Posts Tagged ‘Space Nomads’

Walkabout: The Space Nomads Alpha

By Craig Pearson on June 21st, 2013.


Jim and I have already declared our interest in Space Nomads, a sci-fi shooter that’s a mixture of tower defense and co-op FPS. The simple notion of surviving a bug onslaught in the dead of night and rebuilding your base during the day is definitely something someone somewhere needs to do well. Just once. That’s all we need. And yet I can’t think of one game that does it. Not only is Space Nomads attempting it, but it’s also doing it with an alpha that everyone can play right now. I’ve just had a shot at beating the bugs, and while I can see the potential in it, it definitely needs some work.
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A Space Nomads Creature Feature

By Craig Pearson on May 15th, 2013.

Space lonely
“We’re going to be keeping an eye on this one.” – Jim Rossignol, January 22nd, 2013 at 11:00 am. He didn’t say whose eye, did he? He sneakily hired my left to track Space Nomads without informing me! The FPS base-building game has caused no end of trouble: 3D movies are all blurry, I failed my pilot exam, and I accidentally won a Popeye lookalike competition. But this morning lefty popped back into position, with quite a horrific schlurp I might add. It had spotted some more Space Nomads footage, and it led me to a video that shows off a few of the creatures players will have to defend against.
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If You Build It: Space Nomads

By Jim Rossignol on January 22nd, 2013.


Space Nomads is a fine name for a game. I’m not sure it’s a fine name for this game, however, which is about building bases in a procedurally-generated desert. If you’re building a game called Space Nomads, it should probably have lonesome, wandering spaceships in the void, perhaps pursued by malignant robots or something. Anyway, Space Nomads itself looks hugely promising, as it’s a co-op sort-of tower defence with hefty and diverse building options. There’s a longer game to it, however, which involves surviving until you can “ultimately search for a way to escape the planet”.

Intriguing but ultimately action-free “pre-alpha” footage below.
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