
Before I get into the nitty-gritty, yes, we do know when long-zoom 4X indie spectacle Star Ruler was originally available to buy. However, anyone who has followed the game can tell you that what you get for your money now is a different beast to what you got at that nascent time. What could be regarded as the actual launch is now here. We are all familiar with the terror of unfinished games and the horror of 0-day patches. It is easy to believe the entire global computing infrastructure has been put in place so that developers could ship as soon as they got tired and wanted a holiday. Star Ruler did turn up in that sort of unsatisfactory state, but the developers admitted that and they put out a representative demo as well. Since then, their support of the product has been exemplary. While I may not agree with everything they’ve done, the fact that they continue to listen and improve the game is exactly what we so often demand and so rarely receive. But the play’s the thing, so here’s wot I think.
Rock, Paper, Shotgun
Posts Tagged ‘space’
Wot I Think: Star Ruler
By Adam Smith on August 26th, 2011.
Search
Read our finest words
Respond to our gibber
- Zepp : “Can you play some badass character or you're stuck with this little girl? :/” on Wot I Think: Fortune Summoners
- MichaelPalin : “I think the answer is pretty simple. If you are not known, you obviously cant do things like that, but, if you have talent and ...” on Thought: Double Fine’s Kickstarter Asks Big Questions
- Orija : “And then there's this: http://kotaku.co~” on Remaking Azeroth Brick By Brick In Minecraft
- nrvsNRG : “generic,yes, but not soulles, and actually there is no glitches/bugs and you should play through on hard from the get go, as its too easy ...” on Wot I Think: Kingdoms Of Amalur: Reckoning
- Roshin : “Bundle 2? Was there a first one, then?” on Eary Indie An’ Ya: Game Music Bundle 2 Live


