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Architect’s Actualised Adventure Game

By Jim Rossignol on June 16th, 2008.


This bizarre story shows you what happens when architects attack: they try to create Myst-style adventure games in the real world. Thanks to the deep pockets of the owners of a 5th Avenue apartment in Manhattan, a chap named Eric Clough was able devise an apartment-wide puzzle, complete with original ciphers, a clue book, and various obscure puzzle mechanisms. (SOUND FAMILIAR?)

“furniture and some of those walls conceal secrets — messages, games and treasures — that make up a Rube Goldberg maze of systems and contraptions conceived by a young architectural designer named Eric Clough, whose ideas about space and domestic living derive more from Buckminster Fuller than Peter Marino.”

Or perhaps they derive from John Walker’s nightmares about the return of Cryo.

(Photo: Fred R. Conrad/The New York Times. Fair use! Probably.)

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