Posts Tagged ‘SMITE’

Smite: The Aquila/SK Gaming EU Showdown

By Philippa Warr on November 24th, 2014.

Aquila with trophy and cheque

16-17 November saw Cologne’s ESL studio playing host to the EU Regional Smite Championships. In case you’re unfamiliar, Smite is a lane pushing game with third-person camera view. It’s like playing League of Legends except you’re down on the map with the characters. The Jumanji of MOBAs, perhaps? Anyway – here’s our report from the European leg of the eSports tournament.

It’s the grand final of the European Regional Smite Championships and Aquila are about to face off against SK Gaming. The atmosphere is a strange one for a grand final. The majority of eSports events pile on the pressure as they near their big finale. With this one there’s actually far less riding on this last match than on the two preceding semifinals. That’s because both Aquila and SK have – in some senses – already won.

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Smite Branches Out With Woodland God Sylvanus

By Philippa Warr on October 1st, 2014.

Blue isn't really his colour

[Post updated with quote from the game designer]

As the old saying goes, a god up a tree is worth two in a bush. Which is just as well because Hi-Rez have now added god-up-a-tree Sylvanus, Keeper of the Wild to Smite, their god brawler/MOBA/whatever we’re calling them currently.

Sylvanus (not to be confused with Sylvanas from the Warcraftiverse) stems* from the Roman god of the same name who protected the woods and flocks. In Smite he’s a support-type character capable of healing and regenerating mana for allies as well as rooting and repositioning enemies. He also rides about on a big old tree (not to be confused with Treant Protector from Dota 2).

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Wot I Think: Smite

By Philippa Warr on March 25th, 2014.

Frost giant Ymire is prettttttty cool

“Oh God, it’s like playing League of Legends crossed with Jumanji,” was my initial verdict on Smite. I stand by that assessment but I probably ought to flesh it out a bit in this here Wot I Think piece. Here goes:

Smite is Hi-Rez’s god-themed MOBA. Hang on, are we calling them MOBAs at the moment? ARTS? Lane pushing game? Lords management? Wizard-em-up? Magi-brawler? Five-a-side farming simulator? Whatever your preferred label, it’s Hi-Rez’s take on that genre. You play as one of a pantheon of characters based on the gods of various religions and mythological figures and proceed to do battle across a number of different game modes.

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Hi-Rez Does Things: SMITE Open Beta, Tribes’ XP Halving

By Nathan Grayson on January 25th, 2013.

For a company whose latest flagship game spells its name with MIGHTY MONOSYLLABIC CAPS, Hi-Rez tends to run a pretty quiet operation. Today, however, it suddenly decided to open fire on all fronts, so I had to reinforce this post’s already formidable RPS Knowledge Entrapment Box with ores from the stars just to contain the sheer magnitude of it all. Many tireless hours later, I am here, and I have so much news for you. First off, god-powered MOBA SMITE (see?) is now in open beta. You can play it, I can play it, your cat can’t play it – but theoretically could if it were physically capable. Meanwhile, Tribes Ascend has – finally kowtowing to requests hurled with blue-plate-special-level fervor – halved its XP cost for all unlocks.

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SMITE Be A Good Game: Say Hello To Ares

By John Walker on October 3rd, 2012.

I’ve always thought “Ares” feels a bit of a softie name for a god of war. It’s the sort of name you could give to washing powder. “Ares – fights for the whites.” But the free-to-play SMITE, from Hi-Rez, assures that he’s a melee magical tank.

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Thor Feelings: SMITE Screenshots

By John Walker on November 16th, 2011.

Any excuse to shout I SMITE THEE is welcomed.

There’s a new screenshot of SMITE. What’s SMITE, you ask? You’re so forgetful. It’s Hi-Rez’s Thor-themed DOTA-inspired hyphen-inciting free-to-play multiplayer that we mentioned back in April. Why are we posting when there’s only one bloody screenshot in the last three months, when you’d think a developer proud of its game would release hundreds to make sure we can all see how great they think it is? Because this one pic is rather pretty, and I like pretty things. Oh, and I’ve put in the other seven pics they’ve released so far this year below.

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Might Fight Right? SMITE Is… Announced.

By Jim Rossignol on April 21st, 2011.

Oh, I. What.
Sorry, I’m really tired. But not as tired as DOTA-type gamers are going to be if they bother to play all the DOTA-inspired games that are coming out. Yes, another one has been announced. This time from Hi-Rez Studios. It’s called SMITE. Todd Harris explains: “”With SMITE, we draw inspiration from DoTA-style RTS titles, but leverage the Unreal 3 Engine to introduce original action oriented combat mechanics, great graphics, and a mythology-themed setting. These session-based games depend upon balanced class design, sophisticated stat-tracking, and matchmaking functionality.”

Not a whole lot more information that than right now. But wow, people really are trying to cash in on the DOTA audience. I am not sure what it is about it. Is it purely down to companies recognising that there’s a decent size number of players interested in this stuff? Or do all game dev CEOs secretly love DOTA? I suppose it’s the same as all the Counter-Strike clones a few years ago. But still, there’s a lot of stuff you could be inspired by to make new games. Truck Simulator, for instance.

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