Posts Tagged ‘Square Enix’

This Isn’t A Post About Rise Of The Tomb Raider

By John Walker on February 4th, 2015.

Everything is so bloody stupid. In a world where major publishers like THQ can fold, and even something of the scale of Activision-Blizzard couldn’t find a buyer other than itself, you’d imagine Square Enix wouldn’t be doing absolutely everything in their power to reach as few customers as possible. But the company that recently suffered financial woes, and complained the first Tomb Raider didn’t sell enough copies, are doing exactly that. Rise Of The Tomb Raider is the sequel to the morbidly overrated Tomb Raider reboot and was previously revealed as an Xbox “exclusive” release, ensuring the vast majority of its potential sales are instantly removed. And now they’re tying up their marketing with in-store promotional brochure, Game Informer.

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Dear Avalanche, Please Let Just Cause 3 Focus On Fun

By John Walker on February 3rd, 2015.

Dear Avalanche Studios,

Hi, I hope you’re all well. I wanted to get in touch to make a few requests about Just Cause 3.

Obviously you’re deep into development now, but with no fixed release date, I’m also sure there are many months left to go. So I hope I’m not too late with my requests. After I begged and begged and begged and begged that you not let the game get in the way of the fun during the run-up to Just Cause 2, you let the game get in the way of the fun in Just Cause 2, so it seems imperative that I get in touch now.

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Buddy, You’re A Vampire Slayer: Nosgoth Open Beta Open

By Alec Meer on January 22nd, 2015.

Celebrate good times c'mon

Fighty multiplayer vampire title Nosgoth (official site) has gone even more free to play than it already was. I.e. anyone is now free to play it, as it’s just moved into open beta. I hadn’t really been paying attention to this, because the words ‘Legacy of Kain universe’ cause me to question the purpose of human consciousness, but now I’ve finally had a look at some footage it looks kind of fun. There’s a lot going on – grappling hooks, crossbows, flying dudes…. Don’t know how it hangs together, but it’s a spectacle.
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Kain In The Neck: Nosgoth Open Beta Next Week

By Adam Smith on January 14th, 2015.

Nosgoth, as you may remember, is “a solid-looking free-to-play multiplayer shooter set in the Legacy of Kain universe”. A closed beta has been in operation for a good while now and this time next week – that’s Wednesday the 21st, 6pm GMT if you’re reading this in the future – the dark world of Nosgoth will open its doors to everybody. I don’t have any stakes (HAHA) in the Legacy of Kain series, but Nosgoth has my attention because it has humans doing boring human things like capturing points of the map, and vampires hunting and eating them.

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Teen Time Travel: Life Is Strange

By Adam Smith on January 9th, 2015.

Square Enix have released the first of three developer diaries for upcoming episodic adventure Life Is Strange. As well as containing some background info about developers DONTNOD, creators of Remember Me, the video contains new footage from the game and discussion about the plot and themes. It’s a pleasantly tranquil video, in which the team are seen playing ping pong in slow motion while discussing independent film and the creation of their teen girl protagonist. The discussion takes place in a voiceover rather than during the slow motion table tennis, which is a shame.

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Oregon, Home: Life Is Strange

By Adam Smith on December 18th, 2014.

Inevitably, the quotes from critics that punctuate the first trailer for Life is Strange contain references to Gone Home. Telltale comparisons might seem more valid given that Life is Strange is an episodic adventure about drama and decision-making rather than puzzling, pointing and clicking, and the floating quotes dutifully invoke The Walking Dead. But there’s some teen angst on display as well in this tale of a photography student returning to her hometown. It’s a hometown packed with melancholy and mystery, naturally, and the plot suggests there might be a touch of Veronica Mars to throw in with other apparent influences. Oh – and the main character can rewind time, obviously.

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Second Act: Final Fantasy XIII-2 Released

By Alice O'Connor on December 15th, 2014.

RESOLVE.

As a decent human being, I’ll warn you in advance if I intend to give you a clip round the ear (though I’m not decent enough to not whack you). If I were making you a cake, though, I’d wait until it was baked and cooled to tell you. What this clever intro I feel too ill today to pull off would lead towards is: I’ve mentioned before that RPG sequel-sequel Final Fantasy XIII-2 was due a PC release on December 11th, but now it’s actually out so you can actually play it. That would’ve been so slick and clever. I was working on a mnemonic I’m sure you’d all use daily and everything.

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Not-Deus Ex: First Look At New Game’s Engine

By Alice O'Connor on December 4th, 2014.

Look no one is saying this is the new Deus Ex.

Eidos Montreal aren’t saying this is a screenshot from the next Deus Ex game, right. Today they announced the shiny new(ish) engine that’ll power their next cyberfest, and simply wanted to illustrate that with an image. This here Dawn Engine is based on “a heavily modified version” of Glacier 2, the engine IO Interactive created for Hitman: Absolution. This Dawn demo screenshot is perhaps not Newus Ex, but it is quite Human Revolution-y in its gold-washed technohole with metal walls, metal floors, and so many cables and tube lights, yet incongruously swanky furniture.

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Lara Croft And The Dynamically Difficult Co-op Puzzles

By Alice O'Connor on November 19th, 2014.

Wait, do we go on 3 or 3 then go?

I haven’t mentioned Lara Croft and the Temple of Osiris since Square Enix announced it during E3 in June, not out of malice, just distraction. I’m sure dear Lara would understand me forever chasing exciting new treasures and adventures. We have an awful lot in common, really.

I had been slightly concerned that going from two-player co-op to four might signal a shift away from Guardian of Light‘s puzzling side, going more shooty-shooty, but am now reassured. A new video digs into how Crystal Dynamics are designing puzzles that scale from one player to four, so cooperation is still as important as bullets.

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Just Cause 3’s Probably-Not-Maybe Multiplayer

By Alice O'Connor on November 18th, 2014.

Plane-o.

Will Just Cause 3 have multiplayer? Just Cause 2‘s wonky-but-ace Multiplayer Mod showed that – surprise surprise – running and driving and flying and grappling-hooking and exploding all around an open world with your chums can be pretty fun. An actual, proper, made-with-access-to-the-source-code multiplayer mode could be something special. But Just Cause 3 won’t have one, Avalanche Studios have said. Probably. At this point of the game’s marketing campaign, it’s hard to tell how much of this is a firm declaration, how much is uncertainty, and how much is The Official Marketing Line. Don’t get your hopes up, in short. But maybe don’t be surprised. Oh, I don’t know!

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No Cause For Concern: No Just Cause 3 Microtransactions

By Graham Smith on November 12th, 2014.

Only DLC on the list of things people hate, so far.

When Just Cause 3 was announced yesterday, Square Enix said that it was a “full price title”, causing speculation that earlier fears about the game containing microtransactions were unfounded. Now developers Avalanche have confirmed it in a post on their own site: “It does not feature in-game micro transactions.”

Yep. Confirmation that the speculation about the earlier speculation being false is true.

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Resolution Resolutions For Final Fantasy XIII And XIII-2

By Alice O'Connor on November 12th, 2014.

Fighting!

Final Fantasy XIII was a disappointing PC port, suffering that rare-yet-still-too-common problem of only running at a 1280×720 resolution. Gawd bless modders, as Dark Souls and Deadly Premonition saviour Durante released a tool to stick a knife inside the game’s workings and jiggle it around, opening up higher resolutions, but it’s a shame he was even needed. Square Enix have noted the discontent, and promised that Final Fantasy XIII-2 will support other resolutions when it launches on December 11th. They also plan to patch resolution options into FF13 that month.

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Tomb Fortress: Ethics When Lara Croft Meets TF2

By Philippa Warr on November 4th, 2014.

Nice shooting, Tex!

Valve’s Team Fortress 2 team are running a competition whereby the entire Tomb Raider franchise is fair game for TF2 Workshop content creation. Their official blog post on the matter goes straight for “the heavy in short shorts” at their first example of the contest’s potential*. But why on earth would you want to help Valve and Square promote a game for free? Let’s take a look at the rules.

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