Posts Tagged ‘Spelunky’

FINALLY: Superior Spelunky PC-Bound In August

By Nathan Grayson on July 9th, 2013.

Maybe it's full of candy! Or snakes!

Thirty thirty thirty four days agoooooooo, I wanted Spelunky on PC to be dated. Nothing to do, nowhere to goOOoo, I wanted Spelunky on PC to be dated. Just get it on my level, put it on my plane. Hurry hurry hurry, before this song gets more inane. [Consoles] can’t control my fingers, they can’t control my brain. Oh no no no no no.

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Oh Thank God: Fancier Spelunky Coming To PC At Last

By Alec Meer on June 5th, 2013.

So many times, my finger has hovered over the purchase button on the spit’n'polished XBLA version of amazeballs roguelike/platformer Spelunky. Every time, I’ve thought ‘no, surely it’ll be on PC any day now. PC was its original home – it would only be right’, and my finger was withdrawn. Actually, that’s a lie, most of the time it was ‘Oh Christ, the Xbox Live interface is just horrendous and what are Microsoft Points in pounds and screw this, I’ll just play the old version again’, but the outcome was the same.

My impatient patience has paid off at last, however – the shiniest version of these random, lethal dungeon adventures really is coming to PC any day now.
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The Only Way Is Down: 99 Levels To Hell

By Adam Smith on February 21st, 2013.

In the weather forecast that plays in my imagination every morning, a dignified dog wearing a monocle points at a map of Blighty with his left forepaw, sips a cup of tea and laughs as he tells me: “It’s looking like a good day for Spelunky.” He’s never wrong, Bertie Stockings, because every day is a good day for a spot of Spelunky. A new warm front may have arrived in the form of 99 Levels To Hell, a roguelike platformer with “over 25 monsters to discover and battle, as well as over 50 power ups and weapons to get your grubby mitts on. More unusual findings include casinos, elevators and secret rooms.” Purchasing now provides beta access and the full release is on Feb 26th. I’ve already got my grubby mitts on a copy so expect thoughts post-launch.

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A Desktop Dungeon: Browser Spelunky

By Alec Meer on July 31st, 2012.

All those Xbox fellows having been frothing uncontrollably about Spelunky XBLA for the last couple of weeks, so starved are they of games that aren’t about manshooting or sports, but we smug gits have had it for years. Even if we don’t get the fancy-pants new graphics because there isn’t a Microsoft to wave mega-bucks at Derek Yu and chums. Well, there is of course a Microsoft on PC, but it’s hard not feel they’d rather eat their own toenails than do anything with PC gaming these days. Anyway! The original (and, for my money, much better-looking) Spelunky has been given a second wind, courtesy of a browser-based HTML5 version created by Tinysubversions, aka Darius Kazemi.
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Rick Dangerous Is Spelunky’s Horrible Uncle

By Adam Smith on July 5th, 2012.

Thank all that is good that the incredible idiot is too busy not having any eyes to bother throwing the stick of dynamite that's about to blow his stupid guts out

There’s a great post over at Indiegames.com with a list of “games like Spelunky for people to play, in celebration of its XBLA release”. Weirdly, the original version of Spelunky isn’t on the list. Go play it though because it’s brilliant and free. What jumped out at me was a link to a browser version of my most hated nemesis, Rick Dangerous. My parents bought me the original and its sci-fi sequel when I was but a boy, and because I couldn’t afford any more games I had to watch Rick die over and over again, and pretend to enjoy it. Despicable. And yet I just spent twenty minutes playing. Some startling observations below.

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Falling From The Top Of The World: TowerClimb

By Adam Smith on March 27th, 2012.

Spikes...why'd it have to be spikes?

Cheerfully described as a “roguelike platformer”, TowerClimb is like Spelunky in reverse, although that’s not to imply it’s a copycat. It’s a compliment, and also the quickest way I can think of to describe TowerClimb’s abundance of style and the smartness of its execution. Currently in beta, the game throws the amusingly named stalwarts (Walter is my greatest climber) at the bottom of a randomly generated tower, filled with dangers ranging from the disjointed architecture itself to giant rats and bats. Jumping, climbing, hanging, fleeing – all are integral but the main thing to be done is to die. Paying $5 now provides immediate beta access and a copy of the game once it’s deemed ready for a full release. A trailer and more thoughts lie broken on the cold, hard floor below.

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The More Or Less Complete IGF Factor 2012

By Alec Meer on February 20th, 2012.

Aren't you glad to see this picture again?

They said it would never end. And then, on Saturday, it did. We’ve been posting our series of chats with the many splendid finalists in this year’s Independent Games Festival over the last couple of months, and, with the exception of English Country Tune (dev was worried about sounding boring), Mirage (dev didn’t reply) and Fez (dev wouldn’t confirm the possibility of a PC version) we managed to get mini-interviews with all the PC/Mac indie developers in the running for a gong.

In case you missed a few, didn’t understand what the hell it was all about or just like looking at neatly-ordered lists, here’s the complete series for your relaxed perusal. It’s a fascinating and diverse bunch of games in the finals this year, and if nothing else, it’s a rare chance to see what 18 different developers would say to the monsters in Doom if only they could talk to them.

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IGF Factor 2012: Spelunky

By Alec Meer on February 10th, 2012.

That explosion would look so much nicer on PC, Derek

Next in our never-ending series talking to (almost) all the finalists at this year’s Independent Games Festival, it’s Derek Yu of the splendid randomly-generated cave exploring game Spelunky, which is up for the Technical Excellence, Excellence in Design and Seamus McNally Grand Prize gongs. Here, Derek chats about his origins, TIGSource, Aquaria, how he abandoned and then rejoined game development, the odds on whether we’ll see a PC version of the XBLA Spelunky remake, and his answer to the most important question of all.
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Potions And Pitfalls: My Year In Roguelikes

By Adam Smith on December 15th, 2011.

If a Roguelike sent you a Christmas card, this is what it would say

It’s been a fantastic year for Roguelikes, with continued development of the stalwarts and plenty of releases that have toyed with the formula, sometimes reshaping it until it’s almost unrecognisable. I’ve even managed to have great roiling arguments with people about whether certain games should be called Roguelikes or not. That led to Roguelikelikes, which I am simple enough of mind to be pleased about. I also love that people care so much about these permutations of a thirty one year old game that they are willing to bicker about them with strangers. The dungeons and wildernesses are more populated than ever. So, scrolls and potions at the ready? Down into the depths we go.

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Spelunky: Now Mac Gamers Can Spelunk Too

By Lewie Procter on July 15th, 2011.


Some computers are different from other computers. If you’ve got yourself one of those Apple-flavoured PCs, then here’s some excellent news for you. Word reached us courtesy of indiegames.com that it’s now possible to play Derek Yu’s fabulous procedurally generated cave adventure Spelunky on a Mac.

Grab it here, and you too can go on a terrifying treasure hunt in a cave, but you can now use a mouse with less buttons to do it. Watch out for the traps. And spiders. And snakes. Watch out for everything.

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Gone Gold: Spelunky 1.0

By Kieron Gillen on September 3rd, 2009.

Die, Quinns. Die.

This is splendid news. Rogue-like-platformer Spelunky has inched out of Beta status and gained that shiny Gold. You can go get it here. If you need a reason to do so – well, I direct you at the long feature Quinns wrote on its joys, in which he took time to insult me in passing. You remember Quinns. Nice guy. Doesn’t have much iron. Anyway, well done, Derek, maker of Spelunky. Also, the news that he’s bringing another version to XBox Live means we can all look forward to when it’s released in a year’s time, and all the console journalists finally realise it’s awesome, and it really gets on my fucking wick because I’ve been telling them to play the bastard thing for the last two years (Cross-ref: Trials HD).

And to give a taste of what you’ll be doing a lot in Spelunky, here are some death montage vids.
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Snake To Death: The Majesty Of Spelunky

By Quintin Smith on March 30th, 2009.


The sum of RPS coverage of Spelunky: a single news post mentioning that it existed and was pretty good, maybe. Secret fact: If you read that post very slowly and in a totally silent room you can actually hear the sound of Kieron phoning it in. The closest thing to hyperbole in the post is him calling Spelunky ‘clever and neat’, which is analogous to calling sliced bread, uh, sliced, or saying that war is bad. I mean, what I’m saying is that the man’s an asshole. You dropped the ball, Kieron! The ball is currently rolling away from you! There it goes, rolling through the door to the old people’s home! You’d better chase it!
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Sound Of The Underground: Spelunky

By Kieron Gillen on January 20th, 2009.

Tiny men, adventuring in caves, adventuring in caves are tiny men.

Relatively late to this, but picked it up from Qt3 over the weekend and do like it a lot. It’s the new game by Derek Yu who you’ll best know for his involvement in the IGF winning Zelda-but-a-fish (With lots of other stuff) Aquaria. It’s called Spelunky. It’s basically Rick Dangerous meets Nethack: An underground platformer where each level is randomly generated whenever you play. By widening the skill-set slightly and allowing a lot more expression than you’d expect in what looks like Rick Dangerous, it really minimises the horrific-death-happy repetition which blighted Rick. About the only cost is slightly akward controls. This is clever and neat. See it in action beneath the cut…
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