I dropped a pun just so I could have the words “Turn-Based Chariot Racer” at the top of RPS for an hour, though there’s actually a real-time mode as well. QVADRIGA, you have given me that pleasure, so I will return the favour and tell cheering masses that you are now in beta, a word the pleases me because stole it from the Greeks. Now entertain me, or at least provide me with details so that I, Biggus Maximus Overcompensatious, might pass the next few moments not worrying about the wind blowing my toga around.
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Posts Tagged ‘Slitherine’
By Craig Pearson on October 25th, 2013.
By Tim Stone on October 4th, 2013.
ACRONYM GLOSSARY (Please memorise before proceeding)
ASW – Anti Submarine Warfare. AEW – Airborne Early Warning. SEAD – Suppression of Enemy Air Defences. DICASS – Directional Command Active Sonobuoy System. SSN – Nuclear-powered submarine. ITWPWT – Innocent Trawler in the Wrong Place at the Wrong Time. CMANO – Command: Modern Air Naval Operations. CHR – Compendious Harpoon Replacement. ESS - Essentially Ship-Shape. DSDDB – Despite Shoal of Disappointing Deficiencies and Bugs. ADPP – And Divisive Price Point. RRDAII – Refreshingly Responsive Devs Already Implementing Improvements. Read the rest of this entry »
By Tim Stone on September 27th, 2013.
Toady in Flare Path: brief thoughts on the latest Matrix Games/Slitherine pricing controversy, Ilya Shevchenko reflects on the DCS WWII Kickstarter campaign, the Foxer is renamed the Fuchser in honour of Steel Beasts 3.0, and ‘today’ and ‘misspelled’ are mispelled. Read the rest of this entry »
By Tim Stone on July 26th, 2013.
Wargame publishing leviathan Slitherine held their 2013 press conference last Friday. Fredericksburg, Virginia was the venue and I was there! In spirit. Physically I was in a small room in Staines, Surrey eating fig rolls and reading Nevil Shute’s ‘Pastoral‘ but I’m determined not to let a minor detail like that get in the way of pithy reportage. With the help of half a bottle of Auntie June’s extra-strong sloe gin, enough press releases to wallpaper a Pickett-Hamilton fort, and considerable experience of events of this type, I’m sure I can provide a fairly accurate account of what went on.
By Craig Pearson on May 23rd, 2013.
I’ve been all around the world. I’ve worked in the Australian desert, getting up in the middle of the night and toiling until the sun’s heat boiled the sweat off my skin. I’ve stood within a few hundred metres of the man-made hole to hell in Chernobyl, pondering the invisible fire that lay under the crumbling concrete sarcophagus. I’ve visited an island on a Scottish loch that has a colony of wild wallabies. But I’ve never actually been inside a Games Workshop. So don’t expect any puns based on Warhammer franchises in this story. That’s for Alec, who is away this week. With me you’ll get raw facts like these: Slitherine’s recent joining of the Games Workshop family picnic has resulted in Warhammer 40K: Armageddon, a turn-based, hex-based strategy game based on Games Workshop’s “Battle for Armageddon”. It’ll be released next year.
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By Tim Stone on May 17th, 2013.
Every day is D-Day -1 for the busy Seabees at Slitherine Software. An Epsom-based outfit that started life constructing singular sword-and-sandal TBSs, is now, thanks to a slew of acquisitions and a dazzlingly dynamic approach to talent spotting/signing, the dominant force in PC wargame publishing. During the coming year, company chieftain Iain McNeil will be overseeing more than fifty releases. Realising I knew little about the firm’s founder, philosophy, or plans, I dragged Iain away from a red-hot field radio and a sand table crowded with 15mm Hoplites, Panzer Grenadiers, astronauts and Space Marines for a chat. Read the rest of this entry »
By Tim Stone on May 3rd, 2013.
Wakey-wakey, rise and spend! Jackie is blowing her utility trumpet because she wants the world to know that three old wargames have just had their prices slashed. As conveying detailed sale information with valveless brass instruments is notoriously tricky, it will be left up to Jackie’s assistant Jean (Out of picture. Armed with a Glockenspiel 17.) to explain that the games in question are John Tiller’s Battleground Civil War, Forge of Freedom: The American Civil War and The Great Battles Collector’s Edition. Read the rest of this entry »
By Tim Stone on April 26th, 2013.
The Flare Path lights are dimmed today, the wind socks are at half mast. Jim Mackonochie, one of the most influential, approachable, and well-liked figures in flight simulation died on Tuesday. If you’ve flown a faithfully simulated military jet at any point during the last quarter century, there’s a good chance you’ve enjoyed a game that Jim signed or nurtured. Though most closely associated with Eagle Dynamics creations like Flanker and DCS World, his combination of unquenchable aero enthusiasm and incomparable industry experience also Pavewayed the way for the Falcon series and the early Rowan sims. Read the rest of this entry »
By Tim Stone on April 19th, 2013.
In the summer of 2001 I bought a copy of This Blessed Plot at a village fête for 20p, never suspecting that the hefty tome was destined to sit unfinished on my bookshelf for the next twelve years. My failure to get any further than chapter 3 – ‘Russell Bretherton’ – I’ve always blamed on Hugo Young, Russell Bretherton, or Tim Stone (Perhaps I’m not as interested in Britain’s troubled relationship with Europe as I thought I was). A recent forum comment from the boss of the World’s busiest computer wargame publisher suggests another possible cause. Perhaps the book was simply too cheap.
By Adam Smith on March 26th, 2013.
The version of Pandora: First Contact that I’ve been playing since last week is far from complete – it’s stable and packed with potential but the tech tree and map generation are just two major features that are due to experience major overhauls. When the game in question is a strategic task of exploration and colonisation on an alien planet not a thousand light years from Alpha Centauri’s neck of the universe, those aspects are important, so I can’t provide an informed opinion as to what Pandora will achieve. But I can say that many of the pieces are in place and it is, at the very least, a pleasing echo of Firaxis’ finest.
By Adam Smith on March 18th, 2013.
First there was SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK and now there’s, erm, a turn-based Warhammer 40K strategy game of indeterminate nature a turn-based Warhammer 40K strategy game of indeterminate nature a turn-based Warhammer 40K strategy game of indeterminate nature! A few days ago, Games Workshop announced that they had made a deal with the developer but I didn’t expect news of a game to arrive so quickly.
By Alec Meer on March 15th, 2013.
Huh, I didn’t expect this. The disintegration of THQ seems to have resulted in Games Workshop renting its Warhammer 40,000 license to all and sundry rather than keeping them locked up in one place. So we’ve got Space Hulk coming from Full Control, potentially, maybe, who knows Relic keeping hold of something Dawn of War-related when Sega snapped them up, and now strategy publisher/developer Slitherine announcing they’ve been granted a 40K license too.
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By Adam Smith on February 25th, 2013.
Legends of War has a peculiar trailer. At just over thirty seconds long, I hoped it would be a video of a computer-generated General Patton flexing and chewing bullets. ‘LEGEND OF WAR’, the title would be written in explosions, and then Old Blood and Guts would drive a tank out of the screen and start doing wheelies all around my flat. Instead, the video denigrates the machines of war, as shell casings tumble from the sky, flaccid and spent. Then, after showing two tanks having a fight, the trailer celebrates the men of war as rigid bullets spurt from side to side. Patton is the player character in Legends of War (you can level him up!), which combines “high-level strategic management (with RPG elements) and a tactical turn-based mode”. From what I can gather it’s a port of a PSP game.