Posts Tagged ‘Slitherine’

Wot I Think: Pike And Shot

By Tim Stone on October 24th, 2014.

The Sixteenth Century equivalent of a Tiger tank was called a tercio. With a crew of between 1000 and 2000 souls, it moved extremely slowly, relying on its porcupine bristle of polearms for defence and its buttresses of constantly circulating arquebusiers and musketeers for attack. To have faced one of these ball-spewing, smoke-wreathed behemoths in battle would have been truly terrifying. To have had one (or three – they usually operated in trios) at your disposal as a general, would have been incredibly empowering. Why aren’t tercios as famous and fondly regarded in PC wargaming circles as the iconic Panzerkampfwagen VI? Search me. Pike and Shot proves that they can be every bit as satisfying to steward as their Sherman-savaging descendants.

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The Flare Path: Edges Towards Edgehill

By Tim Stone on September 5th, 2014.

Growing up in the Seventies my favourite comic was probably Meteor, my favourite story within Meteor, Paddy the Pikeman. Paddy the Pikeman was set just after the English Civil War and told the story of an unemployed soldier who travelled round England righting wrongs and solving problems with the aid of an 18 foot-long polearm. One issue he might use his unwieldy weapon to push a burning barque clear of a gunpowder-stacked jetty, or vault over a swollen stream and save a stranded Leveller. In another he might use it to support a sagging washing line in a brothel, or skewer a mewing moggy stuck up a tree. It was inspirational stuff. I found myself thinking of Paddy yesterday while playing the beta of Slitherine’s new 16th/17th Century TBS Pike & Shot. Read the rest of this entry »

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The Flare Path: Attends Battle Academy 2

By Tim Stone on July 25th, 2014.

At Battle Academy 2 students study Student, Rag Week is known as StuG Week, and mortarboards are made from actual mortars. I’ve spent a few days sampling the syllabus in Slitherine’s upcoming tactical TBS and, thus far, have found very few reasons to reach for my red biro. If you happen to be searching for a pacy WW2 wargame that won’t weary your mouse hand, offend your eye, or insult your intelligence, then this hex-spurning sequel, due in September, definitely warrants a bookmark. Read the rest of this entry »

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Top-Down Troopers: Close Combat – Gateway To Caen

By Adam Smith on June 9th, 2014.

I’m expecting to be crushed beneath an avalanche of trailers at any moment as the E3 machine grumbles into action. There will be spectacle, there will be slaughter, there will be Molyneux Santa Claus. There is a trailer in this post but it has very little in common with the noise of E3, being the last of the veteran Close Combat series to utilise the ageing engine that has driven the tactical games for many years now. Gateway To Caen is out now and watching the video plucks at my nostalgia nerves as if they were a cherub’s harp.

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The Flare Path: Slitherincoming

By Tim Stone on May 30th, 2014.

On May 14th this year, Castello di Pavone, one of Northern Italy’s swankiest strongholds, was invaded by an army of conflict-obsessed game developers. Were the devs in question…

a) Laser-scanning the fortress for a level in the soon-to-be-announced Hidden & Dangerous 3?
b) Laser-scanning the fortress for a level in the soon-to-be-announced Commandos 5?
c) Laser-scanning the fortress for a level in the soon-to-be-announced Bella Cantarella*?
d) Attending Home of Wargamers 2014, a Slitherine Group press conference?

*Flare Path Soft’s debut project – a poison-sprinkled serving-wench sim set during the War of the Holy League.

If you crossed your fingers and answered a, b, or c, this week’s column may prove disappointing. Read the rest of this entry »

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Rolling Out Today: Drums Of War

By Adam Smith on March 20th, 2014.

The last time I mentioned hex-based tactic ‘em up Drums Of War, beta signups had opened. We now return to the heavily interactive and changeable battlefields as the game is released on the Slitherine store. Previous comment thread discussion focused on such noble instruments as the Alphorns of Animosity and Sousaphones of Siege, but twig_reads, an RPS commenter and transcriber of trees, refused to join in the the musical merriment and instead chipped in with, “This looks a bit like Battle For Wesnoth“. twig_reads is correct. The main difference, in my experience, is that open source Wesnoth doesn’t have the same focus on destructible map elements. There are so many campaigns and modules for BoW that it’s impossible to generalise, but Drums of War places a stronger emphasis on skirmishes, often won by timely use of unique abilities.

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Wot I Think: Qvadriga

By Adam Smith on March 13th, 2014.

Turn-based games are the best games. With that fact established, let us acknowledge how unfortunate it is that so many turn-based games focus on a small set of activities, mostly involving military squads, or rapidly expanding kingdoms and galactic federations. Conquest and combat. Qvadriga is different. It is, as far as I know, the first turn-based game about chariot racing in the circuses of the Roman Empire. By breaking a complex and unusual scenario down into a series of tense decisions can Qvadriga find the game at the heart of The Games?

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Wot I Think: Pandora – First Contact

By Adam Smith on February 17th, 2014.

After several months in cryosleep, I finally landed on Pandora, a world teeming with life and ripe for exploitation. The setting and intro movie stirred memories of Alpha Centuari in the muddy pool of my mind, and while it would be unfair to expect any game to live up to that legacy, I was hoping that Pandora would scratch certain troublesome itches. I spent a few hours with the game just after release but only just found the time to plunge in for an entire weekend. Here’s wot I think.

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Hex-A-Decimate: Drums Of War Beta

By Adam Smith on November 29th, 2013.

Beta signups are now open for Drums of War, a turn-based tactical combat game set in a world of “magic and mythical creatures”. They mean fireballs and orcs. Looking through the screenshots, I was convinced I’d seen the game before but a quick trip to the RPS archives left me covered in dust and regret, but I found no evidence of these particular drums. I suppose one hex-based fantasy game can look a lot like another, but the emphasis on environmental reaction was sending my belfry into a cacophony. Then it hit me – I’d failed to find a previous reference to the game because it had a naff word crammed in front of its now-absent colon. The game was once Crasleen: Drums of War and I rather enjoyed the demo.

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Buzz Aldrin’s Space Program Manager Semi-Lifts Off

By Alec Meer on October 30th, 2013.

will we be waiting lightyears for Buzz to be finished?

Woah, woah, WOAH. You do NOT want to go to space in an alpha, unfinished, early access rocket. That’s just asking for trouble. Things were tricky enough in Apollo 13 as they were – imagine if they set off in a craft they knew was full of bugs and had a missing door and just the word PLACEHOLDER in yellow paint where the oxygen recycler was supposed to be. Perhaps Buzz Aldrin’s willingness to jump the gun, as demonstrated by the Space Program Manager game which bears his name making its way to the divisive Steam Early Access today, is why he wasn’t allowed to be the first man on the moon. Smart thinking, NASA.
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Turn-Based Chariot Racer Qvadriga Is In Beta

By Craig Pearson on October 25th, 2013.


I dropped a pun just so I could have the words “Turn-Based Chariot Racer” at the top of RPS for an hour, though there’s actually a real-time mode as well. QVADRIGA, you have given me that pleasure, so I will return the favour and tell cheering masses that you are now in beta, a word the pleases me because stole it from the Greeks. Now entertain me, or at least provide me with details so that I, Biggus Maximus Overcompensatious, might pass the next few moments not worrying about the wind blowing my toga around.
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Wot I Think: Command: Modern Air Naval Operations

By Tim Stone on October 4th, 2013.

ACRONYM GLOSSARY (Please memorise before proceeding)

ASW – Anti Submarine Warfare. AEW – Airborne Early Warning. SEAD – Suppression of Enemy Air Defences. DICASS – Directional Command Active Sonobuoy System. SSN – Nuclear-powered submarine. ITWPWT – Innocent Trawler in the Wrong Place at the Wrong Time. CMANOCommand: Modern Air Naval OperationsCHR – Compendious Harpoon Replacement. ESS - Essentially Ship-Shape. DSDDB – Despite Shoal of Disappointing Deficiencies and Bugs. ADPP – And Divisive Price Point. RRDAII – Refreshingly Responsive Devs Already Implementing Improvements. Read the rest of this entry »

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The Flare Path: Toad Array

By Tim Stone on September 27th, 2013.

Toady in Flare Path: brief thoughts on the latest Matrix Games/Slitherine pricing controversy, Ilya Shevchenko reflects on the DCS WWII Kickstarter campaign, the Foxer is renamed the Fuchser in honour of Steel Beasts 3.0, and ‘today’ and ‘misspelled’ are mispelled. Read the rest of this entry »

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