Posts Tagged ‘Spelunky’

Seedlunky HD: Generate And Share Spelunky Levels

By Graham Smith on January 21st, 2014.

Generate millions of levels! Every one of them horrible.

Do you want to compete against your friends at Spelunky, the randomly generated platforming roguelike? That’s what the Daily Challenge is for; each day, a single set of levels is generated which is the same for everyone and which can be played only once.

But if once isn’t enough to satisfy your competitive urges, there’s now Seedlunky HD. The user-created tool lets you set a custom seed from which to generate levels, which you can then share with your friends while you continue to compare your adventures.
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Spelunky Completed In The Hardest Possible Way

By Graham Smith on November 14th, 2013.

Solo Aubergine Run, technically.

Some of you are going to think this isn’t news, but I want to talk about it anyway. Caster Bananasaurus Rex has completed Spelunky in a Solo Eggplant Run. Don’t know what that means? Come inside. Sit down. Let me explain.
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Geometry Of Death: Spelunky’s Level Generation Explained

By Graham Smith on October 22nd, 2013.

You've procedurally generated... my love for you.

If you’re anything like me, you’ve played so much Spelunky that you can close your eyes and generate new levels for Derek Yu’s roguelike platformer inside your own head. Here, look, I’m doing it now – bet on what’s going to kill me…

It was a frog. Sigh.

For a more technical understanding of Spelunky’s procedural level generation, take a look at Darius Kazemi’s browser-based Spelunky level generator and associated guide.
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Always Bet On Spelunky Death Roulette

By Graham Smith on October 15th, 2013.

In Spelunky we trust.

First there was Salty Bet, the 24/7 Twitch stream where AI-controlled fighting game characters do battle with one another in front of an audience who can bet on the winner with fake money. Now there is Spelunky Death Roulette, a similar wrapper for a group of Twitch streams where viewers can use fake money to bet on how they think the player will die.
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Woo! Mossmouth Have Made Spelunky At Home On PC!

By John Walker on August 16th, 2013.

Here’s some splendid news. Earlier this week I had a little grumblefest about the state of Spelunky’s PC port, with a lack of resolution options, and very poor windowed mode support. I also had a dig about the unskippable intro animations that were also a pain in the 360 version. Whether it was in response to my moaning, or something they were doing anyway, the really good news is that it’s all fixed! And as a result, Spelunky feels splendidly at home on the PC.

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Wot I Think Of Spelunky’s PC Port

By John Walker on August 13th, 2013.

Update: Fantastic news! All the main issues below have now been resolved, so Spelunky is nicely at home on the PC.

First impressions are pretty important. Especially when you come sauntering over to the PC after a year of absence. Spelunky, beginning as a PC game, upped and left for the 360 as an advanced version last July. And it was brilliant. It’s now back, promising an even more advanced version for PC. So how is the transition?

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Release AVALANCHE: Spelunky, Papers, Guacamelee

By Nathan Grayson on August 9th, 2013.

And yet somehow the game manages to be even drearier than it looks. In a good way.

Are you ready to be positively buried under amazing games? Well too bad. Games are largely distributed via non-physical means now, and that’s a weird thing to do with them anyway. Take your sick, fetishistic disc orgies somewhere else. (Note: RPS does not actually discriminate against fetishes. Just physical media.) There are, however, a lot of brand new, positively excellent games suddenly populating our hobby’s infinitely expanding sea, and you should really just probably play all of them. I quite liked what I played of Papers, Please, the consolefolk enjoyed Guacamelee, and everybody with air in their lungs and a beating heart in their chest loves Spelunky.

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I Can Dig It: Spelunky PC’s Daily Challenges

By Nathan Grayson on July 23rd, 2013.

Note: daily challenges not actually for drinking.

Spelunky is very, very tough. Sometimes, it’s downright mean. But it pushes you so hard because it cares. Because it wants to see you do better, maybe even excel. It can only teach you so much, though. Eventually – through perseverance, hard-earned wisdom, and spelunking deep into the hardiest reaches of your own heart – you’ll master all it has to offer. Unless… no, that’s crazy. It could never happen in a million years. But hypothetically, let’s say Spelunky added a PC-exclusive daily challenge mode. One where a single death took you out of the race, but a new adventure appeared every day. Could we engage in scandalous acts of spelunkery forever?

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FINALLY: Superior Spelunky PC-Bound In August

By Nathan Grayson on July 9th, 2013.

Maybe it's full of candy! Or snakes!

Thirty thirty thirty four days agoooooooo, I wanted Spelunky on PC to be dated. Nothing to do, nowhere to goOOoo, I wanted Spelunky on PC to be dated. Just get it on my level, put it on my plane. Hurry hurry hurry, before this song gets more inane. [Consoles] can’t control my fingers, they can’t control my brain. Oh no no no no no.

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Oh Thank God: Fancier Spelunky Coming To PC At Last

By Alec Meer on June 5th, 2013.

So many times, my finger has hovered over the purchase button on the spit’n'polished XBLA version of amazeballs roguelike/platformer Spelunky. Every time, I’ve thought ‘no, surely it’ll be on PC any day now. PC was its original home – it would only be right’, and my finger was withdrawn. Actually, that’s a lie, most of the time it was ‘Oh Christ, the Xbox Live interface is just horrendous and what are Microsoft Points in pounds and screw this, I’ll just play the old version again’, but the outcome was the same.

My impatient patience has paid off at last, however – the shiniest version of these random, lethal dungeon adventures really is coming to PC any day now.
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The Only Way Is Down: 99 Levels To Hell

By Adam Smith on February 21st, 2013.

In the weather forecast that plays in my imagination every morning, a dignified dog wearing a monocle points at a map of Blighty with his left forepaw, sips a cup of tea and laughs as he tells me: “It’s looking like a good day for Spelunky.” He’s never wrong, Bertie Stockings, because every day is a good day for a spot of Spelunky. A new warm front may have arrived in the form of 99 Levels To Hell, a roguelike platformer with “over 25 monsters to discover and battle, as well as over 50 power ups and weapons to get your grubby mitts on. More unusual findings include casinos, elevators and secret rooms.” Purchasing now provides beta access and the full release is on Feb 26th. I’ve already got my grubby mitts on a copy so expect thoughts post-launch.

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