Posts Tagged ‘Square Enix’

Lara Croft And The Dynamically Difficult Co-op Puzzles

By Alice O'Connor on November 19th, 2014.

Wait, do we go on 3 or 3 then go?

I haven’t mentioned Lara Croft and the Temple of Osiris since Square Enix announced it during E3 in June, not out of malice, just distraction. I’m sure dear Lara would understand me forever chasing exciting new treasures and adventures. We have an awful lot in common, really.

I had been slightly concerned that going from two-player co-op to four might signal a shift away from Guardian of Light‘s puzzling side, going more shooty-shooty, but am now reassured. A new video digs into how Crystal Dynamics are designing puzzles that scale from one player to four, so cooperation is still as important as bullets.

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Just Cause 3’s Probably-Not-Maybe Multiplayer

By Alice O'Connor on November 18th, 2014.

Plane-o.

Will Just Cause 3 have multiplayer? Just Cause 2‘s wonky-but-ace Multiplayer Mod showed that – surprise surprise – running and driving and flying and grappling-hooking and exploding all around an open world with your chums can be pretty fun. An actual, proper, made-with-access-to-the-source-code multiplayer mode could be something special. But Just Cause 3 won’t have one, Avalanche Studios have said. Probably. At this point of the game’s marketing campaign, it’s hard to tell how much of this is a firm declaration, how much is uncertainty, and how much is The Official Marketing Line. Don’t get your hopes up, in short. But maybe don’t be surprised. Oh, I don’t know!

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No Cause For Concern: No Just Cause 3 Microtransactions

By Graham Smith on November 12th, 2014.

Only DLC on the list of things people hate, so far.

When Just Cause 3 was announced yesterday, Square Enix said that it was a “full price title”, causing speculation that earlier fears about the game containing microtransactions were unfounded. Now developers Avalanche have confirmed it in a post on their own site: “It does not feature in-game micro transactions.”

Yep. Confirmation that the speculation about the earlier speculation being false is true.

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Resolution Resolutions For Final Fantasy XIII And XIII-2

By Alice O'Connor on November 12th, 2014.

Fighting!

Final Fantasy XIII was a disappointing PC port, suffering that rare-yet-still-too-common problem of only running at a 1280×720 resolution. Gawd bless modders, as Dark Souls and Deadly Premonition saviour Durante released a tool to stick a knife inside the game’s workings and jiggle it around, opening up higher resolutions, but it’s a shame he was even needed. Square Enix have noted the discontent, and promised that Final Fantasy XIII-2 will support other resolutions when it launches on December 11th. They also plan to patch resolution options into FF13 that month.

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Tomb Fortress: Ethics When Lara Croft Meets TF2

By Philippa Warr on November 4th, 2014.

Nice shooting, Tex!

Valve’s Team Fortress 2 team are running a competition whereby the entire Tomb Raider franchise is fair game for TF2 Workshop content creation. Their official blog post on the matter goes straight for “the heavy in short shorts” at their first example of the contest’s potential*. But why on earth would you want to help Valve and Square promote a game for free? Let’s take a look at the rules.

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Eidos Anthology Has A Lot Of Good Games, Is Pricey

By John Walker on October 28th, 2014.

A rather strange addition to Steam’s Early Access list popped up over the weekend – the Eidos Anthology. Eidos, which sort of exists inside the maw of Square Enix, is no slouch when it comes to noteworthy games, and Eidos Montreal recently picked up a Golden Joystick for Best Hair or similar. An anthology of their games is quite the thing.

In a collection of quite enormous proportions, Square are selling 34 games (including all the Tomb Raiders, all the Thiefs, all the Deus Exes) and about forty-nine billion DLC packs at just over half the price of buying them individually. That price, however, is £160. Cor.

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Going Up: Final Fantasy XIV Heavensward Expansion

By Alice O'Connor on October 20th, 2014.

IGoing on up...

Square Enix announced Final Fantasy XIV‘s first expansion this weekend. It’s named Heavensward and does the usual MMORPG expansion things.

Look, it’s 8 o’clock on Monday morning. I don’t know what you want from me. Is it jokes? Do you want jokes? Here: What do ghosts use to wash their hair? Shamboo! What. Isn’t that enough? What do you want? Do you want blood? Is that it? BLOOD? You can have it. Go on. Take it. Take all of this blood. I’ve even put it in a bucket for you. Oh I don’t know why you’ve gone all wan now, have you changed your mind? Oh, you only wanted to know a little more about Heavensward? Oh. Okay then.

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Durante Rides Again: Final Fantasy XIII Locked At 720p

By Alice O'Connor on October 10th, 2014.

We're fixed at WHAT?

As promised, Square Enix released a PC verison of Final Fantasy XIII yesterday. As they hadn’t mentioned, it’s locked to run at a 1280×720 resolution. Oh dear. Hey, chillax! Durante, the hacker who whipped together tools to break Dark Souls and Deadly Premonition out of 720p, is on the case. On the very day of FF13’s launch, he released a new version of his graphics-jacking doodad GeDoSaTo to rummage around and open up higher resolutions. Bless his heart.

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Lies, Lies, Lies: Final Fantasy XIII Trilogy Coming To PC

By Alice O'Connor on September 23rd, 2014.

Just look at that guy.

If a joke’s worth telling, it’s worth grinding into dust. I don’t know whether I’m referring to Square Enix still using the name ‘Final Fantasy’ after dozens of games or to me dragging this hoary old jape out every year. “Wake up, joke!” I yell, kicking it in the side. “It’s time for me to tell you.” The joke mutters and closes its eyes tighter. “I will tell you and you will be hilarious just like you always are!” I insist.

Did I mention that Square Enix are porting the Final Fantasy XIII trilogy to PC? Oh. Well, they are.

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Fall Of The Tomb Raider: No PC Release For Rise

By Alice O'Connor on August 12th, 2014.

Whatcha looking for, Lara?

When Square Enix announced Rise of the Tomb Raider at E3, they were careful not to mention platforms. The natural assumption was that they were wooing Microsoft and Sony over rights to call it “exclusive” to their console for a few months, but a PC release was a given, right? So I shrugged today at talk during Microsoft’s big Gamescom press event that Tomb Raider 11 is coming “exclusively on Xbox”, thinking that simply meant MS had given Squeenix an invitation to its birthday party, £2, and a Sherbet Dip Dab to ignore Sony at school for a term.

No, they really do mean Rise of the Tomb Raider won’t be released on PC. Or so they say. Hmm!

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Remember ‘Em? Time Travel Tricks With Life Is Strange

By Alice O'Connor on August 12th, 2014.

Ghost car.

Between all the running and jumping and kicking and punching and The Man and some kind of cyber-zombies or something I don’t know, Remember Me had a novel little puzzle game. ‘Memory remixing’ had you jacking into people’s brainboxes to prod and poke and change how they recall events. Sounds like developers Dontnod are focusing on a similar idea with their next game, only with actual time travel and history-changing and fewer guns (relax: not no guns).

Yesterday they announced Life Is Strange, an episodic adventure game about rewriting history.

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Best In Show: Sleeping Dogs Definitively Remastered

By Alice O'Connor on August 11th, 2014.

Shiny.

You may not have thought that Sleeping Dogs needed higher graphical fidelity for pushing people’s faces into fans, breaking their legs, cracking their spines, or smashing their faces on toilet bowls. Perhaps you winced enough already. But technology demands progress, it demands blood, and here we are with a shiny “remastered” version of Sleeping Dogs announced for October.

United Front are polishing up their open-world GBH simulator for re-release on new gameboxes, and bringing it to PC too. Along with extra blood and teeth, and the full absurd compliment of 24 DLC packs, Sleeping Dogs: Definitive Edition is tweaking the game a little too. Thanks again, Johnny Xbox and Ian Station!

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Final Fantasy 14 Launches Two-Week Free Trials

By Alice O'Connor on August 1st, 2014.

Hey, it's one of those bird things which seem to be the centre of the Final Fantasy universes!

Final Fantasy 14 is pretty good since rebooting under the subtitle A Realm Reborn, They tell me. It’s got quests, They say, and monsters and numbers and treasure and all that MMORPG stuff, and colours too. Something like that, anyway. But I don’t know, and if you don’t know either, perhaps we can all find out together. See, Square Enix are launching fourteen-day trials, ooh, any second now.

If you want in, trials have opened this very minute so you can download the installer and start questing. Terms and conditions, of course, apply.

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