Rock, Paper, Shotgun

Posts Tagged ‘sound’

The State Of Game Audio

Posted by Jim Rossignol on September 4th, 2008.

Share ·


This piece on the state of contemporary game audio was first published in Edge magazine, earlier this year. In it I talk to Marty “Halo” O’Donnell, CryTek’s Florian Füsslin, Introversion’s Chris Delay and the ledgendary George Sanger.

Game design lecturer Tom Betts is feeling pretty downbeat about the attitude of his students towards videogame audio. “I do a few lectures on this topic and unfortunately it often comes down to the fact that while you can play a game with the sound off, you can’t play a game with the screen off.” If you’re studying the things that make a videogame work, sound comes way down the list. Why should Betts’ students worry about what he has to say on the subject of audio when there are so many other things to worry about, like visual design, level design, or the nature of puzzles? “It’s been an underdog for years,” says Betts.
Read the rest of this entry »

, , , , , .

55 Comments »

GamersGate has loads of PC games.

Respond to our gibber

  • Chaz : “Apostrophe's' eh'? What can' you do, the g'damn thing's get eve'rywhere?'” on The Sunday Papers
  • Russell : “I for one have long wanted to see game set in the Culture. Not an adaptation of one of the books but something new. Maybe ...” on The Sunday Papers
  • LewieP : “What he talked about with us was that there is a current plan (but it might change) to port all of the assets from L4D1 ...” on The Sunday Papers
  • Alexander Norris : “That flowchart - it lies about raptors. I can therefore only conclude it is the enemy.” on The Sunday Papers
  • SirKicksalot : “Ah, religion in games. Nice topic. Reminds me of the time I wrote a monster-paper on LOTR's religious influences. A game that mixed religious ideas ...” on The Sunday Papers

Browse the archive

Buy classic PC games from Good Old Games, please.