Posts Tagged ‘Space Noir’

Ixnay On The Acespay Oirnay: First Space Noir Gameplay

By Alice O'Connor on April 8th, 2014.

Space is the place

Why is Space Noir named so? Because it’s set in space, and the story’s noir. But what happens when you remove the space and the noir? Things fall apart; the centre cannot hold; mere anarchy is loosed upon the world; and the first gameplay trailer for N-Fusion’s spaceship-y shooter arrives. The sample does exactly what it doesn’t say on the tin: it’s light on story so we don’t get a sense of the game’s noir, and goes down within a planet’s atmosphere so we can’t see about its space.

What we can see is five minutes of a ship pulling fancy acrobatics and blowing hordes of enemy fighters out the sky with zapbeams and lock-on missiles in arcade-y combat, if we forgive the egregious deception long enough to look.

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Under The Whiskey Way: Space Noir

By Nathan Grayson on March 11th, 2014.

'The city was lit up bright like a cooked goose wrapped in Christmas lights. Then I realized that geese went extinct 140 years ago and got sad'

If you think about it, space is kind of the perfect setting for a noir-influenced piece of media. I mean, it’s perpetually nighttime out there, and even in series like Battlestar Galactica where scarcity of resources was a prime concern, they always managed to have bottomless wells of whiskey handy. Give me some dingy, grease-stained sci-fi architecture and a gravel-voiced hero with a world space-weary slump in his shoulders, and you’ve got a recipe for, um… a videogame. In this case, that game is the creatively named Space Noir. Well, mostly. Trailer below.

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