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Posts Tagged ‘source 2’

Gabe Newell Might Have Announced Source 2, Possibly

By John Walker on November 11th, 2012.

They can have this logo for free.

I’m so reluctant here, but it does seem that Gabe Newell has suggested that Valve are working on a completely new version of their previously incrementally improved Source Engine. Source 2, as Newell seems to accept for a title, would rather dismiss the company’s previous frustration at queries over whether such a thing might exist, formerly shaking their fists and crying, “But Source is already Source 2, and 3 and 10!” In the same poorly recorded interview of a gathering of Valve fans interrogating Uncy Gabe, he tells them that they’re also working on “Ricochet 2″, which Reddit is assuming is a code for Half-Li- Nope, can’t bring myself to type it.

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Valve References “Next-Gen” Source 2 In Filmmaker Files

By Adam Smith on August 6th, 2012.

The lighting will be better

Valve’s Source engine is eight years old, which makes me feel eighty years old, but the tech hasn’t been in stasis since housing the bleak blocks of City-17. All of the iterations and updates may soon be a thing of the past though if the discoveries of the sleuths over at Valvetime.net are as intriguing as they seem. Eurogamer spotted that Valvetime spotted that the Source Filmmaker script files contain “60+ references” to Source 2, making it distinctly possible that the new engine will be here sooner rather than later.

”’Return an str with the current engine version. If key doesn’t doesn’t exist, assume ‘Source’, otherwise invalid — assume next-gen ‘Source 2′.”’

What’s all that about then?

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