Posts Tagged ‘Square Enix’

Squallout: Final Fantasy VIII Now On Steam

By Nathan Grayson on December 6th, 2013.

I mope, therefore I am.

I played a lot of Final Fantasies during my rock-bottom console gamer phase. Final Fantasy VIII was not one of them. Well, that’s not entirely true. I tried a demo disc from some old PlayStation magazine once, and it chugged, whimpered pitifully, and died on me about ten minutes into the opening cut-scene. Beyond that, I heard too many mixed things and decided to get my fantastical fix elsewhere. Did I make a boo-boo, though – perhaps even the biggest boo-boo of all, Boo-boo-aga? If so, just say the word and I’ll duct-tape a gun to a sword, don a poofy, pouty coat, and load up the newly released Steam version of FFVIII.

Read the rest of this entry »

, , .

113 Comments »

That’s (A Bit) More Like It: QTEs Removed From Thief

By Nathan Grayson on November 15th, 2013.

Press your PC's power button to not die and also never play sequences like this ever again!

For all the flack we’ve given Eidos Montreal’s reinvention of Thief, I will say that I’m quite happy the developer seems to be listening as of late. The game as a whole still might look rather bland, but at least a trendy-as-tight-pants XP system is out. Better yet, loathsome QTEs failed to press X to avoid the mighty game development guillotine, so they’ll be joining it. Read on for Eidos Montreal’s reasoning.

Read the rest of this entry »

, , .

125 Comments »

New Thief Screenshots Won’t Make You Check Your Wallet

By Graham Smith on November 14th, 2013.

First-person games, maybe all games, need “a thing”. “A thing” is a technical term, referring to the unique mechanic that defines a game and make it seem exciting. It’s separate from theme, or character, or setting. It’s specifically something you’re going to get to do if you buy the game. ‘I can’t wait,’ you’d say, ‘to [fight that Big Daddy/ride those skyrails/explore that island/free run across those rooftops/toss physics objects into those faces/vault myself with a portal].’

Thief‘s problem is that it doesn’t appear to have a thing. Let’s go looking for one in these seven new screenshots.
Read the rest of this entry »

, , , , .

122 Comments »

Thief Story Trailer Waxes Gutter-Poetic About The City

By Nathan Grayson on November 2nd, 2013.

Here is another trailer for Thief, a game whose series-legendary City we still haven’t seen much of despite an impending February release date. Oh hey, it says here that this clip is called “Stories from the City.” Well then clearly, that must mean…!

[Watches trailer]

Nope, no gameplay footage of The City. Or gameplay, for that matter.

Read the rest of this entry »

, , .

68 Comments »

Thief Abandons XP System Due To Fan Outcry

By Nathan Grayson on October 17th, 2013.

Thank goodness I leveled up my staring eyes stat.

Thief hasn’t exactly been well-received by longtime series diehards, but so far Eidos Montreal has opted to brazenly stay the course, claiming that “fan resistance” of its new direction is unwarranted. Until now, anyway. In a maybe too-little-too-late but still heartening turn, the developer’s tossing aside an XP system that would’ve started Garrett off as A Pretty Good Thief – not, you know, the master of his sticky fingered art, that thing he’s known for more so than anything else ever. Little XP pop-ups might’ve put an arrow right between the eyes (and “I’s”) of immersion too, so I’m happy to see them go. Details below.

Read the rest of this entry »

, , , .

123 Comments »

Affordable Augment Act – Deus Ex: HR Director’s Cut Priced

By Nathan Grayson on October 14th, 2013.

Hah, get it? Director's *Cut*, because my elbow is a sword and now you're dying!

The next bright, gold sun in the Deus Ex Universe might be on the way, but that doesn’t mean we’ve seen all Deus Ex: Human Revolution has to offer just yet. There’s more stuff – some of which was cut. By directors. But now it’s back, and some of it is entirely new. Also, Eidos Montreal is claiming that boss fights are now less awful. Is it an honest-to-goodness miracle or merely hyper-sophisticated science in the trench-coat-clad guise of wizardry? We’ll probably never know. But I can say this much with certainty: Deus Ex: Human Revolution Director’s Cut is just around the corner, and it’s actually quite cheap – especially if you already own the vanilla version of HR.

Read the rest of this entry »

, , , .

139 Comments »

Square-Enix Wants Other People To Make Their Games

By Craig Pearson on October 9th, 2013.


The troublesome burden of being an IP rights holder is starting to get to Square-Enix, who just can’t take it anymore. The publisher has announced the Collective, a sort of combination of Steam Greenlight and crowd-funding that’ll enable game devs to pitch ideas to the company. If, after 28 days, the game has gained enough support from the people then they’ll allow you to take the pitch to IndieGogo. Now you’re probably thinking that people can do that anyway so what the hell, Square-Enix? They can, that’s true. But Square are doing this so devs can pitch to work with “older Eidos IPs”.
Read the rest of this entry »

, , .

46 Comments »

New Thief Trailer, Same Old Worry

By John Walker on October 9th, 2013.

It’s hard to know what to think about Thief. Previews haven’t been impressive, and it’s clear the project’s been through all kinds of hell. As we nudge closer to next February’s release, the trailers aren’t exactly inspiring us. This latest, described as a “gameplay trailer”, shows very little of that, and just makes me worry even more.

Read the rest of this entry »

, , , , .

83 Comments »

Deus Ex Continuing With ‘Universe,’ New PC Game

By Nathan Grayson on October 2nd, 2013.

Against all odds, Deus Ex: Human Revolution was marvelous. It wasn’t quite a perfect continuation of the original’s legendary legacy (and those boss fights were utterly atrocious), but it let us dissect a rich and, um, very gold cyberpunk world with a surgeon’s belt of clever tech toys. Also vents. Just the right number of vents. But what’s next? Well, Deus Ex: Human Revolution – Director’s Cut is coming out on October 22nd, but that’s just tying up some loose ends. Deus Ex: Universe, however, is the future, and it promises to be quite grand in scope indeed.

Read the rest of this entry »

, , , , .

179 Comments »

Free-To-Play Legacy Of Kain, Thy Name Is Nosgoth

By Craig Pearson on September 26th, 2013.


It turns out hearing the name Nosgoth over-and-over-and-over is enough to make me lose it. After the fifth time I heard it spoken in this trailer, I got the the giggles and had to rewatch to get the details. I’m almost embarrassed that I can be so easily amused, but it is a silly word. That second pass gleamed the relevant information, and I watched a third-time to make sure I hadn’t been hearing things the second time: Psyonix has been secretly developing a free-to-play PVP multiplayer action game set in the Legacy Of Kain universe. Human teams will fight Vampires teams. Guh?
Read the rest of this entry »

, , , .

72 Comments »

The Banking Crisis: Thief

By Adam Smith on September 25th, 2013.

Oh, Thief. First it giveth, then it taketh away. I suppose that’s better than most thieves, who aren’t too keen on the giving part, but I’d much rather Eidos Montreal’s reboot of my most beloved series would settle into a predictable pattern. Many people disagreed with my opinion that the previous trailer captured some of the City’s character, but I reckon it’s the best footage that has been publicly released so far. Nathan’s experience when he managed to put his hands all over the game wasn’t very positive though. The new trailer swings back toward the negative, with mention of multiplayer leaderboards and a…hnnnghh…exclusive…heeuurgh…preorder mission.

Read the rest of this entry »

, , , .

121 Comments »

Would You Like To Try Again? FF14 Re-Released

By Ben Barrett on August 28th, 2013.

It’s very rare to see a game get a second chance at greatness. Publishers don’t react well to perceived failure so the ongoing saga of Final Fantasy XIV: A Realm Reborn is more than a little heart-warming. After a, to put it nicely, not so good original release the rebooted version of the game has been barn-storming its way through my friends list since early access began. By all accounts it’s made some significant improvements. Now Square bring news they’ve been so immensely popular that they’ve had to temporarily cancel digital sales of the game to keep their servers functioning. This amidst desperate attempts to keep things under control by limiting character creation and increasing numbers of servers available. Thoughts on these moves and a launch trailer under the cut.

Read the rest of this entry »

, .

52 Comments »

Witness The Murdered: Soul Suspect Trailer

By Craig Pearson on August 21st, 2013.


Being a Scotch person, I suffer a daily indignity of idiots asking me to say words that that have the letter ‘r’ in them. ‘Murder’ is a particular favourite. I honestly don’t know what’s so funny about hearing the word ‘murder’ coming from someone with a Glaswegian accent. When you hear it up there, it means you’re either watching Taggart, you’re about to take a broken bottle to a vital organ, or you’ve met my dad. You don’t want to do any of those, frankly. I was reminded of this as I watching the Murrrrderrrredrrr: Soul Suspect trailer, a game about the ghost of a detective solving his own murrrderrrrerrererrrering.
Read the rest of this entry »

, , , .

18 Comments »