Posts Tagged ‘spark-unlimited’

Lost Planet 3 Will Rupture Your Eyeballs

By Adam Smith on August 6th, 2013.

What’s the best way to advertise an entertainment product such as Lost Planet 3? Perhaps you’d describe to people what the stand-out features of the product are, explaining precisely what experiences lie in wait? Maybe you’d choose to entice them with the promise of a powerful narrative? Or, as Capcom do here, you could simply describe, in horrific detail, what happens to the human body when it is exposed to extremely cold conditions. “Your eyeballs frost over and, as ocular fluids freeze, rupture in their sockets.” Eek. I think my eyeballs just flinched. Once I’ve recovered from the shock, I’m going to expend a great deal of time and energy attempting to convince Werner Herzog to re-record the narration in the trailer. It would be beautiful.

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Foundering: Lost Planet 3 Delayed

By Adam Smith on April 11th, 2013.

 'It's back into the cryochamber for a while, I'm afraid' 'but I HATE the cryochamber'

Capcom have found a new way to announce a delayed release – send out a press release that is written as if it were a travel brochure. For younger readers, allow me to explain that travel brochures were a collection of pictures of holidays that people dreamed of and couldn’t afford before Google Earth existed and everybody just looked at that instead. They always smelled slightly toxic. Capcom’s travel brochure is actually advertising computer games but says things like: “For the more adventurous traveller why not embark on the trip of a lifetime to E.D.N. III…brave the extreme and unpredictable conditions as Lost Planet 3 arrives on August 27 in North America and August 30 in Europe.” To which I say, ‘that sounds like a terribly dangerous holiday’ before adding ‘wasn’t Lost Planet 3 supposed to come out in June’?

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Dances With Dongos: Lost Planet 3

By Adam Smith on March 7th, 2013.

Lost Planet 3: Extreme Conditioner

Lost Planet 3 would like you to know that it has a plot, with characters, betrayals, twists and all sorts of things like that. Judging by this new trailer, it’s basically the plot of Fern Gully, Dances With Wolves and Avatar, except colder. I can’t help but think that’s a step down from Lost Planet 2′s narrative, for which I have the original script here:

Act One: It is not snowing. A moderately sized gun appears.

Act Two: It is still not snowing so there is a steaming, tropical jungle now. A large gun appears.

Act Three: There is such an incredible lack of snow that everything is a desert now. An enormous gun appears. Oh, and a mech too, I guess.

Let’s see what sort of scrape Bearded Space Jim has gotten himself into today.

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In Space, No One Should See You Smile: Lost Planet 3

By Adam Smith on April 26th, 2012.

It's like the opening of Dead Space, except with more smiling and less screaming

The rictus smile of a man who has explicitly requested a transfer to a frozen and lost planet, riddled with alien bugmunchers, for the simple reason that the woman he loves no longer returns that love. Imagine his horror when she calls him via videolink to demand he returns the toaster they bought together. Force a grin, bearded warrior, force a grin. Also, is he clutching a coffee in his massive spacemitts? Here’s hoping Lost Planet 3 will have a thermos nursing minigame that emphasises the importance of hot beverages when hiking through a world of winter. A host of images lurk below.

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Lost Planet 3 Debut Trailer Wants You to Get Lost

By Nathan Grayson on April 10th, 2012.


Now, that’s not to say it wants you to avoid playing the game – nor is it requesting that you consider exchanging some of your precious monetary currency for J. J. Abrams hit island humdinger. “You,” in this case, refers to your character, Jim. In Lost Planet 3′s first trailer, he is having the worst day, because the titular Lost Planet’s continent-sized nametag should really read “Hello, my name is Incredible Jerk Planet.” First, some sort of alien plant dog knocks him down a mountain, then his gun jams, then a giant enemy crab crashes the party instead of letting him bleed in peace, and finally – when he and his poor, frail 50-ton mech are trying to catch a breather – a snow tidal wave strikes. That’s probably not even physically possible, but that is the extent to which this planet wants Jim to go far, far away. Sounds delightful, right? Well, I have a bit of bad news for you.

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Legendary Demo: What’s In the Box?

By Kieron Gillen on December 15th, 2008.

Legendary guys like Bloom, to say the least.

We’ve followed Legendary before, generally in a, “We hope this is good, as it looks agreeably spectacular, but it’s by the guys made Turning Point so it probably won’t be” way. And if you don’t want to just throw down cash and buy to discover, there’s now a demo for you to experiment with. For a trifling 1.9 Gigs you get about fifteen minutes of linear shooting from what’s apparently the middle of the game. Werewolves, Minotaurs and soldiers. Get it from here, if you wilt. And if you need some opinions before burning bandwidth, you’ll find ‘em beneath the cut.

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New Legendary Footage

By John Walker on August 9th, 2008.

Griffins are best. I can prove it on a graph.

There’s a second behind-the-scenes trailer for the please-oh-please-oh-please-be-good Legendary. The first of these videos certainly raised attention, and I’ve got a good feeling this one will do more for that. It features some very specific details on the griffin, and a couple of types of wolves, with some excellent details on how they’ve approached the programming and the AI, as well as showing them looking really awesome in the game. If the griffin is really picking up cars on the fly (pardon), then that looks all the different kinds of excellent at once. What am I on about? Watch below.

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Legendary: Out Of The Box

By John Walker on July 29th, 2008.

He's more afraid of you than you are of him. Just punch him on the nose.

Legendary (which has, thank goodness, dropped its ludicrous suffix, “The Box”), has put out a release date (Oct 1st), and announced itself ready for pre-order. There’s a new trailer, with some developer comments throughout, down below.

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Legendary: The Box

By Jim Rossignol on February 7th, 2008.

Strict new parking laws in Manhattan.
Atari and (hnngh) Gamecock have announced that they’re going to be publishing an FPS first announced last year, Legendary: The Box, by Californian studio Spark Unlimited. That’s the same studio that is releasing World War II-gone-wrong shooter Turning Point: Fall Of Liberty via Codemasters. An old trailer, as well as some quotes and new plot details follow after the jump:
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