Posts Tagged ‘Square Enix’

Deus Ex: Mankind Divided Release Date Held To Ransom

One Deus Ex: Human Revolution mission centred around an old friend from the Deus Ex universe, Tracer Tong, was locked off in pre-order DLC (and later sold seperately). It was a bit of a gross move. Apparently not learning from their mistakes – a pretty Deus Ex-y theme, to be fair – publishers Square Enix have announced all the pre-order guff for Deus Ex: Mankind Divided [official site].

It’s a big mess, of course, and includes the unpleasant step of saying they’ll release the game four days early if enough people pre-order. How about we not pre-order games any more and Squeenix simply release it when it’s ready, eh?

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The Design And Politics Of Deus Ex Mankind Divided

At Gamescom 2015, I had the opportunity to talk to Deus Ex: Mankind Divided gameplay director Patrick Fortier. We talked about feeling a sense of ownership over Deus Ex at last, expanding the language of its level design beyond vents, and the politics of a “mechanical apartheid.” Before I asked him about the game’s ceilings.

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Where ‘Splosions Come From: Just Cause 3 Dev Vid

You know how Just Cause 3 [official site] has all those huge explosions which destroy vehicles and buildings and everything? Well, you may be surprised to learn that developers Avalanche Studios have actually not created a teeny little diorama of model village houses and firecrackers inside your seeing box. Instead, they use a modern gadget known as a ‘computer’ to… ah… I think they record the destruction in a model village and broadcast it via satellite link?

Clearly, I am not the one to explain how they do it. For that, you’ll want to watch a new trailer which dedicates four and a half minutes to the topic of smashing stuff real good:

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Watch Rise Of The Tomb Raider’s No-Kill Video

I AM INVISIBLE

Crystal Dynamics have released an alternate playthrough of Rise of the Tomb Raider‘s [official site] ‘Advancing Storm’ demo to showcase Lara’s stealth possibilities. This is probably because even though they said stealth was entirely possible that bit got lost when the main message of the original video turned into “GUNS and then THROAT SLITTING and then EXPLODING BARRELS and then SHOTGUN YOU IN THE FACE”.

Or perhaps the stealth message went astray during the bit where they explained [at 3.13 in this video] that you could set up a poison bomb in someone’s corpse and the beeping would lure an AI over and then the poisonbombcorpse would explode. Who knows.

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Deus Ex: Mankind Divided Has New Game Plus Mode

Turn your mind back to Gamescom earlier in the month – it was via a Twitch stream that Eidos Montreal announced a few more details on Deus Ex: Mankind Divided [official site]. The game, they said, would get a New Game Plus Mode, which refers to a feature that was previously seen in the Director’s Cut version of Human Revolution back in 2013. So here we go, a trailer recapping all the info you likely missed at the start of August while you were ogling German language conferences and the sauerkraut of their countrymen.

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School’s Out: Final Fantasy Type-0 HD Released

The Final Fantasy game I’m eager to see is about a rough, tough, and royal anime boyband saving their kingdom (come on, FFXV!), but the schoolchildren saving their land in Final Fantasy Type-0 HD [official site] look pretty stylin’ too. You can now don the swish capes and shiny pauldrons of Class Zero at the magical military academy Vermillion Peristylium to defend your kingdom from the usual Final Fantasy business (it’s part of FFXIII and XV’s Fabula Nova Crystallis subseries, if you must know).

Square Enix launched the PC port of Type-0 HD last night for your roleplaying pleasure.

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Deus Ex: Mankind Divided Is The Star Wars Original Trilogy Of Game Ceilings

Deus Ex: Human Revolution had the best ceilings of any game ever made. I’m not kidding. I’ve had screenshots of that game’s ceilings as desktop wallpapers and I know others who have done the same. Each one was a sculptural work designed to communicate the cyber renaissance setting. I spoke to gameplay director Patrick Fortier about this at Gamescom and unfortunately it sounds as if sequel Deus Ex: Mankind Divided [official site] won’t carry on the game’s ceiling-based legacy in quite the same way. “That dream is dying,” he said.

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Falling Down: Rise Of The Tomb Raider

Just as Dark Knight Rises was mostly a tale of falling down in order to get back up again, Rise of the Tomb Raider [official site] will require Lara Croft to hit the ground hard before she even considers doing any sort of upward movement. A new 13 minute video from Gamescom sees her Jonesing around, talking about her dad’s research, stumbling, crashing, dodging bullets and – SHOCK OF SHOCKS – raiding a tomb.

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Improvisation, Experimentation And Dark Comedy: Hitman Is Coming Home

I find his trigger finger terrifying

Absolution might be a fitting tag for what looks like a return to form and a casting off of the sins of the past, but since that subtitle’s already taken, I’m hoping I’ll be able to justify referring to this one as Hitman: Redemption [official site]. So far, the signs are good. I spent some time in the company of IO Interactive’s studio head, Hannes Seifert, as he played through a mission set at a Paris fashion show. As he manipulated NPCs behaviour and demonstrated some emergent possibilities, Seifert said all the right things about recovering the best of the series’ past. The game – this portion of it at least – backs him up convincingly. It’s looking good.

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Deus Ex: Mankind Divided Has A Real Nice Tree Sculpture

Sending me four new Deus Ex: Mankind Divided [official site] screenshots for Gamescom (I say ‘screenshots’ – one looks like an actual screenshot and even that might be staged), Square Enix are probably hoping I’ll gush over the graphics tech or pore over them for plot hints. Nope.

I am, however, really into a sculpture which appears in one screenshot of the Prague city hub. That screenshot up top there. The sculpture on the right – the withered tree holding aloft a concrete cube. That’s great that, isn’t it? Let’s have a closer look:

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Character Breakdown: Just Cause 3 Introduces New Rico

The makers of Just Cause 3 [official site] are letting out a steady trickle of info, which means no longer will you need to search month-old E3 footage for sweet hype to suckle.

The first of five dev diary videos has just released, which gives you a closer look at protagonist Rico Rodriguez. That means who he is, what his skills and abilities are, and how he fits in to the franchise.

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Fail Forward: Tomb Raider

Fail Forward is a series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses Tomb Raider [official site], evil wizards, falling off things and the forthcoming demise of the cinematic shooter.

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Chocobo-A-Go-Go: Final Fantasy Type-0 HD Out Aug 18th

Last time we checked in with teens-in-a-war ARPG spin-off Final Fantasy Type-0 [official site], we’d just received word that it would be coming to PC “soon”. Thanks to the press release that just landed on my desk, I can tell you that “soon” is August 18th. Obviously you should never preorder anything ever but if you were to preorder this ‘un, you’d be able to cross the streams of in-game menageries by adding a chocobo courier to Dota 2. You can also have “a Moogle (Class Zero) as your ward”. I quoted that directly because most of the words didn’t mean anything to me.

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