There’s not a lot to do in Space Engineers, but this is the first Early Access game I’ve played in a while that works, and, well, isn’t completely broken. In fact, it’s given me a bit of hope: the content is light, and it has crashed a few times, but it doesn’t feel like a game being held together by good intentions and hope. It’s the kind of offering you might pay for. And it’s a surprisingly slick demonstration of building and destruction. In space.
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Posts Tagged ‘space engineers’
By Craig Pearson on October 25th, 2013.
By Nathan Grayson on October 24th, 2013.
Do you want to be an engineer? I can understand if you don’t really feel like it’s your cup of tea – especially if you’d rather be a professional tea brewer. But what about a space engineer? Well of course you’re saying yes now. Space makes everything better, except breathing. Happily, Space Engineers would rather suck the life from your lungs via the good old-fashioned method: time. It wants all of your hours, and it looks like it could well offer some pretty tantalizing reasons to hand them over. But skepticism is still healthy, especially in the wake of developer Keen Software House’s lackluster Miner Wars 2081. Steam Early Access, then, offers a chance to see if Space Engineers is really on the right track.
By Nathan Grayson on October 2nd, 2013.
Oh Space Engineers, let me count the ways. For one, you’re a hyper-ambitious extraterrestrial builder rooted in near-future NASA technology, but also, you’re not going to Kickstarter. Not that I have anything against crowdfunding drives per se, but it’s nice when a game doesn’t thrust its clanking cup in our direction from time-to-time. But yes, the game looks quite excellent, with a physics engine that takes me back to my days as a starry eyed tot playing with toy rockets. “RrrrrrrmmmmmKABLLLOOOOOMMMMMSPLRRRSSSSHH,” I’d snarl as I set countless imaginary pilots on collision courses with certain doom. Space Engineers “Crash Test” video is just like that, only it looks even better than these things did in my head.
By Adam Smith on September 9th, 2013.
I reckon I’d be happy to do most things in space. Things that I’d normally consider to be chores or hard labour would become pleasurable, at least for a while, which is probably why Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb, as you’ll see in the video below, but don’t just rely on images. Here are some words:
Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. [It] is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn’t use technologies that wouldn’t be feasible in the near future.
Oh yes. I kept waiting for the press release to mention crowd-funding but it doesn’t. Watch.