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Posts Tagged ‘splinter cell: conviction’

Splinter Cell: Neck-Breakathon

Posted by Jim Rossignol on October 15th, 2009.

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I’m going to assume there’s an achievement for getting through the entirety of Splinter Cell: Conviction by breaking people’s necks. Anyway, this walkthrough trailer is extremely detailed, showing off loads of the new takedowns, an interrogation function, the sticky cam, Sam’s goggles with their new cheaty wallhack feature, and some other man-violence. Oh, Sam, you sure know how to deal with a faceless enemy thug. Swoon. The game is apparently out in February.
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Play It Again, Sam: Splinter Cell For Furries

Posted by John Walker on September 4th, 2009.

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A joyful lack of coherency.

Ubisoft have clearly gone bonkers, but in a splendid way. In the spirit of PAX, they’ve created a very silly teaser to promote Splinter Cell: Conviction, containing possibly the worst piece of photoshoppery in the history of the world. It’s a fun time, see below.

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TOILET FACE! Splinter Cell Conviction Trailer

Posted by John Walker on July 24th, 2009.

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I'd be more worried for whoever just weed in that loo.

Well, isn’t everyone tremendously excited about Splinter Cell: Conviction? There was a bit of fatigue setting in when the game was first announced… six hundred years ago, despite Chaos Theory still being well loved. Ubisoft had two factories making it at once, trying to produce one a year, and it didn’t bode well. Then it went quiet and they seemed to have the idea of spending ages on it, to make it really good. Well, it’s looking that way. There’s a new trailer fresh from Comic Con, in which you can enjoy the head-smashing, wall-crashing brutality of a Very Angry Man who wants his missing daughter back.

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Video With Conviction: Ubi Talk New Splinter Cell

Posted by Jim Rossignol on July 1st, 2009.

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“Prepare, execute, and vanish,” say Ubi Montreal of their new Splinter Cell philosophy. That, apparently, is the best way to explain the way Splinter Cell: Conviction will retain stealth options while boosting the action quotient. While standard sneaking allows you to prepare your approach, you’re going to be going through fairly ostentatious action sequences, before slipping back into the shadows. Hide and seek with neck-breaking, then. Also, “Mark and execute” is the new central motif – the tagging system which we saw in the E3 trailer – allows you to mark out enemies before you engage, allowing Sam to have the upper hand in the first moments of a fight. Anyway, go take a look at the developers making earnest hand-gestures about their game concepts below.
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Splinter Cell 5 – “Who Said Anything About Hiding?”

Posted by Alec Meer on June 2nd, 2009.

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Hands like bricks

Sam Fisher’s been off the radar for a little while, Ubisoft having given the old lad some time off whilst they made that bloke in the hood from Assassin’s Creed their stealth-man of the hour. Well, the guy who pays Michael Ironside’s rent is coming back this year, in the long-delayed Conviction. In the CGI and in-game footage below, it’s clear this is an earthier, angrier, more brutal Fisher. Maybe he’s so grumpy because he just heard the Left 4 Dead 2 announcement?
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