Posts Tagged ‘Spiral Game Studios’

Orion: Dino Horde Announced, Free To Beatdown Buyers

By Nathan Grayson on March 1st, 2013.

OK, that's nice, but can we put people heads on dinosaurs?

Orion: Dino Beatdown was the best-named of all the videogames. Unfortunately, it then had to go and ruin that by being very glitchy and generally un-fun to, you know, play. That in mind, Spiral wants you to consider Orion: Dino Horde both a) an apology and b) a, er, finished product. It seems like more or less what they were aiming for with Beatdown, and thankfully, they’re making it free to everyone who purchased the first prehistoric jetpack blaster. “This is the sequel to Dino Beatdown and you receiveing it for free shouldn’t even be a question on anyone’s mind. We are extremely sorry about falling short on our first release and the problems you may have experienced,” Spiral wrote. Details and a couple trailers after the break.

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Anachro-tastic: Orion: Dino Beatdown Savages Steam

By Nathan Grayson on May 5th, 2012.

So videogames, pretty much.

Update: This game is apparently horrifically buggy and mired in mud-slinging controversy. Fun! A patch is allegedly on the way for one of those things, but it hasn’t dropped yet. In the meantime, if anyone with (or formerly with) Spiral would like to talk about, well, anything (including favorite colors, sports teams, or breakfast mascots), please get in touch. Just email me via the address in my byline.

Original article: “The game is out April 20th.” We said that about co-op jetpack blaster Orion: Dino Beatdown, and then it didn’t happen. Distraught, I tossed and turned night after night fearing the worst. Before long, I started putting up posters that read “Have you seen/been killed by this T-Rex” around my city and openly bursting into tears anytime I heard the Jurassic Park theme. Two weeks passed. I became almost certain that Dino Beatdown had scampered into the middle of the road and gotten hit by an errant meteor. My heart sank into the briniest depths of my chest at the mere thought. But then: hope. A Steam listing celebrating a May 4th release - with a four-pack option, no less. D’aaaaw, it had babies. That explains everything. Well, actually, no, but a recent trailer does. So fearfully grip your gun and venture into this post’s thickest word jungles to check it out.

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Orion: Dino Beatdown Has Classes, Beaten Dinosaurs

By Jim Rossignol on April 18th, 2012.


I’d inadvertently left some Beefheart playing when I unmuted my speakers to have a listen this trailer, below. The effect was quite beautiful. Or perhaps I’ve not had enough sleep. Another thing, the name “Orion: Dino Beatdown” really doesn’t seem quite right to me. I mean, Orion looks like Tribes mated with a Jurassic Park movie licence anyway, but the name sort of doubles that: half serious sci-fi, half 1980s dinosaur platformer. Perhaps that’s appropriate. Hm.

The game is out April 20th.
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Jurassic Jetpacks – ORION: Dino Beatdown

By Adam Smith on February 20th, 2012.

I’m in two minds about this multiplayer shooter from the ORION: Prelude team that somehow isn’t ORION: Prelude. Is ORION: Dino Beatdown a brilliant name for a game, or is it a horrible name for anything? One thing I do know, despite the laudable presence of dinosaurs and jetpacks, I’d be a lot happier if the dinosaurs were actually using the jetpacks. As it is, this is a game of cooperative shooting in which teams of men must survive in massive environments populated by hordes of hungry monster-lizards. And despite my quibbling, it looks pretty damn good.

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Level Scaling: Orion’s Playable Dinosaurs

By Jim Rossignol on September 7th, 2011.


Spiral send word that they have a new video out, this time showing a playable dinosaur in action, and some jumping/shooting behaviour. Mr Dino looks fantastic, frankly. The team have also done a big old write up of what they’ve been up to in the past month over here.

Go take a look, below…
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Double The Dinosaurs: Orion Prelude Grows

By John Walker on May 25th, 2011.

Actual screenshot at last!

I really wish Orion: Prelude would hurry up. I feel like we’ve been posting about it for six hundred years. It’s actually only been about eight months, making me massively unfair. But still. The exciting news today? TWICE AS MANY DINOSAURS! Spiral’s FPS multiplayer will now include the T-Rex, raptor, rham-phorynchus (as everyone was expecting), stegosaurus, argentinosaurus, and crowd favourite, triceratops. There’s pictures of them below, and some screenshots (at last), along with an amazing new video.

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Spiral Discusses “The Indie Dream”

By John Walker on February 7th, 2011.

Fighting dinosaurs is the new matching three gems.

You may remember that only four days ago Jim spoke to Spiral’s David Prassel about their forthcoming indie shooter, ORION: Prelude. A lot of the same sentiments about their desire to change how games are made, as well as played, are captured in a new video they’ve put together, called The Indie Dream. Bear with it for the first minute or so – the dodgy slidey pics of artwork move aside from some entertaining in-game footage of dinosaurs fighting humans. You can see it below.

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Command Carriers: Orion: Prelude

By John Walker on November 29th, 2010.

He's very interested in our adverts.

An email arrived from Orion: Prelude developers, Spiral Game Studios, asking us if we miss Starsiege: Tribes. Which I misread as “Miss Starsiege: Tribes”, which would be the strangest beauty contest ever. It is, in fact, the multiplayer shooter Alec mentioned a couple of weeks back, based on the success of their previous Orion: Source mod experiment. Oh, and it contains dinosaurs of course. And humans (called Carriers). Which have had something of a makeover. So they don’t look like Master Chief any more. There’s new artwork and the old video below.

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Orion Prelude Evolves To Commercial Project

By Jim Rossignol on August 16th, 2010.


Astute (and handsome) readers will recall that we’ve been following the hyperbolically ludicrous-looking dinosaurs-versus-jetpack-battlesuits-plus-other-stuff Half-Life 2 mod, Orion: Prelude since it started looking like a contender. Now, however, it’s pushed itself even further into the realms of awesomeness by becoming a commercial project, Orion Project. The mod team have formed “Spiral Game Studios” and say: “ORION: Prelude pays homage to other classics that we grew up on that entertained us as gamers as well as inspired us as developers. You will see inspiration from classics such as the Unreal Tournament series, Quake 2 CTF, Starsiege: Tribes, early Counter-Strike betas and plenty of our own unique takes and twists in the design and mechanics.” There’s loads more information and some more visuals here, as well as confirmation of “Dinosaur Interaction” on the feature list. Happy days. Oh – and here’s some footage of the previous Orion Source Multiplayer Beta to give a vibe. First real video at PAX.
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