The Witness is Jonathan Blow’s next game, so it makes sense that it be filled with brain-teasing puzzles. It makes a little less sense to me that those puzzles be mazes, which appear on screens littered around its colourful island environment. How do the screens and the world interact?
There’s ten minutes of new footage below, as recorded by YouTube user NukemDukem at a preview event last November. It shows the game’s opening and introductory puzzles, and it certainly looks interesting.