Posts Tagged ‘source’

Half-Life 2 vs Eve Online: Clear Skies

Clear Skies isn’t anything to do with Stalker. Instead it’s an epic 40-minute piece of Eve Online machinima which uses the Source engine to provide for its voice-acted characters. Eve pilot “John Rouke” is the chap responsible. “[It’s] a mix of Half Life 2 and EVE, an actual plot and acting, all put together for a 40 minute ‘pilot episode’ format film,” says Rouke. “Two years of my hard work culminated in this, I’m very proud of it and I hope you like it.”

For a quick taste you can check out the 26mb trailer. If you like that then the full 450mb episode is available here as a direct download (slowish) or here as a super-fast torrent.

Source SDK FTW

The promised SDK update from Valve is finally here.


Now those of you clever enough to understand difficult things can get to creating your own Portal levels, including maps, models and textures. Which means there’s no excuse. It also includes all you need for mucking about with Episode Two and Team Fortress 2 content.

If you’re new to the Source SDK and want to get your hands on it, you’ll need to already own a Source-based Valve game, and the open Steam, go to the Tools tab, and install Source SDK. Then head to the Valve Developer Community Wiki where there are detailed notes to get you started.

Zeno Clash Announced

Valve have announced that independent developers, ACE Team, have licensed the Source engine for a deeply peculiar-looking action/fantasy game, Zeno Clash.

Skulls = Weapons

Moving away from the more usual ranged combat of a Source game, we’re excited to read that Zeno is focusing on melee combat. And more than that, it’s focusing on being weird. The setting is described as a “punk fantasy world”, with ACE explaining,

“The first chapter is set in a fantastic & chaotic world where the main character has been exiled from his clan and hunted down by his own brothers. A desperate journey past the forbidden desert will bring him to the end of the world.”

Unfortunately, all the attention from the world’s gamers appears to have been more than Chilean developer’s server could handle, with the game’s official website offline at the time of writing. (Perhaps Valve could step in and offer them some web support?). We get a good vibe from this one – the visual design suggests a depth of imagination from the developers, and promises of “brutal combat” are the simplest way to our heart. It’s set to arrive at some point next year.

More art, links to the full versions, and gaming’s saggiest breasts, after the leap.

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