Posts Tagged ‘Square Enix Collective’

Make Your Own Myth: Moon Hunters

By Adam Smith on August 28th, 2014.

There was a time when I thought Puzzle Quest and the like formed a signpost pointing to a bright future, in which themes and genres would become the bricks in a huge architectural toy chest. Who wouldn’t want to play a pinball game in which highscores and skillshots translate into the bank balance and item unlocks for a family of Sim-like Little Computer People? Or a game in which solving logic puzzles makes a car go faster and faster and faster until Lewis Hamilton throws a strop.

When I first read about Moon Hunters, I thought it would be something along those lines. Play a puzzle thing with some RPG-lite conventions attached to it and ‘construct’ a mythology. Then I watched the Kickstarter pitch video (it’s already funded) and gawped in amazement.

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Robots Fight Robots: World War Machine Now Crowdfunding

By Alice O'Connor on May 16th, 2014.

ROBOTS

A small tip for games developers consider crowdfunding: if your video game is about big stompy robots gallivanting around blowing up other, even bigger robots, your pitch video should probably skip straight to that. Don’t, say, open with some logos, a quote from Carl Jung, and slow footage of a robot ambling about while orchestral music plays. Stompy robots. Guns. Go.

So! World War Machine is about eerily organic robots stomping around and fighting. You can upgrade and customise your robot to make it a cooler, stompier, fightier robot. Your friends can come stomp around too! It’s now crowdfunding, looking for $50,000 (£30 grand) on Indiegogo.

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