Blimey, I really am enjoying Planetside 2. Even more than I thought I would. But the initial excitement of epic ultra-war is passing, and I have begun to gather my thoughts more sensibly. And they have begun their precipitation upon the changes made to the Galaxy dropship – a lumbering skybeast designed for hauling folk around the wide open maps – which is central to both the original Planetside, and the opalescent sequel. Its role, however, is a little different in the new game, and something about the way Planetside 2 works means that one of the most thrilling aspects of the original game – the hotdrop – seems to have fallen into disfavour. I’ll try to explain, as well as bundling in a bunch of other thoughts on the ongoing beta, below.
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Posts Tagged ‘SOE’
By Jim Rossignol on September 5th, 2012.
By Jim Rossignol on August 31st, 2012.
Planetside 2 is in beta. You can sign up here. You should sign up, because it’s brilliant.
I’ve been in there for a week, and with the NDA having dropped, I’ve posted a few thoughts below.
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By Alec Meer on August 6th, 2012.
AND I’M NOT ONE OF THEM WAAAAAAAAAAH.
That’s all this post is, really – a public lamentation that I’m not part of the latest New Hotness, said New Hotness being fab-looking MMOFPS Planetside 2, which will finally open its doors to a selected few members of the public later today (about 7pm UK time, I believe). Hopefully I’ll be welcomed to the ranks of the eternal tri-war before too long – meantime, how have you lot go on? Clearly, we shall have to form some sort of enormous RPS faction once this thing is up and running for more of the public. No doubt the recent reveal that Planetside 2 is coming to Steam in addition to SOE’s Station platform will help make what’s already likely to be a huge playerbase all the huger. Sign up for the beta here, though it may be sometime before you’re given the king’s shilling.
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By Nathan Grayson on August 1st, 2012.
Well, I suppose I have to give SOE and Acony some credit for their approach to gritty, ripped-from-the-headlines F2P shooter Bullet Run: at least they ripped it from a different part of the headlines. Specifically, top billing’s been given to Bullet Run’s “unique storyline” about a reality TV show on which insane people try to kill each other in stylish fashions to claim their 15 minutes of fame. DON’T WORRY THOUGH: there’s a magical “Synth” device that brings them back to life, so it’s all perfectly harmless. Or, you know, kind of really disturbing. But integrating a focus on style into the shooting is, at least, kind of interesting.
By Nathan Grayson on July 31st, 2012.
It may come as something of a surprise to you that you aren’t waging futuristic war on a massive scale while listening to “Ride of the Valkyries” right now. Speaking personally, it’s a thought that crosses my mind every day. Thing is, it’s actually not a minor form of mania today, as PlanetSide 2′s beta was supposed to have touched down by now. It is, however, nowhere to be found, and there’s a very good reason for that: a last-second delay – albeit, a pretty minor one.
By Richard Cobbett on July 27th, 2012.
Ready for war? How ready? Ready enough that being on the edge of your seat is starting to feel comfortable? So ready that you don’t merely dream of epic battles on continent sized maps, but consider the time spent doing so to be mental training? If someone said “You might be able to play Planetside 2 as early as Monday?” would you nod politely, or explode with excitement? If the latter, read no further – at least until you’ve put down lots of plastic sheeting.
No, really. You wouldn’t want to get giblets in the carpet now, would you?
By Nathan Grayson on July 18th, 2012.
We live in a terrifying world of constant change. You might, for instance, neatly tuck each of your games into bed a night and gingerly kiss them on the cheek, safe in the knowledge that – when you awake – they’ll be there waiting, same as always. But honestly, who knows? They could just suddenly update and transform into strange, multi-tendriled monstrosities. You could awake from your dreams right into a living nightmare. Or, you know, you could just get some Earth-bound levels in Mass Effect and – oh gosh – Aquaman in DC Universe Online. OK, yeah, I’m sticking with the nightmare thing.
By Nathan Grayson on July 14th, 2012.
The PlanetSide 2 beta approaches. If you gaze off into the distance, you can see it lumbering our direction – largely because the more-massively-multiplayer-than-every-other-massively-multiplayer shooter looks to be bigger than Earth. SOE’s officially rolling out the red carpet in the form of a conveniently organized what-you-need-to-know list, and – as it turns out – it translates roughly to “a lot of things.” Let us slip into our most comfortable sifting gloves and have a go at it after the break.
By Nathan Grayson on July 11th, 2012.
Perhaps even this week, if rumours be true…
You can’t see me right now, but I’m – at least, near as I can tell – dancing some kind of jig. I think that’s the proper, technical term, anyway. I believe it’s something that occurs when people either become very excited or develop serious medical conditions. Regardless, PlanetSide 2‘s beta is officially right around the corner, so this is a glorious occasion. Specifically, in a new behind-the-scenes video, executive producer Josh Hackney noted that lucky fans will be able to play the beta on a PC that belongs to them in a house they don’t have to leave “within the next month.” Jubilation! That, however, ate up roughly three seconds of a 21-minute video. It’s probably a major understatement to say that there’s more after the break.
By Nathan Grayson on June 20th, 2012.
You can’t. It’s impossible. I mean, yes, PlanetSide 2 is a first-person shooter, so a certain amount of flying lead is to be expected. This trailer, though, takes it to absurd new heights. For me, the sound of gunfire and explosions eventually became akin to the comforting pitter-patter of raindrops outside my house. Countless virtual men lost their lives, and I wanted to curl up under a blanket with a good book. So probably never put me in a real sci-fi future purple warzone. At any rate, this trailer’s pretty astonishing – though I think it’d leave me a bit worried if I hadn’t already seen others. Open fire on the break to see the full thing.
By Nathan Grayson on June 18th, 2012.
Well, this is odd. We’ve known about an upcoming Payday: The Heist-Left 4 Dead crossover for about a month now, and – as is often the case with these things – it materialized earlier today via YouTube’s eyebeaming ethers. “”Have you ever wondered how the Left 4 Dead series began?” the video’s description asked, forcing me to realize that I’ve never actually wondered that. “It started with a heist!” Intrigued, the Internet looked on as Payday’s band of mask-loving hooligans shot its way through a very un-zombified version of Left 4 Dead’s Mercy Hospital. And then the trailer disappeared.
Happily, Eurogamer managed to upload a roll to its own Internet-powered projector machine, so you can still watch the trailer and remember it as it was before its mysterious disappearance. Perhaps Valve and Overkill (now known collectively as Valverkill) stole it. From themselves. This may just be a heist caper for the ages. I, however, will work tirelessly to get to the bottom of it: Oh look, here’s the answer. It’s just a Left 4 Dead cameo (character and hospital setting) in a Payday map.
Hooray! Sort of, eh?
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