, my dears. Despite my ability to put the right letters in the right order, certain words always have me reaching for the dictionary.com tab. “Bureaucracy” is a common culprit and thanks to strategy and wargame publisher Slitherine, I’ve learned that “sovereignty” is another.

Chances are, it’s a word I’ll be using quite often in the coming months because fantasy strategy game Sovereignty: Crown of Kings has just entered Early Access and demands attention.

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Deathshed: Pike And Shot – Tercio To Salvo

By Adam Smith on April 9th, 2015.

yes, it looks like a gang of sheds having a war

Pike And Shot: Tercio To Salvo [official site] is an intimidating name for an expansion. You might know what a pike is, you almost certainly know what a shot is, but what the devil is a Tercio? An abrupt Italian Count? And what about Salvo? A cut-price branded soothing skin ointment?

Fear not. Even if you don’t know a keil from a kurassier, Pike And Shot is a splendid wargame and will help you to familiarise yourself with the intricacies of European warfare from the Italian Wars through to the early 17th century. Tim Stone applied his considerable knowledge to the original release last year and, judging by the too-few hours I’ve spent with it, I’d highly recommend it as well.

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Burns Night: Warhammer 40K Armageddon Expansion

By Adam Smith on March 20th, 2015.

Warhammer 40K Armageddon [official site] is a solid wargame – Panzer Corps with Orks and stonking great Titans – and the new ten-mission campaign will make for a pleasant evening of hex-bothering. The Salamanders Chapter of Space Marines are the focus. They’re the ones who use volcanoes as jacuzzis and gulp down magma as if it were fizzy pop. They consider fire such a central part of their faith and philosophy that many members of the Salamanders’ Promethean Cult don’t consider themselves ready to face the day until they’ve taken a blowtorch to their stubble, and then splashed their face with Nocturne-brand Napalm. Invigorating.

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Wot I Think: Warhammer 40,000 – Armageddon

By Adam Smith on December 5th, 2014.

This is one of the nicer people in the world of Warhammer

This is the third Warhammer feature I’ve written in since revisiting Space Hulk a couple of weeks ago. If I’m not careful, I’m going to end up actually going into a Games Workshop and spending all of my Christmas shopping money on a pile of codices. I always liked the books more than the figures, truth be told, and as I was playing through the solidly hexy Warhammer 40K: Armageddon, I had almost as much fun taking trips down memory lane as I did strategically picking my way to victory.

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Waaagh! Warhammer 40,000: Armageddon Released

By Alice O'Connor on November 27th, 2014.

SPOICE MURINES?

Games Workshop have been a bit weird with their licensing since the fall of THQ and the end of Relic’s glorious Warhammer 40,000 games, greenlighting an unexpected variety of games. Sure, this has lead to humdrum oddities like WH40K: Storm of Vengeance, but I can’t imagine they’d have given 40K: Armageddon the go-ahead before either.

It’s a serious-looking turn-based strategy game by the folks behind Panzer Corps, recreating the Second War of Armageddon across a big campaign with hundreds of different units and variants. And it’s out now. Come watch some orks get squished in an hour of livestreamed action.

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The Cost Of War(gaming): Matrix Games Sale

By Adam Smith on November 27th, 2014.

In a world where it’s increasingly likely that game bundles will soon be given away with Happy Meals, people are often flabbered right down to the gasts when they see the prices over on planet Matrix. The wargaming/strategy publisher doesn’t discount its back catalogue as often as some companies discount their front catalogue, so when the annual holiday sale rolls around, it’s worth paying attention to. Lots of titles are discounted by 50%, including the excellent Unity of Command and its expansions. The Gary Grigsby titles are also on sale, as are many others, listed here.

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Wot I Think: Pike And Shot

By Tim Stone on October 24th, 2014.

The Sixteenth Century equivalent of a Tiger tank was called a tercio. With a crew of between 1000 and 2000 souls, it moved extremely slowly, relying on its porcupine bristle of polearms for defence and its buttresses of constantly circulating arquebusiers and musketeers for attack. To have faced one of these ball-spewing, smoke-wreathed behemoths in battle would have been truly terrifying. To have had one (or three – they usually operated in trios) at your disposal as a general, would have been incredibly empowering. Why aren’t tercios as famous and fondly regarded in PC wargaming circles as the iconic Panzerkampfwagen VI?┬áSearch me. Pike and Shot proves that they can be every bit as satisfying to steward as their Sherman-savaging descendants.

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The Flare Path: Edges Towards Edgehill

By Tim Stone on September 5th, 2014.

Growing up in the Seventies my favourite comic was probably Meteor, my favourite story within Meteor, Paddy the Pikeman. Paddy the Pikeman was set just after the English Civil War and told the story of an unemployed soldier who travelled round England righting wrongs and solving problems with the aid of an 18 foot-long polearm. One issue he might use his unwieldy weapon to push a burning barque clear of a gunpowder-stacked jetty, or vault over a swollen stream and save a stranded Leveller. In another he might use it to support a sagging washing line in a brothel, or skewer a mewing moggy stuck up a tree. It was inspirational stuff. I found myself thinking of Paddy yesterday while playing the beta of Slitherine’s new 16th/17th Century TBS Pike & Shot. Read the rest of this entry »

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The Flare Path: Attends Battle Academy 2

By Tim Stone on July 25th, 2014.

At Battle Academy 2 students study Student, Rag Week is known as StuG Week, and mortarboards are made from actual mortars. I’ve spent a few days sampling the syllabus in Slitherine’s upcoming tactical TBS and, thus far, have found very few reasons to reach for my red biro. If you happen to be searching for a pacy WW2 wargame that won’t weary your mouse hand, offend your eye, or insult your intelligence, then this hex-spurning sequel, due in September, definitely warrants a bookmark. Read the rest of this entry »

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Top-Down Troopers: Close Combat – Gateway To Caen

By Adam Smith on June 9th, 2014.

I’m expecting to be crushed beneath an avalanche of trailers at any moment as the E3 machine grumbles into action. There will be spectacle, there will be slaughter, there will be Molyneux Santa Claus. There is a trailer in this post but it has very little in common with the noise of E3, being the last of the veteran Close Combat series to utilise the ageing engine that has driven the tactical games for many years now. Gateway To Caen is out now and watching the video plucks at my nostalgia nerves as if they were a cherub’s harp.

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The Flare Path: Slitherincoming

By Tim Stone on May 30th, 2014.

On May 14th this year, Castello di Pavone, one of Northern Italy’s swankiest strongholds, was invaded by an army of conflict-obsessed game developers. Were the devs in question…

a) Laser-scanning the fortress for a level in the soon-to-be-announced Hidden & Dangerous 3?
b) Laser-scanning the fortress for a level in the soon-to-be-announced Commandos 5?
c) Laser-scanning the fortress for a level in the soon-to-be-announced Bella Cantarella*?
d) Attending Home of Wargamers 2014, a Slitherine Group press conference?

*Flare Path Soft’s debut project – a poison-sprinkled serving-wench sim set during the War of the Holy League.

If you crossed your fingers and answered a, b, or c, this week’s column may prove disappointing. Read the rest of this entry »

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