Posts Tagged ‘Space Week’

Save World Space Week With Space Games?

By Jim Rossignol on October 4th, 2011.


Rage might be all the news today, but I would also like to point out that World Space Week – which is like RPS Space Week, only more downbeat – is also a disappointment. I suppose one could blame the lack of panache in this United Nations-sponsored initiative’s website, but I blame the lack of private enterprise capitalising on Space Week. Only one single F2P company has sent us a press release regarding their space game’s celebration of World Space Week, and that’s Black Prophecy, who are doing some XP event or whatever. That’s pretty weak, Space Game Community. Hell, even Cliffski, designer of Gratuitous Space Battles said: “I have no deals to announce.” Cliff’s shocking disregard for World Space Week is emblematic of the attitude space game producers have to this fine, upstanding event, and I don’t like it one bit. So what we do about it? Not much, really. But if you have got a space game you could put on sale or do some other Space Week themed event with it, I suppose. Maybe I’ll even post about it. Not that I expect any of you to, because you all hate World Space Week, you monsters. I am going to have to make a nice cup of tea and commiserate by looking at pictures of spaceships.

[Disclaimer: Actually, I had no idea it was World Space Week until the Black Prophecy thing turned up, but now that I know I am ALL OVER IT.]

, .

106 Comments »

RPS Omnibus: Mar 30th – April 5th

By Alec Meer on April 5th, 2008.

I'm really far too lazy to do the photoshopping properly anymore
It’s the Omnispacebus! Space week has been and gone, but if you missed even a single syllable of our vaguely thematic wittering about stars and planets and spaceships and jetpack brontosauruses and dear Christ so much Eve, here’s where to catch up.

Oh, worth quickly mentioning a site-tech snafu, as folk keep mailing us about it – we are aware that the RSS feed is truncated and picture-free. It’s an unfortunate side-effect of a WordPress upgrade, and we’re hoping for word on a fix soon. Soz, like. In gladder tidings, the three people who read us in Safari will be happy to know we once again play nice with Apple’s silvery browser.

And now, on with the busman’s latest holiday.
Read the rest of this entry »

, , .

12 Comments »

Dawn Of War 2: First Screens

By Kieron Gillen on April 4th, 2008.

I gave my heart to a starship trooper.
We return from a Friday night consultation with the Imperial Tarot (aka Booze) to discover that the Dawn of War 2 site has gone live. You’ll find the first three screenshots here. Stare at them, then contemplate our prior analysis of what Dawn of War 2 may offer here. Oh, and you can watch the trailer on the main page here. And then you should do something else, like call your mum or think about how transitory life is.

, , , .

41 Comments »

The Ancients’ Tome

By John Walker on April 4th, 2008.

Space space space. Sick of it yet? Of course you’re not. Here’s some more!

I’m fully counting this as space because you defend yourself against UFOs, and UFOs are totally from space. In fact, if we wanted we could count anything as being about space! We’re entirely floating in it right now. Anyway, the point would be, Pondwater’s The Ancients’ Tome is an excellent freebie indie game that you should absolutely be playing. If you’re not running Vista. It no worky there.

Yes it is space, shut up.

The game is controlled through three rows of three keys, either QWE and down, or the numpad, with each key corresponding to an icon in your central floaty, er, thing. Combine the icons in the correct patterns and, er, stuff happens. Like staying afloat, or creating defences, or fixing your vessel’s damage. But because the icons move around, and because you’re quickly being asked to carry out very many tasks at once, your fingers are quickly a blur on the keys as you attempt to keep up with the demands. I found myself inwardly chanting, “Man, star, platform; man, star, platform; FIRE FIRE! FIRE FIRE!; face, bolt-thing,” and so on. As you progress, you reveal peculiar letters telling the story. As well you should. Thanks to roBurky for the top tip.

, , , , .

5 Comments »

Making Of Jumpgate: The Reconstruction Initiative

By Kieron Gillen on April 4th, 2008.

It is a Spacey-ship
[With Jumpgate Evolution incoming and Space week entering its final quasar-packed moments, I though it an opportune moment to dig out an Old Making Of I did about the original Jumpgate. I spoke with their Ryan Seabury at an AutoAssault press-event, way back then. The article originally appeared in PCF and has been slightly edited.]

You never know what to expect at a press event. Sometimes it’s simply you being locked in a tiny room with a sinister east-European man for eight hours, demonstrating the unique merits of their ultra-special hexes. In this case, I’ve spent the last five hours running around obstacle courses and similar outdoors pursuits in the company of NetDevil’s Design Director, Ryan Seabury. It’s an actual press junket. Sadly, there’s little chance to actually point a dictaphone in his direction and talk like gentlemen. Just before we’re whisked in separate directions, I manage to grab five minutes of recorded chat with him. Luckily, Ryan speaks and with enough passion, enthusiasm and speed to fit thirty minutes of normal talk inside this relatively brief frame.
Read the rest of this entry »

, , , , .

4 Comments »

Verdict: Sins Of A Solar Empire

By Jim Rossignol on April 4th, 2008.


Kieron: Ready?
Jim: Ready.
Kieron: Okay. I stick on Mogwai Fears Satan, as it’s the most piece of SPACE WAR music I have to hand. And let’s consider Sins Of A Solar Empire, the game people are literally calling “Sins Of A Solar Empire”. It’s a Space-based RTS from some guys who we mainly know for Homeworld Cataclysm, published by the guys who made Gal Civ 2. As the lineage may suggest, it’s an enormous Space War game which mashes a load of Gal-Civ-esque elements into a more traditional RTS. I’ve played it since the Beta. What about you, Jim?
Jim: Hmm, well I tend to go for more Lustmord when in spacewar. I like that alien-thunder in the depths of space vibe, plus I’m secretly a goth from Manchester. Anyway, I’ve been playing the game since it arrived on my desk a few weeks ago.
Read the rest of this entry »

, , , .

64 Comments »

Dawn of War Faction Speculation & Sweepstakes

By Kieron Gillen on April 4th, 2008.


Dawn of War 2′s a go. Which means it’s time to indulge in some completely groundless speculation, intermixed with gags and geek-local-colour. The big question is… what races do we get to play? 40k is a big place. There isn’t room for everyone. Who’ll make the grade in a grim universe where there is only war (again)? Beneath the cut you’ll find a breakdown of the contenders we may see, both likely and not so likely.

Read ‘em, see what you think. Put your prediction for what the races in Dawn of War will be in the comments thread. No prizes, bar bragging rights. Arguing and debating and taking offence over meanness at Tau is also encouraged.
Read the rest of this entry »

, , , , .

73 Comments »

The Thursday Papers

By Alec Meer on April 3rd, 2008.

HAWX: probably buff, sweaty men

Hell, any day can be round-up day. Rather than Kieron’s regular Sunday collection of notable word-sciences though, instead this is a one-off, rather more hotchpotch grab-bag of happy happenstances that have caught my eye today, as I fight the urge to pretend this has any relevancy whatsoever to Space Week.

First up, we’ve got the announcement of Tom Clancy’s HAWX, which totally sounds like a group of male strippers, but is actually an aerial combat thingum set in the GRAW universe. Which, for all the oppressively heavy branding, is actually kinda appealing – we don’t get too many dogfighters these days, so it’s nice to see a new big-money attempt at making one for a broad audience.
Read the rest of this entry »

, , , , .

16 Comments »

SPACE WEEK: Stars Over Half Moon Bay

By John Walker on April 3rd, 2008.

In a slightly more controlled frame of mind, after the sweary action below, Mr Sims, Rod Humble, of course provided us with a space-themed game last year. Stars Over Half Moon Bay is an altogether far more sedate and serene setting, focusing eyes on the stars, and moods on the chilled.

Sims 4

If you’ve played Humble’s previous game, The Marriage, you’ll know that his private game development doesn’t bear much in common with the day job. While both could be described as “obscure”, Stars is possibly a lot more accessible than Marriage, with a more immediately identifiable means of interaction. Explaining the way the game works goes against the ethos of Humble’s design, so let’s leave it with saying that you’re playing with the stars, first dancing with them, then rescuing them, and finally creating with them. Also, it has the loveliest name of all games ever.

, , , , , .

2 Comments »

SPACE WEEK: Fuck Space!

By John Walker on April 3rd, 2008.

Yeah! In the cosmos!

How very rude.

Thank goodness for this game. Fuelled by a cold, and Morgan’s Spiced Rum, my rage was complete upon discovering Space Tripper doesn’t bloody work on my machine. It’s too good or something, meaning the game grinds to an unplayable halt after a couple of minutes. Well bang goes the idea of writing about that for Space Week then. But then what should swoop to the rescue but Cactus’ Fuck Space!, a vertically scrolling shmup of maximum greatitude.

Read the rest of this entry »

, , , .

19 Comments »

Making of: System Shock 2

By Kieron Gillen on April 3rd, 2008.

Yeah, see what we did here.
[Since it's Space Week, it's a good time to pull my Edge-commissioned Making Of System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I'm quite fond of this piece, if only as it reveals the secret origin of the Psychic Monkeys...]

The lights are low. Everyone’s panickedly fighting against a seemingly impossible, oppressive deadline. At every turn there’s a crippling lack of resources. Viewed by any objective criteria, the small inexperienced team doesn’t have the skills to achieve their aims. They’re all crammed into a single room – in fact, half of one, since it’s one room bisected with screens. When you look at where and how Irrational worked on their first game, it’s easy to think of the claustrophobic horror of RPG/Shooter System Shock 2 as a pure product of its environment.
Read the rest of this entry »

, , , , .

61 Comments »

Harder, Better, Faster, Stronger.

By Kieron Gillen on April 3rd, 2008.

I’ve been pleased to see the new Crispy Gamer column about Game-health issues, as we could never write it – despite our previously discussed gaming hypochondria - because we are phenomenally lazy. Steve Steinberg gives some tips to combat Warcraft Back, which includes things which look suspiciously like Yoga. We’re not good at Yoga. We think Yoga taught Luke Skywalker to do that stuff with the Force.

Oh – This is a Space Week post because in Space, Astronauts do exercise and in the Space-future we’ll all be perfectly healthy. Millions now living will never die. Yes. Anyway – anyone got any health tips they’ll recommend? Other than doing anything obviously healthy?

, .

19 Comments »

Confessions Of A Shameless Gravitart

By Tim Stone on April 3rd, 2008.

Well, not confessions exactly, just me using Space Week as a feeble excuse to recommend fine freeware involving spaceships, cramped tunnels, and towed pods.

TerraFire is the obvious place to start. Creator Owen Thomas deserves a tooth-loosening pat on the back for single-handedly crafting this gem, and a big wet French kiss for cutting the price to £0.00 last summer. DosBox may be required, but so what. The pretty parallax visuals, varied hazards, and perfect pendulum physics are well-worth a minute’s MOUNT C-ing.

Five more twirly spaceship options after the cut.
Read the rest of this entry »

, , , , , , , , .

11 Comments »