Posts Tagged ‘SOE’

Hats Off: Make Money In The Planetside 2 Player Studio

By Craig Pearson on August 6th, 2013.

Nice helmet.
2013 was the beginning of the end for PlanetSide 2. Before then, it was everything we’d dreamed of: a constant, continual laser meatgrind. It never ended, and we never wanted it to. You ever found a purpose in life? Ours was to spot and kill anyone not in purple. It was glorious. War squared. Then the Player Studio opened up, enabling the players to redesign game elements and sell them in the store. It was the helmets that became our undoing. Ever tried to shoot a man in the face when he’s wearing a grey helmet with a love heart on it? It changes you, man. We laid down arms. We’d all take long walks together. Vanu, NC, even those grumpy Terrans, gathering and watching the sun dip over the edge of Auraxis. That was the end of war.
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Planetside 2′s Jungle Wars: Hossin Revealed!

By Jim Rossignol on August 5th, 2013.


Planetside 2 has three giant battle-continents so far: vanilla continent, frosted-icing continent, and biscuit continent. Soon, though, they’re going to change things up a bit for some jungle/swamp continent. That one’s called Hossin, and SOE have been teasing its flooded, leafy wonders for some time now. It looks like this might play a little differently to the standard flavours, as you can see in a video below. (What’s with the crazy laser canopies?)

Will it have snakes? Apparently not. That seems like a shame. Everyone likes snakes.
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First Look: Everquest Next

By Adam Smith on August 2nd, 2013.

Yesterday, Sony Online Entertainment significantly altered my entire outlook on the next twelve months of gaming. When I sat down, along with a small gathering of journalists invited to see the reveal of Everquest Next, I wasn’t expecting to have my line of thinking about MMORPGs to fundamentally shift, but that’s precisely what happened. From being a game in a genre that I have only the occasional interest in, Next immediately became one of the most fascinating and exciting games on the horizon.

And that’s just the half of it.

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Forging Worlds: Everquest Next – Landmark

By Adam Smith on August 2nd, 2013.

Along with the first full reveal of the hugely exciting Everquest Next, Sonly Online Entertainment announced another title, Everquest Landmark. Quite how they’ve kept its existence a secret I don’t know. If I’d been working on it, self-trumpet blower that I am, I’d have been shouting about it from the rooftops. To be released later this year, preceding Next, it’s a construction and exploration game drawn from the same vein as Minecraft. It’s also the entire toolset used to build worlds and assets for Everquest Next.

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Don’t Forget: Planetside 2, This Sunday

By Jim Rossignol on July 19th, 2013.


And we want everyone to be there. Planetside 2 is free, so there’s no excuse. The honour of our internet is at stake: we will be taking on the PC Gamer outfit in a battle to the warpgate. Forum details over here. We need as many folks online as possible. You will need Mumble installed and set up to get in on the action.

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Planetside 2 Paid-For Buffs Rebuffed

By Craig Pearson on July 18th, 2013.

The only buffs I want to see are helmet polishers
The news that Planetside 2 was about to introduce Implants slid past me, like a stealthy and handsome Vanu sniper. The time-limited buffs would have slipped into a new loadout slot, enabling non-class based powers for a brief time. They could be bought with both Station Cash and certs, which is where the problem lies. Lets take a look at one of the powers that SOE had planned to implement, that anyone could buy: “Enhanced Targeting – Enables an enhanced targeting HUD that displays the health of any spotted enemy that you target; it also increases the range of the IFF system from 8 meters to 25 meters”. Other buffs included auto-spotting enemies that damage you, and being hidden from enemy sensors. WHAT? People can buy that? Luckily, that was the same reaction that a lot of the community had, and Sony heard their outcries. The Implants have been yoinked from the next update.
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Planetside 2: Call To Arms Vs PC Gamer Menace

By Jim Rossignol on July 9th, 2013.


The evil empire has risen once again, and must be crushed under the magnificence of our all-encompassing purpleness! Yes, Chris from PC Gamer threw down the gauntlet and told me to “bring it on” and “put my Station cash where my air-filter DLC is”. Something like that, anyway. The point is: you are all contractually obligated to appear in Planetside 2 on the 21st of July. Since it’s free to play, you have no excuse. No, not even that.

Same drill as usual: it’ll be from 7pm UK on Miller. To the forums!

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I Really Want Planetside 2′s Firework Launcher

By Craig Pearson on July 5th, 2013.

*claps*

Auraxis has fallen into night. We are Vanu (All hail Vanu), a small group of us are purplishly sneaking through the bracken. The New Conglomerate base is quiet, with all the meatbags snoring arrogantly, believing in their dominance. Never believe the map! Us Vanu, handsomest and best of all the races and cloaked in the night’s purple hue, approach. The quiet is deafening, the darkness near complete. Only the glow of war on the horizon flickers. We freeze: I spy a lone guard patrolling on the edge of the Amp station. The fools! I can destroy their defenses with a well-placed bullet. I steady my aim and fire.

FASHOOOOM! KRSHHHHHHHH! WHEEEEEEEEE! SPLOK!

And that’s why I shouldn’t be allowed to buy Planetside 2‘s firework gun.
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Nominative Determinism: PlanetSide 2′s Battle Islands

By Craig Pearson on July 1st, 2013.

I'd have called it 'Nap Island' and covered it in beds.
Like Snake Island, Pulsing Wart Peninsula, and Angry Infected Monkey Lake, I can’t help but feel that PlanetSide 2′s upcoming Battle Islands have had their fate decided for them. You know what you’re getting into when you visit Snake Island, and the same goes for the newest chunks of Auraxis. The Battle Islands have twin purposes: giving the game smaller maps that are separated from the larger continents for e-sports purposes, for events and the like, but for the live game they’ll also act as mid-point maps that link the continents together. The name that’s been given to this first lovely, foresty chunk of land: Nexus. Want to see it in action?
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Player Power: Planetside 2′s Player Missions

By Craig Pearson on June 25th, 2013.

The mission: come get some
Planetside 2′s missions are pretty general. They’re mostly focused around the push and pull of attack and defense at specific spots on the map. That’s fine for just getting teams to fight each other, but it doesn’t take advantage of Auraxis. All those valleys and mountains, all the connecting roads, all that space can feel unused. While there’s probably an argument to be made for letting the game generate smaller missions for people to take part in away from the larger territory control meta-game, SOE are doing it differently: soon they’ll allowing players to request support via player-generated missions, mini-alerts that will create hotspots on the map for players to drop into.
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Twenty Bucks: Planetside 2

By Jim Rossignol on June 12th, 2013.


Continuing our Twenty Bucks series, which looks at what $20 can actually get you in various ‘free’ games, Jim focuses his wallet on Planetside 2. Can he pay to win? Why does his jeep look like a giraffe?

These and many other questions are answered below.

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Capturetrainridefight! – Dragon’s Prophet’s Open Beta

By Nathan Grayson on May 22nd, 2013.

Everyone, I think I might be a prophet. Like, I’m just walking along, going about my daily business, when these senses-overwhelming glimpses of the future appear in my inbox. It’s crazy. They tell me – in voices I imagine to be terrifyingly thunderous – of videogames that won’t be out for weeks. Sometimes even months! Why was I chosen to bear this terrible burden? I may never know. But my latest bone-rattling email from the beyond has told me that SOE’s monster-taming MMO, Dragon’s Prophet, is going into open beta next week. Hmm, wonder what that’s all abo- HNRRRGHH. Oh jeez, I’m having a vision! See it… HMRRR… afterURRRGH… the break.

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Why Not? – PlanetSide 1 Kinda Free Now, F2P Soon

By Nathan Grayson on May 22nd, 2013.

REVELATORY NEWS. Did you know that PlanetSide 2 – free-to-play titan and king among first-person Jimshoots – had a prequel? That’s right: the two in the title isn’t just for show like everybody clearly assumed it was. There is another. It’s still about refreshingly colorful spacewars and shootouts with more moving pieces than an upturned ant hill, but the graphics are worse and wobbly netcode is a mightier enemy than any mecha tank. Also, it still costs money for some reason. SOE’s not crazy, though. It sees the writing on the wall. Soon, PS1′s subscription fee will be extinct just like all the others, and it’ll join the F2P era.

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