Posts Tagged ‘sony online entertainment’

Two Year Talk: Interviewing Planetside 2’s Creative Director

By Jim Rossignol on November 20th, 2014.

Planetside 2 is two years old today and still going strong. It’s a Planniversary, if you will.

Ahem. I’ve written a bunch about my time with the game, including this. Yes, I like it a lot. One person who has been at the forefront of that long campaign of making me like something for two whole years, and who was also implicated in the complex saga of development beforehand, is Matt Higby. He’s headed up the SOE team throughout the twenty-four months of the game being live, and still seems to have plenty of energy for the future of this peerless F2P shooter. With those two years in mind, I had a chat with him.

Read on below for a myriad of thoughts on the game that does a war of red, blue, and purple like no other.

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Wonkyvision: H1Z1’s E3 Trailer Is Honestly Rubbish

By Alice O'Connor on June 9th, 2014.

SpooOoOoOOoky.

We expect E3 trailers to be showy, bombastic, and entirely unlike the actual game they’re advertising–that’s how it works. So I have no idea what Sony Online Entertainment think they’re playing at with their H1Z1 E3 trailer. It’s clearly little more than lightly-edited snippets of gameplay from an early development build of their free-to-play open-world zombie ‘em up, janky animations and all, with some text and a song over the top. Haven’t they heard of E3 before?

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Contintental Gift: PlanetSide 2 Roadmap Updated

By Graham Smith on January 23rd, 2014.

I love a bit of Hossin sauce.

It’s the greatest tragedy of our capitalist system that our economy can’t yet support a world in which I just sit around all day and play PlanetSide 2. Instead I need to live with the guilt of never playing it enough, and assuage that guilt by writing about it coming updates. The game’s public roadmap was just updated to outline the next six months of development, and it looks like the massive, multiplayer shooter will be getting a new continent called Hossin in May.
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But Can I Craft A Mine? Everquest Next – Landmark

By Ben Barrett on August 22nd, 2013.

Tomorrow, the world! Bwahahahaha!

Talking to the monsters just isn’t enough any more, things must be more complex. Gamers the world over cry-out for not only deeper interaction with their digital worlds but the ability to terraform them as well. Thus when earlier this month Sony Online Entertainment shocked the world by revealing Everquest Next might actually be relevant to the wider gaming community, its world-building utility Landmark was yet another pleasant surprise. Gamescom’s provided a platform to preach a little more information regarding the project and it’s just past this oddly destructible barrier.

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Cast Your Eye Buffs On EverQuest Next

By Craig Pearson on August 7th, 2013.

Doors too big for those shoulder pads? Smash them with a hammer.
Until very recently, if I’d walked up to someone and asked them if they were excited about the new EverQuest game, any positive response would have seen the authorities rush in. The Pod Person would then be gassed and caged, the area evacuated and nuked, and humanity would feel just a little bit more vulnerable. Even now, when I look in the mirror and someone excited about EverQuest Next is staring back, I flinch a little bit. Am I a Pod Pearson? SOE’s work in revitalising their MMO as a world that I want to explore and smash is baffling. To be honest, I thought Adam was playing an elaborate prank, but the video of SOE’s live reveal is proof that they’re onto something.
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First Look: Everquest Next

By Adam Smith on August 2nd, 2013.

Yesterday, Sony Online Entertainment significantly altered my entire outlook on the next twelve months of gaming. When I sat down, along with a small gathering of journalists invited to see the reveal of Everquest Next, I wasn’t expecting to have my line of thinking about MMORPGs to fundamentally shift, but that’s precisely what happened. From being a game in a genre that I have only the occasional interest in, Next immediately became one of the most fascinating and exciting games on the horizon.

And that’s just the half of it.

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Forging Worlds: Everquest Next – Landmark

By Adam Smith on August 2nd, 2013.

Along with the first full reveal of the hugely exciting Everquest Next, Sonly Online Entertainment announced another title, Everquest Landmark. Quite how they’ve kept its existence a secret I don’t know. If I’d been working on it, self-trumpet blower that I am, I’d have been shouting about it from the rooftops. To be released later this year, preceding Next, it’s a construction and exploration game drawn from the same vein as Minecraft. It’s also the entire toolset used to build worlds and assets for Everquest Next.

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Free For All: Aion And Everquest

By Craig Pearson on March 19th, 2012.

Aion and on and on
I’m starting to view the paid-for period of an MMO’s life as the pre-pubescent stage: the inevitability of growth into F2P is starting to look like it’s in the DNA. Both Everquest and Aion are noticing other MMOs, worrying about their acne and taking an interest in clothes. Aion in particular is experiencing a growth spurt, finally readying version 3.0 for everyone to play.
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Three-Way: PlanetSide 2 Footage

By John Walker on January 5th, 2012.

Oh, hello there, let me introduce you to the magical world of PlanetSide 2.

Probably the most sizable amount of PlanetSide 2 footage appears in the video below, intercut with team members explaining why the game is going to be so brills. But I suspect they may be biased. However, if it can be more PlanetSide, spruced up, and with a larger player-base, then yes, there’s a good chance it will be. You can also see the design aesthetics of the three factions, should that slice your cake.

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KAPOW! DC Universe Revenue Up 700%

By John Walker on November 22nd, 2011.

Revenue POW!

Just in case there were any doubt left that the owners of Lego Universe were completely bonkers to just close down their subscription game without trying a free-to-play model, DC Universe is reporting a slight increase in revenue since they made the switch. The small matter of an extra 700% per day. Eurogamer spotted that the very enthusiastic Sony Online Entertainment president, John Smedley, tweeted his good news. News that will surely be yet another blow to the subs model.

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“Metropolis Of Super-people”

By Jim Rossignol on January 14th, 2009.


After the jump is the Gametrailers interview slot with DC Universe creative lead Jens Andersen. It’s interesting to see just how like City Of Heroes the game appears, not least with its origins and character designs. Nevertheless the real proof will be in the pummelling, as DC Universe boasts that it is an “action” MMO, with real skill required. I’ll be genuinely interesting to see whether Sony/Warner Bros can really pull that off, and whether they can make the necessary quantum leap to get ahead of both the existing City Of Heroes, and in-progress semi-sequel Champions Online. There’s loads of in-game footage in what follows, so I’ll be interested to hear what you make of it.
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