You read the article...It is cursed!
By Adam Smith on December 15th, 2011.

It’s been a fantastic year for Roguelikes, with continued development of the stalwarts and plenty of releases that have toyed with the formula, sometimes reshaping it until it’s almost unrecognisable. I’ve even managed to have great roiling arguments with people about whether certain games should be called Roguelikes or not. That led to Roguelikelikes, which I am simple enough of mind to be pleased about. I also love that people care so much about these permutations of a thirty one year old game that they are willing to bicker about them with strangers. The dungeons and wildernesses are more populated than ever. So, scrolls and potions at the ready? Down into the depths we go.
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ADOM, Brogue, Desktop Dungeons, DoomRL, feature, red rogue, Rogue Survivor, roguelikes, Spelunky, Stone Soup, The Unlreal World, TOME.
By Lewie Procter on July 15th, 2011.

Some computers are different from other computers. If you’ve got yourself one of those Apple-flavoured PCs, then here’s some excellent news for you. Word reached us courtesy of indiegames.com that it’s now possible to play Derek Yu’s fabulous procedurally generated cave adventure Spelunky on a Mac.
Grab it here, and you too can go on a terrifying treasure hunt in a cave, but you can now use a mouse with less buttons to do it. Watch out for the traps. And spiders. And snakes. Watch out for everything.
Derek Yu, mac gaming, Spelunky.
By Kieron Gillen on September 3rd, 2009.

This is splendid news. Rogue-like-platformer Spelunky has inched out of Beta status and gained that shiny Gold. You can go get it here. If you need a reason to do so – well, I direct you at the long feature Quinns wrote on its joys, in which he took time to insult me in passing. You remember Quinns. Nice guy. Doesn’t have much iron. Anyway, well done, Derek, maker of Spelunky. Also, the news that he’s bringing another version to XBox Live means we can all look forward to when it’s released in a year’s time, and all the console journalists finally realise it’s awesome, and it really gets on my fucking wick because I’ve been telling them to play the bastard thing for the last two years (Cross-ref: Trials HD).
And to give a taste of what you’ll be doing a lot in Spelunky, here are some death montage vids.
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Derek Yu, free, indie, Spelunky.
By Quintin Smith on March 30th, 2009.

The sum of RPS coverage of Spelunky: a single news post mentioning that it existed and was pretty good, maybe. Secret fact: If you read that post very slowly and in a totally silent room you can actually hear the sound of Kieron phoning it in. The closest thing to hyperbole in the post is him calling Spelunky ‘clever and neat’, which is analogous to calling sliced bread, uh, sliced, or saying that war is bad. I mean, what I’m saying is that the man’s an asshole. You dropped the ball, Kieron! The ball is currently rolling away from you! There it goes, rolling through the door to the old people’s home! You’d better chase it!
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Derek Yu, feature, Spelunky.
By Kieron Gillen on January 20th, 2009.

Relatively late to this, but picked it up from Qt3 over the weekend and do like it a lot. It’s the new game by Derek Yu who you’ll best know for his involvement in the IGF winning Zelda-but-a-fish (With lots of other stuff) Aquaria. It’s called Spelunky. It’s basically Rick Dangerous meets Nethack: An underground platformer where each level is randomly generated whenever you play. By widening the skill-set slightly and allowing a lot more expression than you’d expect in what looks like Rick Dangerous, it really minimises the horrific-death-happy repetition which blighted Rick. About the only cost is slightly akward controls. This is clever and neat. See it in action beneath the cut…
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Derek Yu, free, indie, Spelunky.