Posts Tagged ‘Space Engineers’

Intergalactic Planetary: Space Engineers Adds Planets

As well as trying to trap a brain inside a computer, Keen Software House want to squeeze the whole dang universe into one too. Their latest Early Access update to Space Engineers [official site] last night added diddy ‘planets’ and moons to its sandbox space, so you can now leap off your spaceship and plummet all the way down onto a planetoid, if that’s a thing you want to do. When their AI escapes, it’ll fire us at planets with a spacegun as revenge for trapping it, so we better get used to the idea. Or you could land to explore, build, fight, and all that, I guess. Whatever.

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You Wot? Space Engineers Devs Making Artificial Brain

Of all the fanciful claims made of video game technology, my favourite has always been neural nets and artificial brains. Imagine if video game men were alive! Your soldiers would learn from battle! They’d write letters to their virtual families – which you can read! Gasp as the life leaves their little digital eyes, and wonder what they believe comes next! Oh, it’s always a load of tosh.

You’ll excuse me if my meatbrain smirks as I respond “Whaaat?” to Space Engineers developers Keen Software House announcing plans to make an AI brain “which operates at the level of a human brain and can adapt and learn any new task”. Bit late for an April Fool, isn’t it?

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Space Engineers Shares Source Code

145,000 lines of code got the Apollo Mission to the Moon, or so The Internet tells me. It takes a fair few more than that to crash a spaceshark into Space Station Homer’s crotch. Don’t believe me? Fine, go count the lines yourself.

Space Engineers [official site] developers Keen Software House are giving people access to their sandbox space sim’s source code, letting folks tinker with the game way more than its mod tools allow. Keen also announced they plan to put up $100,000 (£63k) to support folks making total conversions. Crumbs!

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Medieval Engineers Early Access Adds Multiplayer

It was only when Marsh prematurely evaluated all over Medieval Engineers [official site] that I realised its initial Steam Early Access launch lacked multiplayer. I’m inattentive, me. But developers Keen Software House (them lot also behind Space Engineers) had shown multiplayer in its trailers and screenshots and I’d blithely assumed… that doesn’t matter now.

Multiplayer arrived in the castle-building/smashing sandbox yesterday for both its creative and survival modes. You can now smash your pal’s castle to pieces.

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Space Engineers Devs Announce Medieval Engineers

I name this invention SMASH-O!

While Space Engineers is still in Early Access, developers Keen Software House are looking for more engineering opportunities. Today they announced Medieval Engineers. Given that I used to cheekily describe Space Engineers as “a Minecraftbut in space,” I don’t know where this leaves me. Medieval engineers in their leather aprons will dig and landscape, of course, but it’ll also have mechanical gadgets, and physics-based building and destruction with structural integrity. You can design siege engines to smash your mate’s castle, for starters. Come watch that in the trailer.

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Hack The Galaxy! Space Engineers’ Programmable Blocks

Space me good.

Even as a casual observer of the genre, I get excited when sandbox block ‘em ups add programmable bits. Some of Minecraft‘s redstone devices are staggering in their scale and mechanical complexity, and I suspect we’ll see some awfully clever things in Space Engineers. An update last week added programmable blocks which are properly programmable, running C# code, which I imagine will power all sorts of delightful devices and cruel creations for me to enjoy seeing in videos. Folks have already made virtual viruses that e.g. disable ships and arm their warheads.

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Space Engineers Fishes For Community Ships

This is a ship.

Space Engineers. I haven’t been back since I accidentally broke Craig’s space shark and sent a gigantic Han Solo hurtling into the distant reaches of space but there are now exploration-based plans afoot.

The plans talk a lot about ships and stations in the game. Marek Rosa of developers Keen Software House said in a blog post earlier in December, “The exploration feature will add a practically infinite number of ships and stations to the game world, so there will always be something new to discover, explore, acquire and conquer.”

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The Lighthouse Customer: Space Engineers (Survival Mode)

This thing better have at least one cup holder.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, space-based gathering, crafting, and dying in Space Engineers’ new survival mode.

There’s a large red and white spaceship, its front end crumpled after what must have been a spectacular nosedive. There’s a tiny yellow space engineer inspecting the wreck, armed with only a handful of tools. There’s the inky blackness of outer space, the comforting glow of a distant sun, and an asteroid field of stationary rocks, chock-full of ore and minerals to mine. As the astronaut floats there, enchanted by the view, he notices a few of the asteroids — quite a few, in fact — have given up waiting for him to visit them and taken a more proactive stance. They’re delivering themselves to him. Well, at him, anyway. In an awful hurry.

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I Will Survive: Space Engineers Adds Survival Mode

Come back! I need you to live!

I have seen things in Space Engineers, readers. Horrible, crotch-related things. I got so wrapped up in seeing those things that I didn’t actually notice if there was any sort of game in there. Now I’m fine with pure building and messing about being considered gaming, but if you absolutely insist on there being some drama then the newly released Survival mode might be for you. There are a number of toggles that you can set, as well as plenty of starting scenarios to launch from, but the basic gist is everything needs energy, and if you don’t have enough of it you’ll die. Better get engineering.
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Worlds Of Wonder: The Space Engineers Steam Workshop

Can't get enough of that wonderful Duff

I wanted to know what state Space Engineers was in, because it’s been a few months since I last tried it out and it was already pretty impressive back then. How much could a game about building space ships and flying them change in a few months?

Well, on my first playthrough I was slinging ships across the void, watching as they met and crumpled and cooing at the damage model and simple building tools. Since then they’ve added multiplayer and Steam Workshop support, which was how I ended I ended up flying a spaceship the form of a shark into the crotch of a monolithic Homer Simpson. I apologise in advance.
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