Posts Tagged ‘Space Week’

Dawn Of War II

By Jim Rossignol on April 3rd, 2008.


It’s official:

Warhammer 40,000: Dawn of War II, the highly anticipated sequel from one of the industry’s premiere Real-Time Strategy developers, Relic Entertainment, is set to bring the 41st Millennium’s savage warfare to life like never before in spring 2009. Powered by an enhanced version of Relic’s proprietary Essence Engine 2.0, Warhammer 40,000: Dawn of War II will take players to the brutal frontlines of war where they’ll experience intense action and visceral combat through a non-linear single player experience and a fully co-operative multiplayer campaign.

Soulstorm owners will get access to the multiplayer beta, whenever that might be. More info coming up later in the week, apparently.

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Sins Expansion Confirmed

By Jim Rossignol on April 3rd, 2008.


Excuse me if I whoop and perhaps punch the air, but I am uncharacteristically over-excited by the announcement that RPS’ favourite space RTS of the moment, the gigantic and enthralling Sins Of A Solar Empire, is going to get an expansion pack. Wired are the couriers of this splendid news:

While he couldn’t nail down a date for the expansion pack’s release, Mr. Wardell did mention that the expansion would include some much-requested features including a “full on campaign” mode as well as new playable factions.

We’ll be talking more about Sins this week, probably.

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“Explore The Solution Space”

By Jim Rossignol on April 2nd, 2008.

I’m not quite sure how I missed this video about Maxis’ work on Spore earlier this week, but fortunately VG247 flagged it up. A brief but pleasingly insight into the studio that is developing Spore.

We’d explore your solution space, GameTrailers.

Incidentally, we know RSS is all messed up. It’ll return to normal as soon, probably. (Hopefully.)

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Thunderlizard Dreams

By Alec Meer on April 2nd, 2008.

Amorphous dream landscapes are sort of like space, right? Good – then this can receive the hallowed ‘space week’ tag.

It’s the first, gorgeous footage of Jetpack Brontosaurus, the next game from Flashbang Studios – who you may remember from such indie physics-delights as The President’s Neck is Missing Offroad Velociraptor Safari. The ethereal soundtrack helps, but even without it I’m pretty convinced this apparent Gravitar/Thrust descendant will muster a joyous PC gamer pile-on in much the same manner as did Raptor Safari and Trials 2 . It makes me want to say daffy things like “mesmeric beauty.” In fact, it’s so elegant that I immediately forgot it was about piloting a 30-ton dinosaur through the skies. It just seems natural, somehow.

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Mr Robot for Mr No Money

By Kieron Gillen on April 2nd, 2008.

Honestly. It's another one which is tricky to get cute grabs for.

Now, as I’m looking at Kotaku paraphrasing and linking to our Ubisoft-on-Steam-but-not-for-non-US-peeps story, I notice a story which I’m now going to paraphrase and link to. That is, Mr Robot is now free and on Gametap’s ad-supported service. You may remember Mr Robot from when we’ve previously talked about it, but it’s a hyper-cut retro-mash-up of Knight Lore and a jRPG, with System Shock’s plot. And a splash of Silent Running. Also, I now notice, it’s executable is called “Black Hole”, and I slap my forehead at the obvious other influence. But cute. Mindbending, but cute.

You have to watch one short advert when you start the game, but other than that, it’s exactly the same game that I’d have been more than happy to pay for. And, even better, it’s the perfect Space Week game. Go play.

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CCP’s Torfi Frans Olafsson On The Future Of Eve

By Jim Rossignol on April 2nd, 2008.


This interview with Eve Online’s senior technical producer, Torfi Frans Olafsson, focuses on his work on the “walk-in stations” concept for Eve Online. This initiative is the thing that will finally give the disembodied character portraits of Eve some substance. We’ll be able to hang out on stations, interact, and participate in station activities with embodied avatars. As always, the theme is human interaction, only this time there’s not going to be any combat.
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Space Week: Bonus Battlestars

By Alec Meer on April 1st, 2008.

Frak frak fraketty frak

Oh, the fates do align so. On Friday, Battlestar Galactica returns to TV (and, on Saturday, bittorrent) for its fourth and final series. And this week is space week on RPS. Which can only mean one thing – spurious linking between PC games and Battlestar Galactica. Yes.
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SPACE PREVIEW: Mass Effect

By Jim Rossignol on April 1st, 2008.

Citizen of space, yesterday
Mass Effect is going to be out on PC on May 6th. I believe it was marketed as “action role-playing game” and that means running around murdering robots in the long pauses between dialogue. Sounds fun, eh? Well not only that, there’s a selection of blue ladies! Yeah, we gamers are all so hot for blue women. Must be something genetic.
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EDIT: Space Hoax! Oh my aching sides.

By Jim Rossignol on April 1st, 2008.


The independent Space Hulk project being developed by Teardown hasn’t been okay’d by the suits at THQ:

We have amazing news! All of our efforts have finally paid of. With some help from our forum we got in contact with a producer behind Dawn of War at THQ. He really loved this game, in fact so much that he helped us talk to their laywers and for the last week we have worked around the clock to get all the vital approvals to once again persuade Games Workshop to let us release our game. We have kept this quiet to not jinx anything but now its official! SPACE HULK IS BACK!

Great news for Teardown, and a sensible decision by THQ and Games Workshop. Assuming, of course, that someone isn’t doing a poor taste April Fool’s post over on teardown.se…

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Photopia

By John Walker on March 31st, 2008.

Writing about interactive fiction is always dangerous, because the hardcore IF crowd immediately appear to abuse you for liking something that’s merely a derivative of Galtaria VI or something that you’re supposed to have played if you want to be in their gang. Well guys, I’m not in your gang, and if I appreciate playing a game, then you can all live with that. There – I told them.

Parents: take note.

With that established, I strongly recommend you put aside forty-five minutes to play Photopia. Adam Cadre’s game won first place in the 1998 Interactive Fiction Competition, and comes to my attention now thanks to the ever excellent Play This Thing. It may well have come to your attention when it was mentioned in Kieron’s IF feature. Also, it features space, and this is SPACE WEEK!

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Retro: Space Hulk

By Alec Meer on March 31st, 2008.

Much as I’m fond of it, I’ve always had one major complaint about Dawn of War. It doesn’t feel very Warhammer 40,000. It certainly looks pretty Warhammer 40,000 – fans are well-serviced by grisly animations and the army painter tool – but I never got much sense of the universe’s character. All that colour, all that cartoonishness, all that replenishing lost troops… I want DARKNESS and FEAR and EVERY MAN DOWN IS LIKE A PUNCH TO THE STOMACH. I want Space Hulk.

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Going Blank Again

By Kieron Gillen on March 31st, 2008.

Just in time for Space Week Jason Ford, Mission Designer for Tabula Rasa talks about a Mission in Tabula Rasa. Who’d have thunk it?

Thanks Gametrailers! You’ll be first pick for our high-level raid party.

It’s actually an updated mission in a forthcoming update. It includes AI becoming self-aware and – as everyone knows – that’s rarely a good thing for more carbon-based Self-aware things. If RPS became self aware, you’d be in trouble, mark our words. The video is called Patches to Ashes, after the unlikely name of the AI in question, which brings to mind Bowie’s Ashes to Ashes (Which is very Space week) and Clarence Carter’s Patches (Which isn’t very Space week).

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Eve Online Creator Reynir Harðarson

By Jim Rossignol on March 31st, 2008.


Reynir Harðarson, (pronounced “Hardarson” or “Hartharson”? the jury is out) who was one of the key imaginations behind Eve Online and the original art director, is now working on the World Of Darkness MMO in Atlanta. He talks quietly and rapidly, making transcribing and interview like this one (conducted in a noisy conference hall) incredible painful. Nevertheless it’s worth doing because he is articulate and incredibly astute, and I think this brief conversation captures a fragment of that. It staggers me each day that his work, and the work of CCP as a whole, gets ignored and over-looked by the industry.

Frankly I don’t give a crap whether you liked Eve, or found it boring, or unplayable or anything else: what you need to understand are the principles that are at its foundations, because they’re principles that can be applied to stop MMOs becoming stale and inflexible in the future. The number of people I’ve encountered working on MMOs who don’t really know anything about Eve Online is shocking, and I regard that lack of knowledge of the work of people like Harðarson as one of the key reasons why MMOs are progressing so slowly, and regurgitating the same tired, tiresome ideas over and over again.

Anyway, let’s get down to the interview.
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