Posts Tagged ‘Soundself’

Office Rage: Biometric Emotional Manipulation

By Alice O'Connor on June 13th, 2014.

That Wednesday feeling.

One wanky reason why I’m not excited by this virtual reality fad is that it’s currently focused on shunting people off into virtual worlds, whereas I feel my life right now needs to be deeper in actual reality. I’m more into games using biometrics, tapping into unseen realities of our own bodies. (Not that there isn’t room for both, mind–or ideally combining the two.) Dear old Valve are big into biometrics and academia’s all over it. Researchers at the University of Udine’s Human-Computer Interaction Lab recently showed off a prototype game controlled by players’ emotions. It’s only a small experiment, but let’s dream a little.

I’m almost certainly not posting this just because I keep giggling watching a virtual man become furious with a ringing telephone. It’s been a long week.

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A Game And A Chat: RPS (And Friends!) Talk GDC Day One

By Nathan Grayson on March 18th, 2014.

RPS is at GDC! It’s a match made in heaven because both of our acronyms are three letters long. Each day of the conference is jam-packed with formidable amounts of intrigue – far more than any single person could take in on their own without suffering catastrophic brain combustion. And so, I have elected to gather cadres of knowledgeable humans each day this week to discuss the best, most important goings-on. Expect very special guests shouting over each other and probably using words like “cultural zeitgeist” and “doodieface.” Today, somewhat belated and also very bad at staying on topic: John, Cara, Hayden of PCWorld/my floor infamy, and myself all gathered on John’s hotel bed for an uncomfortably salacious chat about This War Of Mine, The Stanley Parable‘s emotional aftermath, SoundSelf, weeping American eagles, hedonism, and Cara’s refusal to stop posting PORNOGRAPHY on our virgin website that’s exclusively for children.

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Soundself Has Got People Talking

By Alec Meer on April 2nd, 2013.

Oh look, it's Malachai Rectum again

It bears reminding ourselves that old-school RPGs and adventure games with sky-high budgets aren’t the real reason that crowdsourcing is a tantalising new model for game development. Smaller, madder ideas with eminently achievable funding goals are why Kickstarter and IndieGoGo are a force for good. Soundself ticks all the right boxes – novel but not ridiculous concept, sensible target, playable prototype.

The ‘not a game’ lobby will doubtless be out in force should Robin Arnott’s voice-controlled curio achieve any kind of profile, but the rest of us can enjoy tinkering with the odd, mesmeric sound and vision generated in response to our own voices. It’s almost self-hypnosis.
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