Posts Tagged ‘source’

Gabe Newell Might Have Announced Source 2, Possibly

By John Walker on November 11th, 2012.

They can have this logo for free.

I’m so reluctant here, but it does seem that Gabe Newell has suggested that Valve are working on a completely new version of their previously incrementally improved Source Engine. Source 2, as Newell seems to accept for a title, would rather dismiss the company’s previous frustration at queries over whether such a thing might exist, formerly shaking their fists and crying, “But Source is already Source 2, and 3 and 10!” In the same poorly recorded interview of a gathering of Valve fans interrogating Uncy Gabe, he tells them that they’re also working on “Ricochet 2″, which Reddit is assuming is a code for Half-Li- Nope, can’t bring myself to type it.

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Sho’ Can: System Shock 2 In Source

By Alec Meer on August 13th, 2012.

Important qualifiers before you get over-excited by that headline!

- This is not System Shock 2′s game elements in the source engine, it’s simply the first level recreated in Source, with original assets presumably naughtily extracted to do so. As such, whatever comes of this project it can’t ultimately look like this.
- It’s just one modder doing a proof of concept map/video rather than being a concerted effort to remake Shock 2. Though he hopes it’ll be “the catalyst that gets a dedicated group together to do a full remake, but we’ll see what happens.”
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Valve References “Next-Gen” Source 2 In Filmmaker Files

By Adam Smith on August 6th, 2012.

The lighting will be better

Valve’s Source engine is eight years old, which makes me feel eighty years old, but the tech hasn’t been in stasis since housing the bleak blocks of City-17. All of the iterations and updates may soon be a thing of the past though if the discoveries of the sleuths over at Valvetime.net are as intriguing as they seem. Eurogamer spotted that Valvetime spotted that the Source Filmmaker script files contain “60+ references” to Source 2, making it distinctly possible that the new engine will be here sooner rather than later.

”’Return an str with the current engine version. If key doesn’t doesn’t exist, assume ‘Source’, otherwise invalid — assume next-gen ‘Source 2′.”’

What’s all that about then?

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’9′ Director Is Deeply Dippy About The Source Engine

By Alec Meer on June 12th, 2012.

IT'S EXACTLY LIKE A HEV SUIT

If there’s one thing we can all agree on, it’s that Valve doesn’t yet have enough money. I have it on good authority that at least three members of their staff still have some of their original teeth, and not solid diamond replacements like their colleagues. Hopefully licensing out the Source engine and associated tools to director Shane Acker, the chap behind the pretty but blathering computer-animated movie 9, will help bring those poor devs the priceless nashers they deserve. Deep is Acker’s next project, and it’s being animated by Irish outfit Brown Bag Films who reckon that using Source as opposed to traditional rendering entails “high-quality production value at a fraction of the time and cost.”

‘Underwater Western’ Deep chronicles a near-future wherein the majority of humanity has moved underwater to avoid some manner of surface danger, and it looks a little something like this.
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Time To Spread This Contagion Trailer Around

By Craig Pearson on March 8th, 2012.

REady, Bob? Ready mop and bucket? Let's wipe the floor with these guys!
The handsome writer clicks on the Steam Store and types the word “zombie” into the search bar. Too many. He reorganises them by game only. Still too many. They’re everywhere. Surrounding us. An outbreak. It’s only a matter of time before — wait, what’s that groaning? Where is it coming from? He moves to his browser and checks his tabs. That wasn’t there before. He starts closing tabs down, isolating the infected tab: move Gmail, get away Reddit Aww, flee Katy Perry vs Aha. Just one more tab sits, keeping the outbreak from spreading. Slowly, uncertainly he clicks the ‘x’ on the Apple store tab and reveals the source: it’s the Contagion GDC trailer.
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Overbooked: No More Room In Hell Imminent

By Andrew Smee on October 28th, 2011.

When I said we should redecorate the walls, this wasn't what I had in mind, dear.

Say, do you remember No More Room In Hell? It was one of the first zombie source mods announced after Half Life 2′s release, way back in 2004. Cancelled twice, it still shambles on. Tomorrow Edit: actually, 31st October – finally sees the release of the re-imagined original concept. In development for three years, this new version is going to be an 8 player co-op survival shooter. 8 player co-op! That’s twice as many as Left 4 Dead. That means it’s going to be twice as good. That’s how it works, you know.

A meaty release trailer lurks, ravenous, in the shadows below.

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Mods And Ends: Radiator And THAT

By Adam Smith on September 16th, 2011.

Kitchen sink drama

Something old for you today, which you may well have seen before, but I think it’s worth reminding people of. It’s Radiator. I’ve included something new for good measure, but nothing blue because this isn’t a wedding, it’s a little article about mods. Sorry if that’s disappointing. You’re going to be even more disappointed if you don’t like pretentious artsy mods. I’m talking the kind that have trailers with sombre piano music playing and try to evoke a sense of loss while definitely never having guns anywhere in them at all. Imagine you’ve walked into a small cinema in Paris. Instead of popcorn and nachos, the butler (for there is a butler) provides you with a glass of port and invites you to take a seat. He places a keyboard on your lap and a mouse in your hand.

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Not Only, But Also: Source SDK To Be Free

By Andrew Smee on June 30th, 2011.

Source is one of those words that seems as if it's spelt wrong the more you look at it. Source. Source. Source.
Here’s something: since the release of Valve’s free Source-based co-op shooter Alien Swarm which took us all by surprise last year, hippies and socialists have been able to get their hands on a Source-based game without paying a thing, which in turn lets them play those lovely Source mods for free as well. Well, we’ve just received word from Valve’s Robin Walker that due to the recent release of a free Team Fortress 2, the Source SDK will soon become free to use in its entirety, for everyone.
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Rock, Paper, Shotgun, Source

By John Walker on July 18th, 2009.

James Benson contacted us, saying after a hard day’s animating in Source, he decided to relax by creating an animation of Rock, Paper, Shotgun. James, we salute you.

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Half-Life 2 vs Eve Online: Clear Skies

By Jim Rossignol on June 2nd, 2008.


Clear Skies isn’t anything to do with Stalker. Instead it’s an epic 40-minute piece of Eve Online machinima which uses the Source engine to provide for its voice-acted characters. Eve pilot “John Rouke” is the chap responsible. “[It's] a mix of Half Life 2 and EVE, an actual plot and acting, all put together for a 40 minute ‘pilot episode’ format film,” says Rouke. “Two years of my hard work culminated in this, I’m very proud of it and I hope you like it.”

For a quick taste you can check out the 26mb trailer. If you like that then the full 450mb episode is available here as a direct download (slowish) or here as a super-fast torrent.

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Source SDK FTW

By John Walker on November 8th, 2007.

The promised SDK update from Valve is finally here.

Minimalism

Now those of you clever enough to understand difficult things can get to creating your own Portal levels, including maps, models and textures. Which means there’s no excuse. It also includes all you need for mucking about with Episode Two and Team Fortress 2 content.

If you’re new to the Source SDK and want to get your hands on it, you’ll need to already own a Source-based Valve game, and the open Steam, go to the Tools tab, and install Source SDK. Then head to the Valve Developer Community Wiki where there are detailed notes to get you started.

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