Posts Tagged ‘SOE’

Why Not? – PlanetSide 1 Kinda Free Now, F2P Soon

By Nathan Grayson on May 22nd, 2013.

REVELATORY NEWS. Did you know that PlanetSide 2 – free-to-play titan and king among first-person Jimshoots – had a prequel? That’s right: the two in the title isn’t just for show like everybody clearly assumed it was. There is another. It’s still about refreshingly colorful spacewars and shootouts with more moving pieces than an upturned ant hill, but the graphics are worse and wobbly netcode is a mightier enemy than any mecha tank. Also, it still costs money for some reason. SOE’s not crazy, though. It sees the writing on the wall. Soon, PS1′s subscription fee will be extinct just like all the others, and it’ll join the F2P era.

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A Planetside 2 Wish Comes True

By Jim Rossignol on April 29th, 2013.


Remember a while back I posted Six Things I’d like to see in Planetside 2? Well, one of them just got ticked off the list. The two-man Harasser buggy is happening, soon. Except it’s three-man, now. It’s Happiness Day at Rossignol Towers. See it in action below.
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Thanks, Purple Planetside People!

By Jim Rossignol on April 12th, 2013.


Thanks to everyone who showed up to play in our Call To Arms last night, and particular thanks to PC Gamer and the other TR and NC Outfits who showed up to batter us with tanks and rockets. It was a resounding success, with hundreds of RPS readers working together in multiple platoons. I had a great time running one of the squads, and I’d like to say thanks to reader CMaster for attempting to co-ordinate such an enormous number of players. I think the twelve-galaxy hot-drop might have been the highlight for me. Amazing scenes, and we’ll be doing that again soon. If you want to catch up with the folks you played with, or want to get involved on our PS2 community, head over to the forum.

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Tomorrow’s Planetside 2 Call To Arms

By Jim Rossignol on April 10th, 2013.


Tomorrow night, then. Here’s how it’s going to go down.
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It’s War, Again! Planetside 2 Call To Arms For RPS

By Jim Rossignol on April 8th, 2013.


You’re not doing anything on Thursday (11th) evening, EU-time, right? I didn’t think so. And that’s convenient because everyone is going to be playing (my currently favoured timesink) Planetside 2 – which is free, by the way – as part of an official RPS call-to-arms. The main event will be from 7pm UK on the Miller server.

Also, it looks like PC Gamer threw down the gauntlet. We can’t have that, eh?

More information soon.

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Cloaking Quads: Planetside 2′s Sexy March Update

By Craig Pearson on March 13th, 2013.

Pretty. What's that smell?
Brave soldiers of Vanu, I bring you news of the war. This is classified, so don’t let it slip into enemy hands. First off, manicures are now manditory. You are mean and nasty, but that’s no excuse for the level of nail-care I’ve been seeing. Buff, people. We are Vanu. We have standards. Secondly, there are new quadbikes and rocket launchers on the way for all of the Planetside 2 sides, but if we don’t tell the others they might not realise. All hail Vanu.
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Six Things I’d Like To See In Planetside 2

By Jim Rossignol on February 12th, 2013.


I’ve made a list! The items herein are probably not all entirely likely or reasonable, but neither am I. These are just the things I think would make the game 5000% more like the ultimate space manshoot that I am searching for. I know everyone playing Planetside 2 has their own quibbles and developmental priorities, this is just my pie in the sky wish list.

Onwards!
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Um, That Was Quick: SOE’s Bullet Run Done In March

By Nathan Grayson on February 5th, 2013.

I guess those bullets are running? I'm still not entirely sure how it works, to be honest.

Remember Bullet Run? It was a free-to-play reality TV shooter thing from SOE best known (around these parts) for being announced and going live. The latter occurred a scant few months ago, last August. But now the style-focused punk-buster’s adding another milestone to its extremely brief timeline: complete shutdown. Which, I guess, is kind of fitting in its own way? I mean, Bullet Run? They may as well have called it Fast Fast. So of course it ended in the blink of an eye.

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SOE Outlines PlanetSide’s Future, Wants Feedback

By Nathan Grayson on January 26th, 2013.

These days, plenty of developers talk about how they’re going to work side-by-side with their fans, but PlanetSide 2‘s actually doing it. Case in point: a newly launched Reddit-esque “Roadmap” system. In short, it outlines every last plan SOE has for the next six months in fairly exhaustive detail and then allows players to both discuss and up/down-vote based on their personal preferences. Do not, however, take this to mean SOE’s now at the beck and call of ravenously hardcore players. It promises to listen, but acting’s another story.

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Wot I Think: Planetside 2

By Jim Rossignol on January 22nd, 2013.


So I’ve been playing this game called Planetside 2. It’s a multiplayer thing. So multiplayer, in fact, that it feels a bit like a crowd. A crowd of tanks. Purple tanks. And some of them are on fire. If that’s not really your kind of thing, then this probably isn’t for you. However, it does feature cataclysmic laser-war, spectacular sci-fi landscapes, and some of the most entertaining fast-paced FPS combat of recent memory. And it’s free. So it has a lot going for it.

That’s not to say it’s without problems. It’s chock full of those. But it’s also full of stars. And it could be going places. Here’s wot I think.
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Next For PlanetSide 2: XP Revamp, SMGs, Acronyms

By Nathan Grayson on January 10th, 2013.

PlanetSide 2 is quite good. We’ve actually pointed this out on a couple very rare occasions. But it’s by no means perfect. What puts it head and shoulders and a bottle of Head and Shoulders above the rest, however, is the fact that SOE acknowledges this. Constantly. And instead of trying to cover up fundamental flaws with new features no one asked for, it (usually) rallies its development legions in an effort to tackle glaring flaws. So then, what’s next on the docket? How do GPU performance fixes, a total XP system revamp, and the addition of an SMG weapon type sound? Probably not like anything, because they’re just bullet points on a list right now. But soon. Soon.

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PlanetSide 2025: SOE’s Big Plans For The Future

By Nathan Grayson on December 1st, 2012.

This is pretty much what I always imagine when airplane pilots say we're about to encounter some minor turbulence.

These days, when an MMO maker declares its intention to carry on until the day the sun reveals it’s actually been a giant Pac-Man the entire time and devours us all in one fell wakka, it’s easy to be skeptical. Extremely skeptical. But PlanetSide 2 seems to be off to an especially strong start, and no one ever got anywhere – except maybe off the edge of a cliff – by being shortsighted. And so, in a blog post outlining his three-year plan for the truly massive MMOFPS, CEO John Smedley explained that “we’re thinking about a game we plan to have running in 2025.” Which, as you may have noticed, is a bit more than three years from now. But that comparatively short span is the part SOE’s really focusing on, and by the end of it, Smedley’s hoping for player-owned bases, harvestable resources, seamless oceans between continents, NPC armies, and tons more.

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SOE Explains PlanetSide 2′s No-Exceptions Mod Policy

By Nathan Grayson on November 28th, 2012.

As you may have noticed, Jim’s been quite taken by PlanetSide 2. And when Jim gets taken by something, we at RPS make a policy of paying attention - even when that thing’s not some form of megalomaniacal game journo kidnapper. But, in spite of the supermassive time black hole’s distinctly PC lineage, mods have always been out of the question. Obviously, adding weapons and new shades of purple willy nilly would destroy the game, but what of simple interface tweaks and usability apps? Turns out, they’re also completely, 100 percent off-limits. But why? Well, the short version is – somewhat predictably – cheating.

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