Posts Tagged ‘Southend Interactive’

Is Nothing: Sacred Citadel Out Now

By Nathan Grayson on April 17th, 2013.

HAS ANYONE SEEN MY GLASSES? AND MY EYES?

I’m still not entirely sure how Sacred Citadel emerged from a creative cauldron in the vicinity of semi-esteemed Diablo-alikes Sacred 1 and 2, but I can’t knock a series for having a go at a new genre. And so, while Sacred 3 grows large and strong under lock and key, we get a sidescrolling beat-’em-up with fantastical trappings and a God-of-War-style eye for scale. I do not, however, believe we’ll be tearing that eye from its stringy stalk with our bare hands – aka, Kratos’ version of handshake – as Citadel seems a bit less, er, psychopathic. At any rate, there’s a launch trailer after the break, heralding the off-the-beaten path beat-’em-up’s release. Weird, right? A launch trailer on launch day? Who does that anymore?

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Huh: Sacred Citadel Is A Side-Scrolling Brawler

By Nathan Grayson on August 8th, 2012.

Aaaaugh, killing you is the only way I can get this health meter out of my eyes.

First up, a disclaimer: Sacred Citadel is not Sacred 3. If it was, the entire planet would be rent asunder by a volcanic eruption of enraged fans that’d spew out into the streets and converge on developer Southend Interactive’s offices. That’s because it’s a self-described “co-op side-scrolling brawler set in the world of Ancaria,” which is quite the far cry from the Sacred series Diablo-ish ARPG lineage. As a prelude to the in-development Sacred 3, then, it’s a bit of an odd choice. Honestly, though, it doesn’t look half-bad. Different? Sure. But I’m up for hacking and slashing from a side view as well as a top-down one. I am, in that respect, an incredibly┬áversatile human being.

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