Posts Tagged ‘space station 13 remake’

Evac Shuttle: Space Station 13 Remake Open-Sourced

Shiny new medistuff.

Space Station 13 sits high on my list of Favourite Games I’ve Never Actually Played. When chums started talking about their space station adventures – mixing toxic drinks in the bar, turning people into clowns as a space-wizard, amputating crewmates’ bottoms to turn into autonomous cyborgs – I assumed they were talking about a pen & paper RPG. Nope. It’s a mystifyingly complex multiplayer sandbox, somewhat hindered by being built in a hacky way. I had hoped to jump onboard with its upcoming standalone remake, but development slowed over the years. With life imposing, the remakers have open-sourced their work so others can take over.

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Lucky For Some: Space Station 13 Remake

Like rumbling, fume-farting modes of public transport, space station catastrophe simulators keep a man waiting for ages and then two arrive at the same time. I’ve never actually met anyone who admires Space Station 13’s tile-based terrorism and farce quite as much as I do, but I was pleased to hear that Dean Hall is a devotee. That makes sense. There’s a clear throughline from the emergent antics of SS 13’s improvised chaos to Day Z’s tension and distrust. Both games provide players with a tools and systems that allow for interactions both kind and cruel, and often lead to unexpected outcomes. They’re also both in the process of being remade – Day Z as a standalone, SS 13 in a new engine, with an improved interface.

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