Posts Tagged ‘Soldak entertainment’

New Drox Operative: Invasion Of The Ancients Trailers

By Graham Smith on November 25th, 2013.

I hope this series runs and runs so I can make a Droperative 7 pun one day.

Drox Operative is a space-set action RPG in which the world around you changes whether you interact with it or not. You fly about, destroying spaceships and using the items they drop to tweak and level your own ship. As you meet new civilizations, they might ask you to help them expand or destroy their neighbour, and your action or inaction will help shape the galaxy.

A new expansion, Invasion of the Ancients, came out earlier this month. Now there’s a new trailer for both it and the base game below.
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OAP Attack: Drox Operative – Invasion Of The Ancients

By Adam Smith on November 6th, 2013.

Drox Operative continued Soldak’s tradition of genre-expanding ARPGs. Following on from Depths of Peril and Din’s Curse, it takes the joy of looting and levelling up stats, and twins it with a dynamic world in which wars and alliances form, goods are traded, and entire civilisations can be destroyed. Along with Space Rangers 2, Drox makes me wonder whether I really need to wait for a fifty million dollar space sim before settling between the stars. There are so many worlds to experience. Obviously there wasn’t quite enough in the game though because Soldak have just released an expansion, titled Invasion of the Ancients. It contains more of just about everything, including new ancient race invasion events, new components, a new Scavenger race, nineteen subraces, and more monsters and quests. Hurrah!

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Mods And Droxers: Drox Operative SDK Released

By Adam Smith on April 18th, 2013.

Every single person who has ever complained about ARPGs being pinata-popping clickfests should play Drox Operative, or indeed any of Soldak’s previous explorations of the genre. A dynamic world, diplomacy, warfare and randomised quests all combine to make a game that avoids the tedium of gathering loot for loot’s sake. A few days ago, Soldak released an SDK for the game, containing documentation, examples and tools to assist modders, which means the universe should become even more interesting in the coming months. If you haven’t played Drox yet, consider this post a timely reminder to try the demo, at the very least.

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Fully Operational: Drox Operative Is Out Now

By Adam Smith on November 30th, 2012.

Drox Operative, which comes from the same pedigree as Din’s Curse and Depths of Peril, is out of beta and available for purchase. Failing to find a few days to spend with the beta is probably my biggest regret of the year so I plan to remedy that by having a Droxy December. From what little I have played, I feel comfortable with the ‘Space Rangers 2 AARPG’ description I used when bringing news of the game’s demo. That demo is still available and you must play it. You must play it now. Drox Operative is $19.99 direct from Soldak. One payment provides Mac and PC versions.

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Space Strangers: Drox Operative Demo

By Adam Smith on November 12th, 2012.

Din’s Curse and Depths of Peril are my favourite ARPGs. When John wrote about the absolutely lovely Torchlight 2, among all the praise he had this to say: “It really makes no efforts to take the genre anywhere new.” It’s easy to come to the conclusion that there is nowhere new for the genre to go, but Soldak are pioneers, exploring the possibilities of loot, clickity-clicking and character-building. The previous games have added emergent experiences, living worlds and consequences that have far more meaning and impact than steadily rising numbers. The studio’s latest is Drox Operative, currently in beta, and it involves spaceships and lasers. Think Space Rangers 2 as an ARPG. Then try the demo, and Din’s Curse while you’re at it.

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Space Peril: Drox Operative Now In Beta

By Adam Smith on June 14th, 2012.

Depths of Peril and Din’s Curse are wonderful games that anyone interested in RPGs would be very wise to spend some time with. For why that is, look here and here. They’re among the few non-ascii games to capture most of the reasons that I adore roguelikes with such a burning passion and they contain worlds of consequence and reaction that should make morality sliders and alternate endings blush with embarrassment. A new game from Soldak is of great interest then, particularly when it sounds a bit like DIN IN SPACE. Drox Operative’s beta is available to prepurchasers now. Thoughts when I’ve played it and more info below.

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The Din Crowd: Din’s Curse New Demo

By Kieron Gillen on August 4th, 2010.

I've used this shot before, but the whole 'worst buddy movie ever' vibe still amuses me.

News of Torchlight II reminds me that I meant to post about the new version of the Din’s Curse demo that was released a week or so back. If you imagine a line whose two poles are labelled “Mainstream!” and “Indie!”, then Diablo III would be off to the left, Torchlight would be near the middle while Din’s Curse would be way over on the right. Well, there’s rogue-likes past it, but it’s still its own determined thing. Din’s Curse does the single-player/co-op thing, dynamically generates both towns and dungeons and uses similar dynamic world tech to Soldak’s previous Depths of Peril. Improvements are mainly in the UI, with a new perspective and shadow options, but if you haven’t it’s worth taking a trip down this unusual take on the genre’s dungeon. And here’s some old footage…
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The Din Crowd: Din’s Curse Demo

By Kieron Gillen on March 19th, 2010.

Dinner-Dinner-dinner-dinner BATMAN!

I’ve been meaning to play my preview code of this for a while, but have been pre-empted by its demo release. Since it’s the new game by Soldak – behind the ever-brilliant Depths Of Peril – I have high hopes for its Action-RPG multiplayer-includingness. It seems to be built on the ideological chassis of Depths of Peril’s dynamic approach, with 141 class combinations and a world that’s generated for each single game, from monsters to quests and… oh, you get the idea. I’m downloading now to have a crack, but you can join me or pre-order the full game for twenty dollars (which gives you access to the current Betas.) Some player-recorded Beta footage follows…
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Gamesradar: Depths of Peril Review

By Kieron Gillen on May 6th, 2008.

I die in a few seconds from this screenshot, but that's okay because I wasn't really trying.

Gamesradar decided to avoid going straight to the sexy and have repurposed my PC Gamer review of GameTunnel’s Indie RPG of 2007 and lobbed it online. I start like this…

At the time of writing, Iron Lore, makers of Titan Quest, have just gone bust. A THQ Creative Director put the blame pretty firmly at the feet of software piracy. While it’s easy to sympathise – there’s nothing funny in hundreds of thousands of people playing a game for free while its makers run into financial difficulties – you can’t help but think if Iron Lore had actually displayed even a fraction of the imagination this indie action-RPG does, they’d still be here today. With Depths of Peril, the only element in the game that doesn’t display vision and quiet confidence is its somewhat underwhelming name.

And continue for about 450 or so words. Some after-match editorial gubbins beneath the cut.
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