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Posts Tagged ‘Square Enix’

Kane And Lynched: Hitman Dev Hit With Huge Layoffs

By Nathan Grayson on June 18th, 2013.

So many layoffs. When will the carnage end?

After the gaming industry went on a dubstep-and-Dew-fueled vacation to E3 last week, it’s now back to business as usual. By “business,” I of course mean layoffs, and goodness gracious, figurative business is booming. However, literal business – the part where people make money – isn’t faring so well because, well, layoffs. This time, the sobering specter took its scythe to Hitman developer IO Interactive, reducing its workforce by “almost half”. Yeesh. The plan to get things back on track? Er, make more Hitman. Which is to say, make nothing but Hitman.

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Thief: Eidos’ Words Vs My E3 Playthrough

By Nathan Grayson on June 17th, 2013.

E3 is chaos. In its worst moments, it’s a swirling maelstrom of poor planning and slip-sliding schedules – a thumping videogame Valhalla that feels like it was designed with techno-ravers and cosplayers in mind, not journalists. I guess what I’m trying to say is, sometimes you have to interview Thief‘s developers before playing their game. Optimal? Not really. But it still made for an interesting conversation – just between Eidos Montreal and its own game, not Eidos and myself. The question: was Thief’s E3 demo able to live up to what lead level designer Daniel Windfeld Schmidt told me about it mere moments before? The answer: Errrrrrrrrrrrrr.

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Final Fantasy XIV: A Realm Reborn Continues The Saga

By Jim Rossignol on June 14th, 2013.


The real world saga of Final Fantasy XIV’s original disastrous and lurching launch, that is. But it looks like this sorry tale might be in for a happy ending. A Realm Reborn is the MMO’s relaunch, and Square Enix have gone hell for leather to completely rework the game into a state more acceptable to their audience. Almost everything has been redone in some way, from the game world to the PvP and PvE content, to the very server model that the game rests on. It’s a complete reboot, or rebirthing, if that sounds better. No, it really doesn’t, does it? Anyway, the game has certainly impressed a lot of folk at E3, and you have a chance to be impressed if you get onto the beta.

That beta has just entered the cross-platform stage, which means PS3 owners can now join their PC chums in the game world. So that’s nice. Holding hands and stuff. Tear-jerking trailer below, for good measure.
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There’s Thief (4) Gameplay Footage, Too

By Jim Rossignol on June 14th, 2013.


Spike TV got to see Thief (no, just Thief now, branding fans) in motion, too. You can see their encounter with it below, as you refresh yourself with delicious Doritos and Mountain Dew. I am contractually obliged to mention that our kid Adam has already played the game, and you can read about his experiences over here.

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Shadowy: The Greatest Thief The World Has Never Seen

By Adam Smith on June 10th, 2013.

I was prepared to act dumb, pretending that I hadn’t been able to make out the gruff witterings of a silly voiceover. Probably just rats. I’d even turn a blind eye to the live action robbery and harrowing arrowing that accompanied the sounds. Nothing to see there. Despite a pleasing shot at the end, which brings back delightful memories of the original games’ beautifully stylised mission briefings, the latest Thief trailer isn’t really worth watching, although you can do so below. It’s worth drawing attention to the trailer because of what it isn’t. Not a jot of the technically superb and far more stealth-friendly in-game footage that I’ve seen with my own eyes is shown, and that is a shame.

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Square: ‘Nothing To Share’ About Deus Ex: The Fall PC

By Nathan Grayson on June 5th, 2013.

We did ask for this. Too bad Square Enix doesn't feel like letting us have it right now.

Activate the windshield wiper augment on your cybernetic eye implants, everyone. It’s time to smear away some tears. As was written in the stars (fun fact: RPS has been held aloft by celestial bodies since the dawn of time, aka 1873), Square Enix fully revealed Deus Ex: The Fall today. And now, the sadness: it is siiiiiiiiighhh an FPS siiiiiiiiiighhh exclusively for siiiiiiiiiiiiiiiiigh mobile and tabletsiiiiiiiiiiiiiiiiiiiiiiigh. But hey, these things have a way of migrating over to PC occasionally, so I got in touch with Square Enix about the possibility. Unfortunately, they did not spare my brittle, nanomachine-free flesh feelings.

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Murdered: Soul Suspect Is, Er, Announced

By John Walker on June 5th, 2013.

Well release some screenshots then, Square.

This whole industry is bonkers. Launch trailers are released days ahead of launches, there are trailers for trailers to announce release dates, and pre-order packages for games that are barely off the whiteboard. So perhaps I’m becoming inured to it all when I barely bat a beautiful eyelid at an “announcement trailer” for Square’s Murdered: Soul Suspect, for which there was a teaser trailer in February.

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Final Fantasy XIV Rebirthing Its Realm In August

By Nathan Grayson on May 24th, 2013.

None of the things in this screen make any physical sense.

Final Fantasy’s naming scheme broke down the moment Square decided to make a second one, but that was only the beginning. Now we’re having a second go at a realm that’s a distant relative of a different realm that wasn’t supposed to be reborn 43845952 installments ago. The series has taken a long, strange road to get to this exceedingly confusing point, and the first version of Final Fantasy XIV was one of its lowest dips. To its credit, Square Enix quickly came to understand that after nobody bought it, and they’ve been hard at work on a complete revamp ever since. But were they able to salvage FFXIV’s best bits (a hyper-flexible class system, lavish story scenes, lovably fluffy horse birds) and reforge them into a sharp, sleek modern MMO? Sounds like we’ll finally (XXXVII Delta: Advent Crystal Cerberus Thunder Core) find out in August.

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Yeesh: Rumors Suggest Major Trouble In Thief Land

By Nathan Grayson on April 27th, 2013.

After ages and ages of (oddly fitting) silence, Eidos Montreal’s Thief reboot finally saw fit to break cover last month, shadows still coiled tight about it like a snake ready to strike. And yet, something seemed ever so slightly off. Adam remarked, among other things, that the demo he saw seemed a bit too scripted, and as it turns out, there may well have been a very problematic reason for that. According to a large, rather troubling report from Polygon, development troubles have left Square Enix with a half-finished game and some tough decisions to make going forward.

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First Look: Thief

By Adam Smith on April 4th, 2013.

the picture is symbolic - that's me, peeking at Thief for the first time. Do you see?

I spent a huge portion of my teenage years either playing Thief or thinking about Thief, and I’ve never really stopped. A couple of weeks ago, armed with a questioning mind, I travelled across an ocean to see Thief: No Longer Four and to talk to the development team at Eidos Montreal. The ’4′ is gone because crimes against typography and sense can only be endured for so long, and also because this is a reboot rather than a sequel. With my archaeological hat sitting atop my sceptic’s cap, I was determined to find whatever traces of the old remained and to see what remains for those who remember the original series so fondly.

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Why Thief Russelled Up A Different Voice Actor

By Alec Meer on April 3rd, 2013.

Salute!

As yesterday’s trailer revealed, there’ll be no more Stephen Russell in Thief: and there was much anti-rejoicing. While the Thief/Looking Glass community is predictably and somewhat understandably up in arms about Garrett’s larynx replacement operation (the inevitable petition is here, if you want to fruitlessly sign it), I imagine the game’s sailed too far across the development ocean for Eidos Montreal to want to turn their ship around at this point. They have at least attempted to justify their ditching of the guy who’s stoutly been with us for three Thief games previously, arguing that it’s because they wanted to mo-cap and voice record one actor simultaneously.
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