Posts Tagged ‘sniper elite 3’

Penetrating Insight: Sniper Elite 3 Killcam Dev Diary

By Graham Smith on February 17th, 2014.

Bullet to the brainpan, squish.

It’s rare that videogame violence makes me feel uncomfortable. After all, it’s just polygons, only code. I like the idea of games that purposefully make me feel uncomfortable with the heinous acts I commit – in ways more nuanced or subtle than po-faced script writing, at least. But I don’t think that’s what Sniper Elite 3 is going for with its X-Ray killcam. I think it’s going for, “hey bullets are awesome, look at how badass they are.”

The developer diary below outlines the changes to the system in their next World War 2 sniping sim.
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Cast A Beady Eye On This Sniper Elite 3 Trailer

By Craig Pearson on October 2nd, 2013.

Ah, the Snipe Master 3000. The discerning sniper's choice.
Gaming confession time. I’ll tell you all a secret if you respond with one of your own. Here’s mine: I have played 31 hours of Sniper Elite V2. I have a good reason, though. I got a bit sucked into the multiplayer. In some way, the multiplayer solved a lot of the issues I had with the single-player game: the levels are non linear, and deathmatch on the right server is definitely tense fun. It’s not a great game, but it did generate a series of interesting experiences for me. So I’m wee bit interested in Sniper Elite 3, even after watching the trailer.
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