Posts Tagged ‘Squad’

Interns And Explosions: Kerbal Space Program’s Latest

By Alice O'Connor on October 9th, 2014.

Blammo!

You might think yourself a real Top Gun, the next Dan Dare, or a veritable Buck Rogers. Kerbal Space Program has been out long enough for you, oh mighty pilot, to master space flight and possibly get a bit cocky. Don’t worry, the latest update has added new things to cock up. Your space centre is destructible now, for starters. It also bulks out the Career Mode a little with new strategies that might help you but can backfire, like unpaid interns. KSP’s on sale for a few days to celebrate.

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Starbucks: Kerbal Space Program Expanding Career Mode

By Alice O'Connor on July 14th, 2014.

Off-blast!

What a scientific utopia Kerbin once was! Seemingly the entire world came together in the spirit of exploration and discover, endeavouring to reach the skies, then out into space, and to the Mun and beyond, simply because they could. Eventually. With a little trial and error. A space-plane could smear across the runway or a rocket tumble from orbit and the Kerbals would still happily start building on another. Discovery was its own reward.

Now the grim spectre of capitalism rises over Kerbin, as Kerbal Space Program developers Squad are preparing to roll out key parts of its career mode, adding funds, contracts, and reputation. Come have a look at a video with the first few contracts, amounting to taking off without exploding.

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Armageddon It: NASA Kerbal Mission Blasts Off

By Alice O'Connor on April 2nd, 2014.

You know you can't stop it, so don't rock it

In its ongoing mission to tag the solar system with flags like a bunch of billion-dollar badboys, NASA plans to rocket off to an asteroid then drag it back over to Earth so we can have a good poke around. It’ll be years before that happens though, so for now we’ll have to settle for recreating the mission in the world’s most realistic space simulator. In collaboration with NASA, Kerbal Space Program has launched an update with missions to capture asteroids and oodles of new spaceship bits to help achieve that.

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Ready To Launch: Kerbal Space Program 0.22 Is Out Today

By Graham Smith on October 16th, 2013.

How do we get back down?

I’ve seen plenty of movies and documentaries about humanity’s mad attempts to explore outerspace, but each one of those was a story of triumph, of humans overcoming ridiculous odds to achieve the impossible. When I play Kerbal Space Program, that’s not how things go. The indie game about building rockets out of blocks and executing your own space missions is about failure, exploding repeatedly on the launchpad in the face of ridiculous odds, and abandoning your Kerbals to a lifetime of drifting aimlessly around our solar system.

Today’s patch 0.22 is only going to make it harder, and there’s a new trailer below to mark the occasion.
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Space Age: Kerbal Space Program Is Turning 0.22

By Craig Pearson on September 11th, 2013.

This is my favourite screenshot
Believe it or not, we’ve been coddled by super-cute and ultra-tough space-race simulator, Kerbal Space Program. Players who have a ring of dead Kerbals orbiting Kerbin, or who’ve left lonely craft to sink into the canyons of Eeloo because they forgot to add chutes, might beg to differ, but with upcoming update 0.22 more will be asked of you than ever before. No longer is it enough to just make it to orbit and beyond for the fun of space adventures. There will be science to be done when you’re up there.
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Kerbal Space Program Launches Demo Into Internet

By Jim Rossignol on February 13th, 2013.


As you probably know by now, Kerbal Space Program is a game about getting tiny alien people into the heavens. It comes with calamities and accidents. It comes with great victories and visions of orbital accomplishment. They’ve announced a new demo. That means you should download and play it if you haven’t already. Gameplay video belooooooooooow. And you can read the developers explain themselves here.
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Trajectory: Squad Explain Kerbal Space Program

By Jim Rossignol on December 18th, 2012.


There’s something wonderful about Kerbal Space Program, the sandbox game where you try to lob a race of cute aliens into their own space age. It’s the kind of thing that only gets made by a very specific type of developer, with a very specific sort of love for what they are making. That developer is called Squad, and we had a few questions for them.

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Trans-Lunar: Kerbal Space Program

By Jim Rossignol on July 12th, 2011.

Cuter than the real thing.
Watching the final shuttle launch last week had me thinking about how I would have to look for a game about managing a space program, so that I could post relevantly here on RPS. I never got around to looking for one, but it turned up in my inbox from a dozen sources anyway. The game is called Kerbal Space Program and it’s about building rockets (in a Spore-like rocket-building editor) and trying to get aliens called “Kerbals” into space. The game comes with a full SDK and even though it’s only been out for a few weeks, people are already modding in new bits and pieces to play with. Right now the game features a host of rocket-building systems, along with a 600km planet to try and get into orbit from. Try being the significant part of that sentence: because failure is part of the fun. Long term, the team are planning moon landings, bases on other worlds, and a detailed astronaut recruitment and training management subgame. It’s certainly promising stuff.

You can download it, and also watch amusing illustrative videos below.
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