Posts Tagged ‘source 2’

Source 2 Is Actually Free, Like, For Free

By John Walker on March 4th, 2015.

Admittedly this is not a picture of Source 2.

Valve’s sudden entry into the engine race, with an official announcement of Source 2, seems to have put them right up front alongside frenzied rivals Unity and Unreal. (Poor old Crytek, eh?) Meeting with studio bigwig Erik Johnson today, I learned that when they say Source 2 is “free”, they mean it. Unlike Unity’s (much lowered) subscription rates (for larger teams), and Epic’s revenue cut of successful projects, Valve won’t be asking for any money at all. Well, sort of… They just require that the game be launched on Steam, along with anywhere else you might want to sell it.

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Valve Announce Source 2, Because Why Not

By John Walker on March 4th, 2015.

Because they can’t do anything normally, after a day of daft conspiratorial rumours about an announcement at 3pm on the 3rd of the 3rd, Valve have finally and properly announced the existence of Source 2 via email at 15.54. The Source 2 they definitely weren’t making for all those years, and then sort of appeared in DOTA 2 code. And they’re aiming to make it amateur friendly. And free! Oh, and Steam Link too. Read the rest of this entry »

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It’s Valve Time: Source 2 Now Powering Dota 2 Tools

By Adam Smith on August 7th, 2014.

Source 2 is upon us, it seems.

Quite what this means, it’s impossible to say at the moment, although plenty of people are confidently stating exactly what it means. What we do know is that the latest update for Dota 2 appears to be packing a little more than mod tools. Digging into the files like feverish moles, the excitable detectives of the internet have discovered references to Source 2 in file names and routines. Dota 2 appears to have been ported to the new engine, which means the changes in a game that looks and sounds the same as it did yesterday are now today’s big news.

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Of Course Valve Are Working On Half-Life 3, Now Shush

By John Walker on June 19th, 2013.

Every time a slip, leak or whisper emerges from inside the caverns of PC shop owners and former developers Valve, the gaming news press (us occasionally included) gets into a frothy frenzy at the mention of Half-Life 3. “Could this be evidence they’re working on it?!” everyone cries, tickling their own legs in excitement. OF COURSE THEY ARE! Of COURSE Valve is working on Half-Life 3! It’s not even vaguely feasible that they wouldn’t be! They’ve obviously been working on it, in some capacity, since HL2: Ep 2 came out. News would be if they actually bloody finished it.

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Gabe Newell Might Have Announced Source 2, Possibly

By John Walker on November 11th, 2012.

They can have this logo for free.

I’m so reluctant here, but it does seem that Gabe Newell has suggested that Valve are working on a completely new version of their previously incrementally improved Source Engine. Source 2, as Newell seems to accept for a title, would rather dismiss the company’s previous frustration at queries over whether such a thing might exist, formerly shaking their fists and crying, “But Source is already Source 2, and 3 and 10!” In the same poorly recorded interview of a gathering of Valve fans interrogating Uncy Gabe, he tells them that they’re also working on “Ricochet 2″, which Reddit is assuming is a code for Half-Li- Nope, can’t bring myself to type it.

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Valve References “Next-Gen” Source 2 In Filmmaker Files

By Adam Smith on August 6th, 2012.

The lighting will be better

Valve’s Source engine is eight years old, which makes me feel eighty years old, but the tech hasn’t been in stasis since housing the bleak blocks of City-17. All of the iterations and updates may soon be a thing of the past though if the discoveries of the sleuths over at Valvetime.net are as intriguing as they seem. Eurogamer spotted that Valvetime spotted that the Source Filmmaker script files contain “60+ references” to Source 2, making it distinctly possible that the new engine will be here sooner rather than later.

”’Return an str with the current engine version. If key doesn’t doesn’t exist, assume ‘Source’, otherwise invalid — assume next-gen ‘Source 2′.”’

What’s all that about then?

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