Posts Tagged ‘southpeak games’

Castles Made Of Sand: Stronghold 3

By Adam Smith on September 20th, 2011.

weakhold

After peasant-pleasing and/or poking comes castle crashing. Firefly promised to show more of the militant aspect of Stronghold 3 and here’s a video which does just that. See castle walls crumble and tiny men topple from them, reduced to nothing more than ragdolls. Hear a polite British man explain that the medieval era is an ideal showcase for physics. I was hoping they’d be using a Buridanian impetus model but they’ve gone for Havok. I’m more interested in the castle building than the castle destruction, some of which is briefly shown at the end. Have a gander.

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Section 8 DLC Falls To Earth

By Jim Rossignol on November 26th, 2009.


The Section 8 forums have some info on the new DLC. It’s three new maps and ten achievements, which can be purchased in-game via the downloadable content menu. It’s 560MS points, which is around $7, which seems like a lot to me.

The Seek and Destroy Map Pack expands the Section 8 experience with three new maps for the Multiplayer and Instant Action game modes. Players fight for control of a geothermal energy plant on the salt flats of New Madrid in “Devil’s Backbone” and battle in the narrow confines of a hazardous valley on the planet Titan in “Hornet’s Nest.” “Azure Basin” is set high atop a mountain plateau where a massive hydroelectric dam sits astride the map, with combat ranging both inside and outside of the facility.

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Section 8 Review on Eurogamer

By Jim Rossignol on September 8th, 2009.


The response to my Section 8 review on Eurogamer seems to have been tempered somewhat by the release of a demo on the 360. It’s worth stressing that I haven’t seen 360 code and can make no judgment there, but impressions have not been favourable. I tried playing it on the 360 pad and, well, yes. Mouse and keyboard will be the default choice. It seems like the release of a demo on the console might actually have seriously damaged the chance of the game on there. As a relatively complex multiplayer FPS it does seem to me like it carries some serious PC heritage, however, and you won’t win any prizes for guessing what version I would recommend. One other thing that I didn’t mention in the review was how impressed I was with the way the game scaled. I played a bunch of five-on-five games pre-release and the smaller maps still delivered tight games with so few people, which is pretty impressive.

However, ugh. It also seems that the PC version of Section 8 is having some technical difficulties in its US launch. The culprit: Games For Windows Live failing to intiate. Another fine game marred by Live? Why oh why… Developers: use something else, please.

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Exploding 5-tonne Gorillas: Section 8 Beta Thinks

By Jim Rossignol on August 17th, 2009.


The Section 8 open beta got into full swing over the weekend, and I spent a lot more time messing around with it. We also had a bit of an RPS community romp on Saturday, although I missed most of it by being late to the party. The overflow played on a secondary server, and still got some good fights in. Some more thoughts on the game follow.
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Robo-War For All: Section 8 Beta

By Jim Rossignol on August 13th, 2009.


So the Section 8 beta has now opened up to everyone, here. We’re aiming to get a big RPS posse online over Saturday, and we’ll set things up in this forum thread. I’ve noticed some surprise from people about how good Section 8 is, so if you’re sceptical, now is your time to take a look and decide. I think it’s pretty damned good, and I’m looking forward to playing some games with RPS folks over the weekend. (Alternative download for file.) And, well, expect problems: it’s a beta. Other instructions on the official forum here.

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