Posts Tagged ‘Sports-Interactive’

Gooooal! Football Manager 2015 Has a Demo

By Laura Kate Dale on November 15th, 2014.

So, any of you football loving types out there who prefer managing spreadsheets instead of having to actually sprint about a field yourself? You know where this is going if you’re a footie fan, yes I’m talking about Football Manager 2015. Our Adam was fairly torn on this year’s entry, so it’s probably a good thing that there’s a demo on Steam. There has been for a week, actually. Sorry we never mentioned it.

So, what do you get in the demo? Me and my sports-averse brain will try and work that out for you.

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Wot I Think: Football Manager 2015

By Adam Smith on November 13th, 2014.

Another year, another trip to the dugout. It’s tempting to think of football as nothing more than a billionaire’s playground wracked with corruption and capable of reducing a supporter to tears for all the wrong reasons. The beautiful game can be extremely ugly. But there are still tales of tiny triumphs, of giant killing and last minute survival, and of windswept terraces on a winter’s evening. Football Manager 2015 captures the tears and the triumphs, but this year there’s a somewhat heavier dose of the former. Here’s wot I think.

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Moustaches And Match Engines: Football Manager 2015

By Adam Smith on October 8th, 2014.

It’s probably the case that the biggest updates to Football Manager every year, the ones that will make the biggest difference over the following months, are found in the interface. In such a complex simulation, with more data than a Next Generation marathon, it’s important to have access to important information on a single screen, or at most a single click away. The video below shows the return of the sidebar, along with cleaner graphics for scouting, manager history and the like.

But, lets be honest, everyone is going to end up talking about the burger vans and moustaches.

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The Football Manager Documentary Is Self-Descriptive

By Graham Smith on September 15th, 2014.

Football Manager is an odd cultural duckling. Its nerdy, number-heavy presentation holds it back from the ooh-it’s-like-a-film mainstream acceptance of Call of Duty, et al. Meanwhile, its being about football stops it from being embraced with the same open arms as, say, EVE Online, despite it inspiring similar levels of passionate brain-crazy among its far larger audience. Its far less talked about than its vast success would suggest it should be.

This news seems a good thing, then. An Alternative Reality: The Football Manager Documentary is a Football Manager documentary being released in select cinemas in the UK come October 7th.

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Scouts Honored: Football Manager Data Being Used By Pros

By Graham Smith on August 11th, 2014.

Oldboy is a pretty great film. No spoilers, but I like the scene in which the main character, after years of private practice, first confronts a group of street toughs. “Can 10 years’ worth of imaginary training… be put to use?”

Apparently it can. Hopeful players of Football Manager have been wondering for a long time whether their expertise would convert to the real world, and as reported by The Guardian, it seems at least their scouting data would. FM’s famously vast and detailed database is now going to be included as part of Prozone Recruiter, a software tool that many real clubs use to help with finding players to buy.

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Football Manager 2015 Announced And That’s It

By Graham Smith on August 8th, 2014.

Sports Interactive and Sega have announced Football Manager 2015 is being made. It’s going to be released in November. They’ve also launched a free service called inSIder, which you can sign up to in order to get information about what Sports Interactive are doing. There is no information on what new features are going to be in this new Football Manager though, as announcement of those won’t happen till October.

Still, I’m excited because I’ve played Football Manager 2014 more than any other game in the past twelve months. To justify writing this tiny sliver of information, I’ve tried suggesting some other features that might be included.

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Team Talk: Football Manager 2014 Mid-Season Chat

By RPS on March 19th, 2014.

RPS used to be a bunch of foot-to-ball fearties, but times change, and Adam and Graham are on a mission to make sure there’s no one left at the site who doesn’t understand the offside trap. Adam wrote the WIT. Graham made us into regens. They compared notes.

Now the pair have gathered again to discuss their thoughts after a further six months of intensive training. How does the match engine hold up? Has the new tactics system ever felt limiting? How has the mid-season update changed play? All this and more awaits below.

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It Does Mata: Football Manager Updates Database, Tweaks AI

By Graham Smith on March 4th, 2014.

The dots are better at making runs now.

One of the world’s most popular RPGs just added Gibraltar for free! Wow, a whole new landmass to explore. I wonder if it’ll be set during the War of Spanish Succession, allowing keen commanders to invade and cede the territory to the British Empire in perpetuity.

Oh wait it’s the Gibraltarian football league added as part of Football Manager‘s mid-season update… Even better! The patch also contains a “potential fix for odd throw ins”, and a hundred other small tweaks, improvements, and thousands of database updates.
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Why I Love The Hot Prospects Of Football Manager 2014

By Graham Smith on December 17th, 2013.

It's a low resolution image I've blown up, but it's no better when small.

Look at this man. Look into his dead eyes and feel your soul begin to curdle. He’s hideous. He has no pores. He’s a person suit. He’s a stocking full of yoghurt. After matches, Football Manager 2014‘s coaches let the air out of him, fold him up and put him back in the cupboard. He’s Emperor Septim’s son, here to tell you that Jauffre’s gone off on another one of his benders.

He cost me £5.5 million.

Come. Let me tell you about the off season.
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Give8-Bit Collates Videogame Charity Campaigns

By Graham Smith on November 29th, 2013.

A nice thing, probably.

More and more people are using videogames as a medium through which to support charities. As reported by Wired, Give8-Bit is a YouTube channel designed to act as a hub for highlighting videogame-powered charitable campaigns and documenting their impact.

Come watch the launch video of game developers who are doing nice things, and of Ian Livingstone in a choir.

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Extra Time: Football Manager Interview Part 2

By Adam Smith on November 26th, 2013.

The next version might be hex-based (not really)

As we enter the second part of a marathon conversation with Sports Interactive’s Miles Jacobson, I begin by checking that the half time oranges have done the trick. Once we’re both warmed up and ready to go, talk turns to Football Manager’s place in the wider world of games and Miles’ background in the world of music. When we’re not discussing Jesus Jones and Blur, we’re pondering whether comparing Football Manager to open world games is instructive. Part one is here.

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Talk Of The Terrace: Football Manager Interview

By Adam Smith on November 25th, 2013.

Football Manager is an enormously complex simulation. On a global level, the game tracks thousands of careers, ambitions and relationships, and on any given match day, weather, morale, skills and individual personal issues can contribute to moments of brilliance or abject failure. Talking to Sports Interactive’s director Miles Jacobson, I found that the simulation model is even more elaborate in some areas than I’d expected. Read on to find out about the game’s expanding narrative engine, how climate change is forcing the team to update the code that generates weather patterns, why the ugliest aspects of football have no place in FM and how a non-contract player’s family situation might prevent him from playing for your club.

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Football Manager 2013 Pirated 10 Million Times, Says Devs

By Graham Smith on November 14th, 2013.

Logging IP addresses on pirate versions? Cleverley done.

We always approach piracy figures with a healthy skepticism, but this is interesting. Sports Interactive says that Football Manager 2013, the previous iteration of the game, was pirated 10.1 million times. The report they’ve just sent out goes on to break down those figures by country, and estimates the likely lost revenue as a result of illegal downloads.

The best part is that Sports Interactive and Sega are being totally reasonable about it. Speaking at the London Games Conference as reported by MCV, FM producer Miles Jacobsen said that it’s “ridiculous” to equate these numbers with lost sales.
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