Posts Tagged ‘Splinter Cell: Blacklist’

The Stealth Letters, Part One

Stealth game fans pay heed. Over the next two days RPS hosts a conversation between Nels Anderson, Lead Design of Mark Of The Ninja, and a number of other stealth-game luminaries, as they discuss matters of of sneaking and hiding in videogame form. Anderson talks to Patrick Redding, Game Director on Splinter Cell: Blacklist, Andy Schatz, creator of Monaco, and Raphael Colantonio, co-creative director of Dishonored.

This is part one, part two will appear tomorrow. Onwards! (But stay out of sight…)
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Meet Splinter Cell’s Brand New Lead Character

Come baaaaaaaaaaaaaaaaaaaaaaack Michael

With long-time Splinter Cell protagonist Sam Fisher replaced by new character Bland Younger, series reboot Blacklist has a lot of work to do win over old fans. This latest trailer probably won’t help, given it focuses almost entirely on open, brutal violence and winds up by promoting pre-order incentives. It’s for The Young People, the ones who can’t get enough of machine guns and evisceration. Let’s hope, as appears to have been the case for Hitman Subtitle, that this turns out to only be true in a marketing sense, and in fact the Splinter Cell we know and love (i.e. hiding, gadgets, not killing anyone) is still in there underneath the surface bombast.
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PC Gaming: E3’s Dirty Little Secret

It’s a bit odd to cover E3 with a PC-focused slant. Initially, I felt horrifically out of place roaming the LA Convention Center’s banner-plastered halls. The Kratoses and Master Chiefs of the world leered at me from their billowing sky perches, and I longed for the warm embrace of, say, a game about embracing people – as Rambo. Xbox controllers and PlayStation pads contorted showgoers’ hands into unnatural, vice-like claws, and I could only grasp feebly for a mouse that failed to materialize.

But, after the initial explosion of senses-overwhelming glitz and glamour, I started taking stock of the show’s inner workings. And you know what? Turns out, this is a PC gaming event – perhaps moreso than anything else.

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Splinter Cell: Blacklist (I’ve Been On A Few Of Those)

All this week, I shall be standing outside with a bucket, attempting to catch as many ephemeral droplets from the downpour of videogame sequel news as I possibly can. Well, I wish I was outside. And I wish I was standing. Instead, I shall be sitting inside and embedding as my already withered legs continue to atrophy. Next to meet its fate at the hands of my ability to resize video code to 600 pixels wide is the latest, somewhat rebooty Splinter Cell. It’s called Blacklist – a word that strikes fear into the hearts of many a videogame journalist who’s dared to say negative things about [REDACTED] or [REDACTED], and it stars an apparently younger Sam Fisher in a more action-orientated setting, with Michael Ironside retired from voice duties. There’s already been a letter from the dev in a desperate attempt to placate the inevitably furious response.
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