Posts Tagged ‘smudged cat games’

Gateways Editor Is Now Open

By Craig Pearson on July 3rd, 2013.

I wuvv oo!
John’s shameless kissy-face act towards Gateways has finally ceased, because he is a married man, and because the United Britons of Parliament rejected his plea to allow civil unions between people and games. His winkie tattoo did not convince them of the merit of his argument. He’s also on holiday and without internet, so I can post this without risk of his passions being inflamed and Gateways finally contacting The Equalizer. The latest update to the delightful platform puzzle game enables players to play user-created levels. And the fact that the game doesn’t have an editor is of little concern: it does now.
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Thrown Open Wide: Gateways Released On Steam & Desura

By John Walker on September 13th, 2012.

Just a quick note to say that one of my favourite games of this year, Gateways, is now out on Steam and Desura. You can see the trailer here, and find out why I keep banging on about it here. It’s £3.19 on Steam, but only £2.39 on Desura. By my maths, that makes the Desura version… (divided by 2)… (carry the 7)… (reverse the integral)… cheaper!

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Portaling Onto Steam And Desure Next Week: Gateways

By John Walker on September 6th, 2012.

SCIENCE.

The absolutely fantastic Gateways is due to arrive on Steam and Desura (and something called XBLIG) on the 13th. Which is splendid news, as far more people need to play one of the best puzzle games in absolutely ages. And if you need more convincing, there’s a brand new trailer for it below.

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3/5ths Of RPS, Quasi-Live On Stage

By Alec Meer on July 10th, 2012.

Nathan had a good excuse what with being American, but why Jim wasn't involved is AN ETERNAL MYSTERY

Rezzed had many highlights, and it’s faintly possible that insane people believe watching me try to construct a little man out of chewing gum and my own spittle was one of them. This was just one of the many strange and possibly dangerous tasks in the live trial by that was the 5th International Indie Mudwrestling Championships, an on-stage panel show hosted with golden-voiced aplomb by Mr John Walker. Adam Smith and I headed up a team respectively, with ample support from indie devs Andrew J Smith of Spilt Milk and Dave Johnston of Smudged Cat. Surprisingly, at no juncture were we booed off stage. We had a live pun thread, Adam and I almost exploded, we listened to the Donkey Kong rap and John kept forgetting that RPS only covers PC games.

Watch our mouths move and words come out of them, sometimes followed by the reassuring sound of laughter, below.
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Open For Business: Gateways Out Now

By Adam Smith on June 22nd, 2012.

If I’ve played just enough of the ingenious Gateways to know one thing; if I play much more my brain will end being the shape of a pretzel. It’s the game that John raved about while describing time travel conundrums so defiantly opposed to the natural flow of reality that even reading about them made me feel less like a professor of puzzles and more like a hobo of the brainsphere. A cerebum, if you will. As of today, the game is available to buy at the official website for $9.99 (there’s also a demo). I’m going to step back in because it’s the first puzzle game since SpaceChem that I’ve felt justifies the mind-knots that I’ll spend the morning after unpicking.

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Wot I Think: Adventures Of Shuggy

By John Walker on June 13th, 2012.

Shuggy, meet Shuggy.

David Johnston, the man behind Smudged Cat Games, caught our attention with the absolutely fantastic forthcoming Gateways. However, his previous game, Adventures Of Shuggy, is reaching the PC today via Steam. More mind-bending 2D puzzling, but this time without a magic gun. I took a look to find out Wot I Think.

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Portalmanteau: Why You Should Play The Gateways Beta

By John Walker on May 29th, 2012.

Games are BRILLIANT.

I can’t remember the last time I played a game challenging enough that it had me stop, sit back in my chair, and just think for a bit. That’s the rare pleasure the beta version of Gateways offers, as the fantastic puzzles start piling up. How can I, using my various tools such as changing size, portaling, and going back in time, reflect that laser onto that laser receiver, without my brain exploding? We can all find out answers to such questions now, as the beta version of the game is for sale for $10 from Smudged Cat Games. My thoughts on it are below.

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Peek Into The Gateways Demo

By Craig Pearson on March 27th, 2012.

Tell my wife... hello

Previously on Gateways coverage: “I’m going to call it Super Metrortal Braidlevania and I hope you’ll join me in doing the same.” That was Adam, talking about what he thought the complex shenanigans of Gateway’s mad scientist would end up like. From that list you can tell it’s a side-scrolling 2D platformer. It’s heavily influenced by Portal, with the professor holding a complicated version of the handheld portal device. In addition to the usual Portal tricks, it’ll create shrinking portals, time manipulating portals, and gravity flipping portals. That’s a lot of portals. Does this science experiment warrant your attention? You can find out with the demo.
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Garbled Tunnel Syndrome: Gateways

By Adam Smith on January 31st, 2012.

Are you adjusting your set? You certainly shouldn't be. I'd wager no one is even looking at this on a 'set'.

I’m going to design a Door Gun. It looks a bit like a normal gun but with some glowing science parts, ut when you shoot it at a wall a door appears. There’s a dial on the barrel that can change the type and size of the door, so if you want a dark wooden veneer, that’s fine, but if you’d rather have some sort of horrible formica-like slab it can handle that too. It’ll mostly be used by architects and joiners. Not like a Gateway Gun, which is a bit like a Portal Gun, and is for the exclusive use of scientists and test subjects. That brings me to Gateways, an upcoming side-scrolling platform-puzzler. The trailer made my brain hurt.

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