Posts Tagged ‘speedrun’

Speedrunners Without Borders: Summer Games Done Quick

By Alice O'Connor on June 23rd, 2014.

Remember dying to jump to respawn points and save time on Citadel? Yeah, you should do that on the Von Braun too.

The Games Done Quick gang have launched another week-long festival of speedrunning, bringing top runners together to raise money for Médecins Sans Frontières. Some are impressive for playing the game flawlessly, perfectly timing every jump and shot, but my favourites are those which have felt around the underlying code and systems for weakness and exploits. They’ve probed for holes in the scripting, scratched at levels to expose glitches, and explored the weirdness of game physics, and runners explain these tricks while they play. That’s what fascinates me.

The livestreamed event started on Sunday and will run until Saturday, with a lineup of over 150 games including a System Shock 2 speedrun somehow aiming to finish it within 20 minutes. You can get some of the games they’re running cheap in a Humble Bundle too.

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On A High Speed Rail: Half-Life 1 Finished In 21 Minutes

By Graham Smith on April 14th, 2014.

These guys don't stand a chance.

Like any form of competition, speedrunning generates arguments over authenticity. Does a speedrun count if it relies on a bunny-hopping mod, in-game glitches and different runners tackling different parts of the game in short segments? I’m not sure I care either way. No matter the methods, Half-Life 1 being completed in 20 minutes and 41 seconds is an accomplishment of endurance, skill and effort. More importantly it’s a beautifully entertaining video, full of ingenuity and grace and physical comedy. The new record time is embedded below. You must watch it.

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Half-Life Free Running: An Amazing HL2 Speedrun

By Craig Pearson on July 9th, 2013.

Alyx Face-Poser settings have been  set to: The Rock
It’s only taken 600 days and 14 people, but Half-Life 2 has finally been completed in under 1 hour and 28 minutes. The speedrun I’ve embedded below is the product of Source Runs team, and it reduces Valve’s opus to a dramatic, comedic relay of astonishing keyboard gymnastics. Each player passes off their best run through to the next, completing the game as a team. There are 200 segments covered in the same time it would take to watch Paranormal Activity. In fact, some might say what you’re about to see is parano – [*snip* We'll have none of that - segue Ed].
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And Then We Posted: Portal In Ten Minutes

By Jim Rossignol on December 10th, 2010.

The candle is the best bit, but no one ever eats it.
The other day I was thinking about games in which you would occasionally fall out of the bottom of the map. San Francisco Rush was good for that, on the console toys. You could spill out of the map and race around in infinite pale green. “I remember when games used to be full of glitches,” I thought to myself. And then I saw Portal completed in ten minutes and realised that they still are. You just need to find them.

In other news: Why would you find them? Unless you were playing Söldner! or something, where that was the point of playing it. Ten minutes of your life below. Imagine what that means in minutes of his life.
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