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Posts Tagged ‘Spiral Game Studios’

Level Scaling: Orion’s Playable Dinosaurs

By Jim Rossignol on September 7th, 2011.


Spiral send word that they have a new video out, this time showing a playable dinosaur in action, and some jumping/shooting behaviour. Mr Dino looks fantastic, frankly. The team have also done a big old write up of what they’ve been up to in the past month over here.

Go take a look, below…
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Double The Dinosaurs: Orion Prelude Grows

By John Walker on May 25th, 2011.

Actual screenshot at last!

I really wish Orion: Prelude would hurry up. I feel like we’ve been posting about it for six hundred years. It’s actually only been about eight months, making me massively unfair. But still. The exciting news today? TWICE AS MANY DINOSAURS! Spiral’s FPS multiplayer will now include the T-Rex, raptor, rham-phorynchus (as everyone was expecting), stegosaurus, argentinosaurus, and crowd favourite, triceratops. There’s pictures of them below, and some screenshots (at last), along with an amazing new video.

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Spiral Discusses “The Indie Dream”

By John Walker on February 7th, 2011.

Fighting dinosaurs is the new matching three gems.

You may remember that only four days ago Jim spoke to Spiral’s David Prassel about their forthcoming indie shooter, ORION: Prelude. A lot of the same sentiments about their desire to change how games are made, as well as played, are captured in a new video they’ve put together, called The Indie Dream. Bear with it for the first minute or so – the dodgy slidey pics of artwork move aside from some entertaining in-game footage of dinosaurs fighting humans. You can see it below.

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Command Carriers: Orion: Prelude

By John Walker on November 29th, 2010.

He's very interested in our adverts.

An email arrived from Orion: Prelude developers, Spiral Game Studios, asking us if we miss Starsiege: Tribes. Which I misread as “Miss Starsiege: Tribes”, which would be the strangest beauty contest ever. It is, in fact, the multiplayer shooter Alec mentioned a couple of weeks back, based on the success of their previous Orion: Source mod experiment. Oh, and it contains dinosaurs of course. And humans (called Carriers). Which have had something of a makeover. So they don’t look like Master Chief any more. There’s new artwork and the old video below.

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Orion Prelude Evolves To Commercial Project

By Jim Rossignol on August 16th, 2010.


Astute (and handsome) readers will recall that we’ve been following the hyperbolically ludicrous-looking dinosaurs-versus-jetpack-battlesuits-plus-other-stuff Half-Life 2 mod, Orion: Prelude since it started looking like a contender. Now, however, it’s pushed itself even further into the realms of awesomeness by becoming a commercial project, Orion Project. The mod team have formed “Spiral Game Studios” and say: “ORION: Prelude pays homage to other classics that we grew up on that entertained us as gamers as well as inspired us as developers. You will see inspiration from classics such as the Unreal Tournament series, Quake 2 CTF, Starsiege: Tribes, early Counter-Strike betas and plenty of our own unique takes and twists in the design and mechanics.” There’s loads more information and some more visuals here, as well as confirmation of “Dinosaur Interaction” on the feature list. Happy days. Oh – and here’s some footage of the previous Orion Source Multiplayer Beta to give a vibe. First real video at PAX.
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