Posts Tagged ‘Square Enix’

Become A Weapon: Deus Ex – Mankind Divided

I’ve played Deus Ex: Mankind Divided [official site] and I liked what I saw. A brief visit to just two areas suggested a more confident and open approach to first-person stealth-action. My preview focused on the level design because that’s where most of the improvements seemed to be but Eidos Montreal are also determined to improve player character Adam Jensen. That’s already evident in the improved control scheme, particularly as it relates to use of cover, but it’ll also be felt in his new augmented abilities. You can see some of those in the new trailer below.

Read the rest of this entry »

Wot I Think: Life Is Strange

The final episode of time-meddling drama Life is Strange [official site] has arrived. My thoughts about the game still haven’t entirely settled so I might revisit the game in a few weeks when they’re firmer BUT right now I’m going to do a mini Wot I Think (no spoilers) and then a separate chat with Alice who has also played (that one will have spoilers coming out the wazoo).

In case you’ve missed us chatting about it on here, Life Is Strange tells the story of Max Caulfield, a teen girl who discovers she has the power to rewind time after witnessing a crime. With her newfound power and the reappearance of a childhood friend she finds herself investigating the disappearance of a fellow student and fielding visions of an impending apocalypse. As the player you get to fiddle with time in order to make and remake choices, adjusting the adventure as you go.

Here’s Wot I Think [At The Moment, Before I’ve Had A Chance To Really Let Everything Settle]:

Read the rest of this entry »

Out Of Time: Life Is Strange Finale Trailer

“Gripping” and “gut-wrenching” are the words used to describe the final episode of Life is Strange [official site] in this morning’s press release. If the end of Max and Chloe’s story manages to tug at my heart-strings as well as wrenching my guts, it might give me a full internal makeover. For those who’ve been following along, the trailer below is a lovely recap to get you in the mood for the ending, which arrives tomorrow. If you’ve been waiting for all five episodes to release before starting, avoid the trailer and its spoilers.

Read the rest of this entry »

Predicting Tomorrow: The Art, Architecture And Fashion Of Deux Ex Mankind Divided

Deus Ex: Mankind Divided[official site] is already looking like a worthy follow-up to Human Revolution as well as an inventive prequel to Ion Storm’s original cyberpunk classic. When we visited the studio to play the game earlier this month, we also spent time talking to two of the brains behind the game about the inspirations and processes that go into this bleak vision of the future.

First up, here’s Jonathan Jacques-Belletête, executive art director at the studio. We spoke to him about collaborative storytelling, fashion, architecture and graphic design. Along the way we learned about content cut from Human Revolution, the places that Deus Ex is going next and why Jacques-Belletête believes that India could be a perfect cyberpunk setting.

Read the rest of this entry »

We Can Rebuild It: Deus Ex Revision Out Now

Deus Ex: Revision [official site] is a project that overhauls “the environments and soundtrack” of Ion Storm’s classic, and it’s out now on Steam. The release has the backing of Deus Ex’s current publishers and developers (Square Enix and Eidos Montreal), and is designed to work exclusively with the Steam release of the original.

Read the rest of this entry »

Just Cause 3 Is On A Mission For Demolition

I’ve hardly moved from behind my desk this week, but I just cannot get enough of flying. To my delight this afternoon ushers in more of the same courtesy of Just Cause 3 [official site] as it propels us head-first into its latest trailer, dubbed ‘On A Mission’, in all its wingsuit-wearing, parachute-popping, South-American dictator-detracting glory. There’s tanks, flash cars, ridiculous physics, and about a gazillion ‘splosions. Business as usual, then.

Duck inside to see Rico in standard death-defying action.

Read the rest of this entry »

Deus Ex Mankind Divided Hands On: “All Signs Suggest It’s An Improvement On Its Predecessor In Every Way”

I’m in the camp that thought Deus Ex: Human Revolution was a hell of a good starting point. The level design ran up against apparent technical limitations, chopped into distinct sections rather than flowing naturally from streets to interiors and back again, and the stealthy approach sometimes felt more difficult than it should have been thanks to sticky cover and too-rigid AI.

During a day of hands-on experience with follow-up Mankind Divided, it became apparent that Eidos Montreal felt similarly about their first stab at their cyberpunk revival. Moving from the tech renaissance of Human Revolution, the sequel steps into a fractured world of corporate feudalism. It’s looking superb.

Read the rest of this entry »

Deus Ex Is 15, So Here’s Cartoon Denton & Jensen

The Deus Ex series, with its highest of highs and most middling of lows, is 15 years old. Old men, running the world. But not complicated pre-order schemes. They can’t run those, it appears. The anniversary is being used to promote upcoming fourth game Mankind Divided, due out in February (thus I will be a man divided between it and XCOM 2), and so we get this animated trailer which is mostly tease for the new title but does include various shots of characters from the first game. Who ever would have thought glimpses of Bob Page and Walton Simmons could make us feel so warm and fuzzy?

Read the rest of this entry »

Deus Ex: Mankind Divided Pre-Order Silliness Scrapped

“Never pre-order,” we say, which is shorthand for “Pre-ordering is a gamble, so do be careful when placing bets and don’t be swayed by the free shrimp buffet that is bonus DLC.” Pre-order bonuses are usually harmless enough, but Deus Ex: Mankind Divided [official site] publishers Square Enix had the awful idea of saying they’d release the game early – only if enough people pre-ordered.

Following loads of folks telling them it was an awful idea, Squeenix have now scrapped the ‘Augment Your Pre-order’ plan and stuck the game with its original, unaugmented release date of February 23rd, 2016.

Read the rest of this entry »

Wot I Thought: Life Is Strange Episode 4

The Life Is Strange [official site] Episode 4 thoughts have been a long time coming for one reason and another, but I wanted to get something down on digital paper about it before episode 5 turns up and [presumably] ties some kind of a bow on proceedings. There will be spoilers, pretty much as soon as you click through and then constantly until the end of the article so, y’know, bear that in mind.

Read the rest of this entry »