Posts Tagged ‘Square Enix’

Oregon, Home: Life Is Strange

By Adam Smith on December 18th, 2014.

Inevitably, the quotes from critics that punctuate the first trailer for Life is Strange contain references to Gone Home. Telltale comparisons might seem more valid given that Life is Strange is an episodic adventure about drama and decision-making rather than puzzling, pointing and clicking, and the floating quotes dutifully invoke The Walking Dead. But there’s some teen angst on display as well in this tale of a photography student returning to her hometown. It’s a hometown packed with melancholy and mystery, naturally, and the plot suggests there might be a touch of Veronica Mars to throw in with other apparent influences. Oh – and the main character can rewind time, obviously.

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Second Act: Final Fantasy XIII-2 Released

By Alice O'Connor on December 15th, 2014.

RESOLVE.

As a decent human being, I’ll warn you in advance if I intend to give you a clip round the ear (though I’m not decent enough to not whack you). If I were making you a cake, though, I’d wait until it was baked and cooled to tell you. What this clever intro I feel too ill today to pull off would lead towards is: I’ve mentioned before that RPG sequel-sequel Final Fantasy XIII-2 was due a PC release on December 11th, but now it’s actually out so you can actually play it. That would’ve been so slick and clever. I was working on a mnemonic I’m sure you’d all use daily and everything.

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Not-Deus Ex: First Look At New Game’s Engine

By Alice O'Connor on December 4th, 2014.

Look no one is saying this is the new Deus Ex.

Eidos Montreal aren’t saying this is a screenshot from the next Deus Ex game, right. Today they announced the shiny new(ish) engine that’ll power their next cyberfest, and simply wanted to illustrate that with an image. This here Dawn Engine is based on “a heavily modified version” of Glacier 2, the engine IO Interactive created for Hitman: Absolution. This Dawn demo screenshot is perhaps not Newus Ex, but it is quite Human Revolution-y in its gold-washed technohole with metal walls, metal floors, and so many cables and tube lights, yet incongruously swanky furniture.

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Lara Croft And The Dynamically Difficult Co-op Puzzles

By Alice O'Connor on November 19th, 2014.

Wait, do we go on 3 or 3 then go?

I haven’t mentioned Lara Croft and the Temple of Osiris since Square Enix announced it during E3 in June, not out of malice, just distraction. I’m sure dear Lara would understand me forever chasing exciting new treasures and adventures. We have an awful lot in common, really.

I had been slightly concerned that going from two-player co-op to four might signal a shift away from Guardian of Light‘s puzzling side, going more shooty-shooty, but am now reassured. A new video digs into how Crystal Dynamics are designing puzzles that scale from one player to four, so cooperation is still as important as bullets.

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Just Cause 3’s Probably-Not-Maybe Multiplayer

By Alice O'Connor on November 18th, 2014.

Plane-o.

Will Just Cause 3 have multiplayer? Just Cause 2‘s wonky-but-ace Multiplayer Mod showed that – surprise surprise – running and driving and flying and grappling-hooking and exploding all around an open world with your chums can be pretty fun. An actual, proper, made-with-access-to-the-source-code multiplayer mode could be something special. But Just Cause 3 won’t have one, Avalanche Studios have said. Probably. At this point of the game’s marketing campaign, it’s hard to tell how much of this is a firm declaration, how much is uncertainty, and how much is The Official Marketing Line. Don’t get your hopes up, in short. But maybe don’t be surprised. Oh, I don’t know!

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No Cause For Concern: No Just Cause 3 Microtransactions

By Graham Smith on November 12th, 2014.

Only DLC on the list of things people hate, so far.

When Just Cause 3 was announced yesterday, Square Enix said that it was a “full price title”, causing speculation that earlier fears about the game containing microtransactions were unfounded. Now developers Avalanche have confirmed it in a post on their own site: “It does not feature in-game micro transactions.”

Yep. Confirmation that the speculation about the earlier speculation being false is true.

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Resolution Resolutions For Final Fantasy XIII And XIII-2

By Alice O'Connor on November 12th, 2014.

Fighting!

Final Fantasy XIII was a disappointing PC port, suffering that rare-yet-still-too-common problem of only running at a 1280×720 resolution. Gawd bless modders, as Dark Souls and Deadly Premonition saviour Durante released a tool to stick a knife inside the game’s workings and jiggle it around, opening up higher resolutions, but it’s a shame he was even needed. Square Enix have noted the discontent, and promised that Final Fantasy XIII-2 will support other resolutions when it launches on December 11th. They also plan to patch resolution options into FF13 that month.

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Tomb Fortress: Ethics When Lara Croft Meets TF2

By Philippa Warr on November 4th, 2014.

Nice shooting, Tex!

Valve’s Team Fortress 2 team are running a competition whereby the entire Tomb Raider franchise is fair game for TF2 Workshop content creation. Their official blog post on the matter goes straight for “the heavy in short shorts” at their first example of the contest’s potential*. But why on earth would you want to help Valve and Square promote a game for free? Let’s take a look at the rules.

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Eidos Anthology Has A Lot Of Good Games, Is Pricey

By John Walker on October 28th, 2014.

A rather strange addition to Steam’s Early Access list popped up over the weekend – the Eidos Anthology. Eidos, which sort of exists inside the maw of Square Enix, is no slouch when it comes to noteworthy games, and Eidos Montreal recently picked up a Golden Joystick for Best Hair or similar. An anthology of their games is quite the thing.

In a collection of quite enormous proportions, Square are selling 34 games (including all the Tomb Raiders, all the Thiefs, all the Deus Exes) and about forty-nine billion DLC packs at just over half the price of buying them individually. That price, however, is £160. Cor.

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Going Up: Final Fantasy XIV Heavensward Expansion

By Alice O'Connor on October 20th, 2014.

IGoing on up...

Square Enix announced Final Fantasy XIV‘s first expansion this weekend. It’s named Heavensward and does the usual MMORPG expansion things.

Look, it’s 8 o’clock on Monday morning. I don’t know what you want from me. Is it jokes? Do you want jokes? Here: What do ghosts use to wash their hair? Shamboo! What. Isn’t that enough? What do you want? Do you want blood? Is that it? BLOOD? You can have it. Go on. Take it. Take all of this blood. I’ve even put it in a bucket for you. Oh I don’t know why you’ve gone all wan now, have you changed your mind? Oh, you only wanted to know a little more about Heavensward? Oh. Okay then.

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Durante Rides Again: Final Fantasy XIII Locked At 720p

By Alice O'Connor on October 10th, 2014.

We're fixed at WHAT?

As promised, Square Enix released a PC verison of Final Fantasy XIII yesterday. As they hadn’t mentioned, it’s locked to run at a 1280×720 resolution. Oh dear. Hey, chillax! Durante, the hacker who whipped together tools to break Dark Souls and Deadly Premonition out of 720p, is on the case. On the very day of FF13’s launch, he released a new version of his graphics-jacking doodad GeDoSaTo to rummage around and open up higher resolutions. Bless his heart.

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Lies, Lies, Lies: Final Fantasy XIII Trilogy Coming To PC

By Alice O'Connor on September 23rd, 2014.

Just look at that guy.

If a joke’s worth telling, it’s worth grinding into dust. I don’t know whether I’m referring to Square Enix still using the name ‘Final Fantasy’ after dozens of games or to me dragging this hoary old jape out every year. “Wake up, joke!” I yell, kicking it in the side. “It’s time for me to tell you.” The joke mutters and closes its eyes tighter. “I will tell you and you will be hilarious just like you always are!” I insist.

Did I mention that Square Enix are porting the Final Fantasy XIII trilogy to PC? Oh. Well, they are.

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Fall Of The Tomb Raider: No PC Release For Rise

By Alice O'Connor on August 12th, 2014.

Whatcha looking for, Lara?

When Square Enix announced Rise of the Tomb Raider at E3, they were careful not to mention platforms. The natural assumption was that they were wooing Microsoft and Sony over rights to call it “exclusive” to their console for a few months, but a PC release was a given, right? So I shrugged today at talk during Microsoft’s big Gamescom press event that Tomb Raider 11 is coming “exclusively on Xbox”, thinking that simply meant MS had given Squeenix an invitation to its birthday party, £2, and a Sherbet Dip Dab to ignore Sony at school for a term.

No, they really do mean Rise of the Tomb Raider won’t be released on PC. Or so they say. Hmm!

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