Rezzed, The PC and Indie Games Show. Brighton, 6th-7th July 2012

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Posts Tagged ‘Square Enix’

Scarygirl Bringing Her Tentacle Arm To PC

By John Walker on January 9th, 2012.

My tentacle makes me fly, too.

Square Enix’s Scarygirl, formerly a PSP game, has just been confirmed for a Euro/UK release, and it’s definitely happening on PC. It’s an action platformer, and it’s based on the graphic novel by Nathan Jurevicius. Coming out on Xbox Live Arcade on the 18th Jan worldwide, a PC version will follow “shortly after”, whatever that might mean. You can see a trailer for it below.

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Hitman: Absolution, When Subtitles Attack

By Adam Smith on December 12th, 2011.

Giant face looms from shadows, leaves bodies in its wake

The VGAs coughed up a new trailer for Hitman: Absolution, which is crammed with sneaking, stealthery and silence. Except for all the parts with windows exploding in slow motion and The Bald One murdering almost every single person in his path, which just happens to take him through a hospital ward. Those parts are quite noisy. There’s also a crying nun. She is crying because of the constant gunfire and images of men being shot through the abdomen at point blank range. Do you want to see such things? They are below.

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Talking And Stalking – Hitman: Absolution

By Adam Smith on November 4th, 2011.

This is some atmospheric stuff. Lightning.

When I witnessed a playthrough of Hitman: Absolution I expressed my concern that there was more murder than assassination and that the level shown looked rather linear. I was fully aware that what was on display may not be representative of the actual hits in the game, showing barcoded-billiard-bonce on the run rather than in his more usual mode of calmly calculated cash-for-cadaver commerce. Here then is another view of the same level, with commentary from game director Tore Blystad and gameplay director Christian Elverdam, as a counterpoint to some of my queries and doubts.

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Hands On: DXHR: The Missing Link

By Jim Rossignol on October 14th, 2011.

What a shame.
Deus Ex: Human Revolutions’s first piece of expansion DLC turns up on the 18th, for the price of $14.99 USD, €10.99, or £8.99. I’ve been having a bit of a play, and I’ll be able to tell you a bit more – while attempting to dodge spoilers (there are few quite stealthy ones, but nothing fatal) – below.
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Luminous Revolution: Square’s New Engine

By Alec Meer on October 14th, 2011.

Mirroring reality's mirrors

Deus Ex: Human Revolution, Hitman and (spit) Final Fantasy publisher Square Enix has been experimenting with a brand new, proprietary graphics engine, which it calls Luminous. Given Develop notes this is DirectX 11 tech, it seems more than likely it’s coming to future PC games – so let’s take a look at the thing below. The idea is it’s that much closer to photo-realism, at least in terms of environments – while I’d rather spend my games in a crazy, impossible, fantastical environment than a faithfully-recreated multistorey carpark, there’s no denying that this tech looks mighty impressive.
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For This, Never: Deus Ex HR DLC Packs

By Adam Smith on September 29th, 2011.

Explosions or tactics, explosions or tactics...hmmm
Deus Ex: HR came saddled with a selection of preorder incentives, a phrase that tastes like a little bit of sick in my mouth. The upshot is that if you didn’t buy the game from a grid coordinate during the correct lunar sequence, you may be missing little bits of content. No longer. Now, everything can be yours, provided you’re willing to reach into your digital wallet once more. There are two packs available, neither of which I have any experience with so don’t expect an informed opinion. Personally, I haven’t found the game to be lacking any of the things that are listed below. Have you?
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Square “Fully Redoing” Final Fantasy XIV

By Jim Rossignol on September 27th, 2011.

The lizard is not happy, either.
Squeenix ultraboss Yoichi Wada has spoken about the ongoing woes of troubled MMO, Final Fantasy XIV, saying “The Final Fantasy brand has been greatly damaged,” when asked about the game. VG247 reports that the Square man, speaking at a press conference in Japan, said that they company planned to “continue with our reform work, which basically amounts to fully redoing the game, and hope to revive the FFXIV that should have been released.”

The XIVth Final Fantasy game, which was launched in September last year, has been so beleaguered that its intended subscription model has never actually come online, with trial accounts being extended indefinitely. The PC version of the game sold 630,000, with the PS3 version, which was intended to appear in March of this year, returning for further development at a heavily reshuffled internal dev team.

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Noisy Assassin – Hitman: Absolution

By Adam Smith on September 26th, 2011.

It's always rainy in Chicago

Hakan Abrak, lead producer of Hitman: Absolution, held a developer session at the Eurogamer Expo this weekend and I was there to see the game in action. The version we were shown was a pre-alpha build running on PS3 and only covered a single level but, notepad in hand, I managed to scribble down enough impressions to share the bits that made me excited and the other bits that made me raise an eyebrow in a quizzical fashion. Now I’m trying to work out if I’m any closer to understanding the game than I was before the session.

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DXHR Interview: Boss Fights, Endings, DLC

By Jim Rossignol on September 23rd, 2011.

Adam Jensen enjoying a refreshing cigarette.
Yesterday I had a chance to catch up with Deus Ex: Human Revolution lead, Jean-François Dugas, and to chat about the state of things now that the game has been released. Read on for what he had to say about the “disappointment” of the boss battles, the way in which the ending of the game did not match the original plan, and the delight the team felt in having managed to create this formidable game as their first project.
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Deus Ex: HR’s Boss Fights Were Outsourced

By John Walker on September 19th, 2011.

Imagine the money they could have saved if she'd never been in it.

Right, so here’s the first step in answering the mystery of Deus Ex: Human Revolution’s boss battles – they were outsourced. Meaning, a lack of continuity during the development process, one has to assume. That’s not a condemnation of the work done by G.R.I.P., the company responsible for the bosses, who will have their own story to tell. As I said in my review of the game, the real story of how they happened will likely come out in a few years time, once enough people have moved on to be willing to explain. So why such a feature was outsourced, why there wasn’t a coherence between them and the rest of the game, and why they weren’t just ditched when it became clear they didn’t fit in, are questions that will perhaps one day be answered. But not yet. But as a magazine noticed, there’s a behind-the-scenes video with GRIP’s president discussing the battles that quietly appeared last month. So yes, this information was always out there. You can see it below.

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Apple Revolution, DX:HR Mac Port Inbound

By Lewie Procter on September 12th, 2011.

But will the colour scheme change to silver and pale blue?

Attention, owners of expensive, hard-to-upgrade aluminium PCs: Square-Enix have just sent word that Deux Ex: Human Revolution is going to be getting a Mac release. It’s due out in “Winter 2011/12″, and London based Feral Interactive are going to be responsible for it. They tackled the Mac ports of the likes of BioShock, Borderlands, Rome: Total War, LEGO Star Wars & Tomb Raider: Anniversary, so I guess they know the ropes. Has anyone played any of their ports?
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